Accent Image to accompany hero

Rotomin Pokémon SoulGold

electricghost

Pokédex Entry

Plasma Pokémon

Its body is composed of plasma and loves to surprise others. One boy's invention led to the development of many machines that can use of Rotom's unique capabilities.

Rotom in Pokémon SoulGold

Rotom is #479 in the Pokédex for Pokémon SoulGold. This page covers its electric/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 6 encounter locations.

Type
ElectricGhost
Dex
#479
Abilities

Not hit by Ground attacks.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
amorphous
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
154
EV Yield
1 Speed1 SpecialAttack
Wild Held Items
None
Weak To
ground ×2ghost ×2dark ×2
Resists
electric ×0.5poison ×0.5flying ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

How to Obtain

You can catch Rotom in Nameless Cave (very rare), in Nameless Cave (very rare), and in Nameless Cave (very rare). Wild ones range from level 58 to 69.

Wild Encounters (3)

Level Up Moves (13)

Double TeamLevel: 1normal
0015
Creates illusory copies to raise evasiveness.
AstonishLevel: 1ghost
3010015
An attack that may shock the foe into flinching.
Thunder ShockLevel: 5electric
4010030
An electrical attack that may paralyze the foe.
Confuse RayLevel: 10ghost
010010
A sinister ray that confuses the foe.
ChargeLevel: 15electric
0020
Charges power to boost the Electric move used next.
Electro BallLevel: 20electric
110010
Hurls an orb that does more damage to slower foes.
Thunder WaveLevel: 25electric
0020
A weak jolt of electricity that paralyzes the foe.
Shock WaveLevel: 30electric
60020
A fast and unavoidable electric attack.
HexLevel: 35ghost
010010
Does double damage if the foe has a status problem.
SubstituteLevel: 40normal
0010
Creates a decoy using 1/4 of the user's maximum HP.
TrickLevel: 45psychic
010010
Tricks the foe into trading held items.
DischargeLevel: 50electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
UproarLevel: 55normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.

TM/HM Moves (25)

Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Dark Pulsedark
8010015TM97
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hexghost
010010TM05
Does double damage if the foe has a status problem.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.

Type Summary

3
Weaknesses
5
Resistances
2
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Rotom. Use these types to counter it effectively.

Resistances & Immunities

Types that Rotom resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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