Accent Image to accompany hero

Rotomin Pokémon Heart & Soul

electricghost
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Pokédex Entry

Plasma Pokémon

Its body is composed of plasma and loves to surprise others. One boy's invention led to the development of many machines that can use of Rotom's unique capabilities.

Rotom in Pokémon Heart & Soul

Rotom is #479 in the Pokédex for Pokémon Heart & Soul. This page covers its electric/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
ElectricGhost
Dex
#479
Abilities

Not hit by Ground attacks.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
amorphous
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
154
EV Yield
1 Speed1 SpecialAttack
Wild Held Items
None
Weak To
ground ×2ghost ×2dark ×2
Resists
electric ×0.5poison ×0.5flying ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

How to Obtain

Rotom has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

DischargeLevel: 1electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
ChargeLevel: 1electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
TrickLevel: 1psychic
PWR0ACC100PP10
Tricks the foe into trading held items.
AstonishLevel: 1ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
Thunder WaveLevel: 1electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Confuse RayLevel: 1ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
UproarLevel: 8normal
PWR0ACC100PP10
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Double TeamLevel: 15normal
PWR0ACC0PP15
Creates illusory copies to raise evasiveness.
Shock WaveLevel: 22electric
PWR60ACC0PP20
A fast and unavoidable electric attack.
Ominous WindLevel: 29ghost
PWR60ACC100PP5
A repulsive attack that may raise all stats.
SubstituteLevel: 36normal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.
Electro BallLevel: 43electric
PWR1ACC100PP10
Hurls an orb that does more damage to slower foes.
HexLevel: 50ghost
PWR0ACC100PP10
Does double damage if the foe has a status problem.
ChargeLevel: 57electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
DischargeLevel: 64electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (12)

TrickLevel: 1psychic
PWR0ACC100PP10
Tricks the foe into trading held items.
AstonishLevel: 1ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
Thunder WaveLevel: 1electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Confuse RayLevel: 1ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
UproarLevel: 8normal
PWR0ACC100PP10
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Double TeamLevel: 15normal
PWR0ACC0PP15
Creates illusory copies to raise evasiveness.
Shock WaveLevel: 22electric
PWR60ACC0PP20
A fast and unavoidable electric attack.
Ominous WindLevel: 29ghost
PWR60ACC100PP5
A repulsive attack that may raise all stats.
SubstituteLevel: 36normal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.
ChargeLevel: 43electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
DischargeLevel: 50electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.

TM/HM Moves (31)

Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Dark Pulsedark
PWR80ACC100PP15TM79
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Will O Wispfire
PWR0ACC0PP15TM61
Inflicts a burn on the foe with intense fire.

Type Summary

3
Weaknesses
5
Resistances
2
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Rotom. Use these types to counter it effectively.

Resistances & Immunities

Types that Rotom resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Rotom differs across the games we cover →

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