Octilleryin Pokémon Ghost Grey
Pokédex Entry
Sniper Pokémon
A bioweapon whose single shot can maim and kill any being, living or dead without fail.
Octillery in Pokémon Ghost Grey
Octillery is #224 in the Pokédex for Pokémon Ghost Grey. This page covers its water/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Multi-hit moves hit five times.
Boosts ”not very effective” moves.
Evolution Chain
How to Obtain
Level Up Moves (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Pin MissileLevel: 1Pin Missile | bug | 25 | 95 | 20 | ||
| Sharp pins are shot at the foe and hit two to five times at once. | ||||||
| Water GunLevel: 1Water Gun | water | 40 | 100 | 25 | ||
| The foe is struck with a lot of water expelled forcibly from the mouth. | ||||||
| ForesightLevel: 1Foresight | normal | 0 | 100 | 40 | ||
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| Rock BlastLevel: 1Rock Blast | rock | 25 | 80 | 10 | ||
| The user hurls two to five hard rocks at the foe to attack. | ||||||
| Gunk ShotLevel: 1Gunk Shot | poison | 120 | 80 | 5 | ||
| Filthy garbage is shot at the foe. It may also poison the target. | ||||||
| Water PulseLevel: 4Water Pulse | water | 60 | 100 | 20 | ||
| An attack with a pulsing blast of water. It may also confuse the foe. | ||||||
| Focus EnergyLevel: 8Focus Energy | normal | 0 | 0 | 30 | ||
| The user takes a deep breath and focuses to raise its critical-hit ratio. | ||||||
| PsybeamLevel: 12Psybeam | psychic | 65 | 100 | 20 | ||
| A peculiar ray is shot at the foe. It may leave the foe confused. | ||||||
| Aurora BeamLevel: 16Aurora Beam | ice | 65 | 100 | 20 | ||
| A rainbow-colored attack beam. It may lower the foe's Attack stat. | ||||||
| BubblebeamLevel: 20Bubblebeam | water | 65 | 100 | 20 | ||
| A spray of bubbles strikes the foe. It may lower the foe's Speed stat. | ||||||
| Lock-OnLevel: 24Lock-On | normal | 0 | 100 | 5 | ||
| The user locks on to the foe, making the next move sure to hit. | ||||||
| OctazookaLevel: 27Octazooka | water | 65 | 85 | 10 | ||
| Ink is blasted in the foe's face or eyes to damage and lower accuracy. | ||||||
| Bullet SeedLevel: 30Bullet Seed | grass | 25 | 100 | 30 | ||
| The user shoots seeds at the foe. Two to five seeds are shot at once. | ||||||
| Ice BeamLevel: 36Ice Beam | ice | 90 | 100 | 10 | ||
| The foe is struck with an icy beam. It may freeze the foe solid. | ||||||
| Hydro PumpLevel: 42Hydro Pump | water | 110 | 80 | 5 | ||
| A high volume of water is blasted at the foe under great pressure. | ||||||
| Icicle SpearLevel: 46Icicle Spear | ice | 25 | 100 | 30 | ||
| Sharp icicles are fired at the foe. It strikes two to five times. | ||||||
| Tri BeamLevel: 50Tri Beam | steel | 80 | 100 | 10 | ||
| A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe. | ||||||
| Hyper BeamLevel: 54Hyper Beam | normal | 150 | 90 | 5 | ||
| A severely damaging attack that makes the user rest on the next turn. |
TM/HM Moves (26)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Night ShadeNight Shade | ghost | 1 | 100 | 15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | 0 | 0 | 10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Seed BombSeed Bomb | grass | 80 | 100 | 15 | TM07TM07 | |
| The user shoots a barrage of hard seeds at the foe. | ||||||
| BubblebeamBubblebeam | water | 65 | 100 | 20 | TM09TM09 | |
| A spray of bubbles strikes the foe. It may lower the foe's Speed stat. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| The foe is struck with an icy beam. It may freeze the foe solid. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may freeze the foe solid. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM18TM18 | |
| Light energy is shot at the foe. It may also lower the foe's Sp. Def. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Mud ShotMud Shot | ground | 55 | 95 | 15 | TM34TM34 | |
| The user attacks by hurling mud. It also reduces the foe's Speed. | ||||||
| FlamethrowerFlamethrower | fire | 90 | 100 | 15 | TM35TM35 | |
| The foe is scorched with intense flames. The foe may suffer a burn. | ||||||
| Sludge BombSludge Bomb | poison | 90 | 100 | 10 | TM36TM36 | |
| Filthy sludge is hurled at the foe. It may poison the target. | ||||||
| Fire BlastFire Blast | fire | 110 | 85 | 5 | TM38TM38 | |
| The foe is hit with an intense flame. It may leave the target with a burn. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | 0 | 85 | 15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| Soul ShiftSoul Shift | psychic | 10 | 100 | 35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | normal | 100 | 100 | 15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | 0 | 70 | 20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM07HM07 | |
| A powerful charge attack. It can also be used to climb a waterfall. | ||||||
| DiveDive | water | 60 | 100 | 10 | HM08HM08 | |
| The user dives underwater on the first turn and strikes next turn. |
Move Tutor Moves (13)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| RefreshRefresh | normal | 0 | 100 | 20 | TutorTutor | |
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | ||||||
| ForesightForesight | normal | 0 | 100 | 40 | TutorTutor | |
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| Aqua JetAqua Jet | water | 40 | 100 | 30 | TutorTutor | |
| An almost invisibly fast attack that is certain to scare first. | ||||||
| MercyMercy | ghost | 40 | 100 | 40 | TutorTutor | |
| A restrained attack that always leaves the foe with at least 1 HP. | ||||||
| Double-EdgeDouble-Edge | normal | 120 | 100 | 15 | TutorTutor | |
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TutorTutor | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| Mirror CoatMirror Coat | psychic | 1 | 100 | 20 | TutorTutor | |
| A retaliation move that pays back the foe's special attack double. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TutorTutor | |
| The user creates a decoy using one- quarter of its full HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TutorTutor | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TutorTutor | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Weather BallWeather Ball | normal | 50 | 100 | 10 | TutorTutor | |
| An attack that varies in power and type depending on the weather. | ||||||
| GrudgeGrudge | ghost | 0 | 100 | 5 | TutorTutor | |
| If the user faints, this move deletes the PP of the move that finished it. | ||||||
| CurseCurse | typeless | 0 | 0 | 10 | TutorTutor | |
| A move that works differently for the Ghost-type and all the other types. |
Type Summary
Weaknesses
Types that deal increased damage to Octillery. Use these types to counter it effectively.
Resistances & Immunities
Types that Octillery resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Octillery, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
octillery in Polished Crystalwaterfiredifferent typingAttack 105 -15Sp. Atk 105 -15Speed 45 +20
octillery in 5 gameswaterdifferent typingAttack 105 -15Sp. Atk 105 -15Speed 45 +20
octillery in Johto Legendswatersteeldifferent typingAttack 105 -15Defense 85 +10Sp. Atk 105 -15Sp. Def 85 +10Speed 45 +20