Accent Image to accompany hero

Octilleryin Pokémon Ghost Grey

waterghost

Pokédex Entry

Sniper Pokémon

A bioweapon whose single shot can maim and kill any being, living or dead without fail.

Octillery in Pokémon Ghost Grey

Octillery is #224 in the Pokédex for Pokémon Ghost Grey. This page covers its water/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterGhost
Dex
#125 Regional Dex · #224 National
Abilities
Skill Link(Primary)

Multi-hit moves hit five times.

Tinted Lens(Secondary)

Boosts ”not very effective” moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanlike
Hatch Rate
Medium Slow (25 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
156
EV Yield
None
Wild Held Items
None
Weak To
electric ×2grass ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5poison ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Level up M-banette to Lv. 30
Level up Remoraid to Lv. 27

How to Obtain

Octillery isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (18)

Pin MissileLevel: 1bug
259520
Sharp pins are shot at the foe and hit two to five times at once.
Water GunLevel: 1water
4010025
The foe is struck with a lot of water expelled forcibly from the mouth.
ForesightLevel: 1normal
010040
Completely negates the foe's efforts to heighten its ability to evade.
Rock BlastLevel: 1rock
258010
The user hurls two to five hard rocks at the foe to attack.
Gunk ShotLevel: 1poison
120805
Filthy garbage is shot at the foe. It may also poison the target.
Water PulseLevel: 4water
6010020
An attack with a pulsing blast of water. It may also confuse the foe.
Focus EnergyLevel: 8normal
0030
The user takes a deep breath and focuses to raise its critical-hit ratio.
PsybeamLevel: 12psychic
6510020
A peculiar ray is shot at the foe. It may leave the foe confused.
Aurora BeamLevel: 16ice
6510020
A rainbow-colored attack beam. It may lower the foe's Attack stat.
BubblebeamLevel: 20water
6510020
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Lock-OnLevel: 24normal
01005
The user locks on to the foe, making the next move sure to hit.
OctazookaLevel: 27water
658510
Ink is blasted in the foe's face or eyes to damage and lower accuracy.
Bullet SeedLevel: 30grass
2510030
The user shoots seeds at the foe. Two to five seeds are shot at once.
Ice BeamLevel: 36ice
9010010
The foe is struck with an icy beam. It may freeze the foe solid.
Hydro PumpLevel: 42water
110805
A high volume of water is blasted at the foe under great pressure.
Icicle SpearLevel: 46ice
2510030
Sharp icicles are fired at the foe. It strikes two to five times.
Tri BeamLevel: 50steel
8010010
A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.
Hyper BeamLevel: 54normal
150905
A severely damaging attack that makes the user rest on the next turn.

TM/HM Moves (26)

Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Seed Bombgrass
8010015TM07
The user shoots a barrage of hard seeds at the foe.
Bubblebeamwater
6510020TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Ice Beamice
9010010TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
110705TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Hyper Beamnormal
150905TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
8010010TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Mud Shotground
559515TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Flamethrowerfire
9010015TM35
The foe is scorched with intense flames. The foe may suffer a burn.
Sludge Bombpoison
9010010TM36
Filthy sludge is hurled at the foe. It may poison the target.
Fire Blastfire
110855TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
9010015HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Waterfallwater
8010015HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
6010010HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (13)

Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jetwater
4010030Tutor
An almost invisibly fast attack that is certain to scare first.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeamgrass
12010010Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.

Type Summary

3
Weaknesses
6
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Octillery. Use these types to counter it effectively.

Resistances & Immunities

Types that Octillery resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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