Accent Image to accompany hero

Shinxin Pokémon SoulGold

electric

Pokédex Entry

Flash Pokémon

It rapidly contracts and relaxes its muscles to generate electricity. Its body shines if endangered. It flees while the foe is momentarily blinded.

Shinx in Pokémon SoulGold

Shinx is #403 in the Pokédex for Pokémon SoulGold. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Electric
Dex
#403
Abilities
Rivalry(Primary)

Powers up against rivals.

Intimidate(Secondary)

Lowers the foe's Attack.

Guts(Hidden)

Ups Attack if suffering.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
235
pokeball
Poké Ball18.1%
greatball
Great Ball25.0%
ultraball
Ultra Ball31.0%
Base Exp
53
EV Yield
1 Attack
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

You can catch Shinx in Route 31 (very rare). Wild ones range from level four to six.

Wild Encounters (1)

Level Up Moves (14)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Thunder ShockLevel: 4electric
4010030
An electrical attack that may paralyze the foe.
ChargeLevel: 8electric
0020
Charges power to boost the Electric move used next.
BiteLevel: 12dark
6010025
Bites with vicious fangs. May cause flinching.
SparkLevel: 16electric
6510020
An electrified tackle that may paralyze the foe.
RoarLevel: 20normal
0020
Switches the foe out or ends wild battle.
Volt SwitchLevel: 24electric
7010020
Does damage then switches out the user.
Scary FaceLevel: 28normal
0010
Frightens with a scary face to sharply reduce Speed.
Thunder WaveLevel: 32electric
0020
A weak jolt of electricity that paralyzes the foe.
CrunchLevel: 36dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
DischargeLevel: 40electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
SwaggerLevel: 44normal
0015
Confuses the foe, but also sharply raises its Attack.
Wild ChargeLevel: 48electric
9010015
An electrical tackle that also hurts the user.

Egg Moves (14)

Ice Fangice
659515
May cause flinching or leave the foe with frostbite.leave the foe frozen.
Fire Fangfire
659515
May cause flinching or leave the foe with a burn.
Thunder Fangelectric
659515
May cause flinching or leave the foe paralyzed.
Quick Attacknormal
4010030
An extremely fast attack that always strikes first.
Howlnormal
0040
Howls to raise the spirit and boosts Attack.
Take Downnormal
908520
A reckless charge attack that also hurts the user.
Night Slashdark
7010015
Hits as soon as possible. High critical-hit ratio.
Shock Waveelectric
60020
A fast and unavoidable electric attack.
Swiftnormal
60020
Sprays star-shaped rays that never miss.
Double Kickfighting
3010030
A double-kicking attack that strikes the foe twice.
Signal Beambug
7510015
A strange beam attack that may confuse the foe.
Helping Handnormal
0020
Boosts the power of ally recipient's moves.
Eerie Impulseelectric
010015
Exposes the foe to a pulse that sharply cuts Sp. Atk.
Fake Tearsdark
010020
Feigns crying to sharply lower the foe's Sp. Def.

TM/HM Moves (26)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Play Roughfairy
909010TM98
Plays rough with the foe. May lower Attack.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Snarldark
559515TM95
Yells and rants at the foe lowering its Sp. Atk.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trailblazegrass
5010020TM60
The user attacks suddenly, raising its Speed.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Shinx. Use these types to counter it effectively.

Resistances & Immunities

Types that Shinx resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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