Accent Image to accompany hero

Shinxin Pokémon Ghost Grey

electricghost

Pokédex Entry

Flash Pokémon

Life is tough for Shinx. Once on the verge of extiction, through grafting and conservation efforts, it lives a life.

Shinx in Pokémon Ghost Grey

Shinx is #403 in the Pokédex for Pokémon Ghost Grey. This page covers its electric/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
ElectricGhost
Dex
#026 Regional Dex · #403 National
Abilities
Scrappy(Primary)

Moves hit Ghost-type Pokémon.

Motor Drive(Secondary)

Turns electricity into Speed.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, fairy
Hatch Rate
Faster (10 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
122
EV Yield
None
Wild Held Items
None
Weak To
ground ×2ghost ×2dark ×2
Resists
electric ×0.5poison ×0.5flying ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Level up Shinx to Lv. 17
Level up Hexio to Lv. 31

How to Obtain

You can catch Shinx in Route 6 (rare). Wild ones range from level 12 to 15.

Wild Encounters (1)

Level Up Moves (14)

StartleLevel: 1ghost
409535
A physical attack in which the user scares the foe and charges into them.
LeerLevel: 1normal
010030
The foe is given an intimidating look that lowers its Defense stat.
ThundershockLevel: 4electric
4010030
An electric shock attack that may also leave the foe paralyzed.
ChargeLevel: 8electric
010020
The user charges power to boost the Electric move it uses next.
BiteLevel: 12dark
4010010
The user bites with vicious fangs. It may make the foe flinch.
Thunder FangLevel: 16electric
659515
The user bites the foe. It may also make the foe flinch, or leave it paralyzed.
RoarLevel: 20normal
010020
The foe is made to switch out with an ally. In the wild, the battle ends.
Volt SwitchLevel: 24electric
7010020
After attacking, the user switches places with a party Pokémon.
Scary FaceLevel: 28normal
09010
Frightens the foe with a scary face to sharply reduce its Speed.
Thunder WaveLevel: 32electric
010020
A weak electric shock that is sure to cause paralysis if it hits.
CrunchLevel: 36dark
701005
The foe is crunched with sharp fangs. It may lower the foe's Defense.
DischargeLevel: 40electric
8010015
Electricty is loosed to strike all Pokémon in battle. It may also cause paralysis.
AmnesiaLevel: 44psychic
0020
Forgets about something and sharply raises Sp. Def.
Wild ChargeLevel: 48electric
9010015
The user throws an electrified tackle. It hurts the user a little.

TM/HM Moves (33)

Play Roughfairy
909010TM01
The foe is roughed up by the user. This may lower the foe's Attack.
Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
0020TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Roarnormal
010020TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bulk Upfighting
0020TM08
The user bulks up its body to boost both its Attack and Defense stats.
X-Scissorbug
8010015TM10
The user slashes the foe with crossed claws as if they were scissors.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
8010010TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Dazzlefairy
8010010TM21
The user damages opposing Pokémon by emitting a powerful flash.
Iron Headsteel
8010015TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Thunderboltelectric
9010015TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
1107010TM25
A brutal lightning attack that may also leave the foe paralyzed.
Thunder Waveelectric
010020TM27
A weak electric shock that is sure to cause paralysis if it hits.
Tombstonerghost
7510015TM28
A devastating piledriver which may paralyze the foe.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
7010010TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Hone Clawsdark
0015TM32
The user sharpens its claws to raise its Attack and Accuracy.
Mud Shotground
559515TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
12010020TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
4010010TM46
An attack that may take the foe's held item if the user isn't holding one.
Wild Chargeelectric
9010015TM47
The user throws an electrified tackle. It hurts the user a little.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
0030TM49
The user relaxes and lightens its body to sharply boost its Speed.
Cutsteel
509530HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (15)

Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Volt Switchelectric
7010020Tutor
After attacking, the user switches places with a party Pokémon.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Fire Fangfire
659515Tutor
The user bites the foe. It may also make the foe flinch, or leave it burned.
Ice Fangice
659515Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Thunder Fangelectric
659515Tutor
The user bites the foe. It may also make the foe flinch, or leave it paralyzed.

Type Summary

2
Weaknesses
5
Resistances
0
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Shinx. Use these types to counter it effectively.

Resistances & Immunities

Types that Shinx resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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