Accent Image to accompany hero

Rotomin Pokémon Ghost Grey

electricghost

Pokédex Entry

Plasma Pokémon

One of these got trapped in my George Foreman Grill once. I wish it was still there, because my Paninis have sucked since it left.

Rotom in Pokémon Ghost Grey

Rotom is #479 in the Pokédex for Pokémon Ghost Grey. This page covers its electric/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 7 encounter locations.

Type
ElectricGhost
Dex
#073 Regional Dex · #479 National
Abilities

Not hit by Ground attacks.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
205
EV Yield
None
Wild Held Items
None
Weak To
ground ×2ghost ×2dark ×2
Resists
electric ×0.5poison ×0.5flying ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

Evolution Chain

How to Obtain

You can catch Rotom in Castle Of Greed while surfing (very rare), in Memorie Valley while surfing (very rare), and in myfiles/map1-110.exe while surfing (very rare), among two other areas. Wild ones range from level 35 to 45.

Wild Encounters (5)

Level Up Moves (13)

Double TeamLevel: 1normal
0015
The user creates illusory copies of itself to raise its evasiveness.
AstonishLevel: 1ghost
3010015
An attack using a startling shout. It also may make the foe flinch.
ThundershockLevel: 5electric
4010030
An electric shock attack that may also leave the foe paralyzed.
Confuse RayLevel: 10ghost
010010
The foe is exposed to a sinister ray that triggers confusion.
ChargeLevel: 15electric
010020
The user charges power to boost the Electric move it uses next.
Ghost FlameLevel: 20ghost
409535
A small flicker of spectral flame that does little damage.
Thunder WaveLevel: 25electric
010020
A weak electric shock that is sure to cause paralysis if it hits.
DischargeLevel: 30electric
8010015
Electricty is loosed to strike all Pokémon in battle. It may also cause paralysis.
HexLevel: 35ghost
5010010
This attack does double damage to a target affected by a status problem.
SubstituteLevel: 40normal
0010
The user creates a decoy using one- quarter of its full HP.
TrickLevel: 45psychic
010010
A move that tricks the foe into trading held items with the user.
ThunderLevel: 50electric
1107010
A brutal lightning attack that may also leave the foe paralyzed.
Eye for EyeLevel: 55ghost
11005
Gains power the fewer HP the user has compared with the foe.

TM/HM Moves (27)

Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Tauntdark
010020TM12
The foe is taunted into a rage that allows it to use only attack moves.
Hyper Beamnormal
150905TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
0030TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
8010010TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Thunderboltelectric
9010015TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
1107010TM25
A brutal lightning attack that may also leave the foe paralyzed.
Thunder Waveelectric
010020TM27
A weak electric shock that is sure to cause paralysis if it hits.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
0020TM33
A wall of light cuts damage from physical attacks for five turns.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Wild Chargeelectric
9010015TM47
The user throws an electrified tackle. It hurts the user a little.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
0030TM49
The user relaxes and lightens its body to sharply boost its Speed.
Cutsteel
509530HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
9010015HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Waterfallwater
8010015HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
6010010HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (13)

Purifydark
1010020Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Volt Switchelectric
7010020Tutor
After attacking, the user switches places with a party Pokémon.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.

Type Summary

2
Weaknesses
5
Resistances
0
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Rotom. Use these types to counter it effectively.

Resistances & Immunities

Types that Rotom resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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