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Octilleryin Pokémon Ghost Grey

waterghost

Pokédex Entry

Sniper Pokémon

A bioweapon whose single shot can maim and kill any being, living or dead without fail.

Octillery in Pokémon Ghost Grey

Octillery is #224 in the Pokédex for Pokémon Ghost Grey. This page covers its water/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterGhost
Dex
#125 Regional Dex · #224 National
Abilities
Skill Link(Primary)

Multi-hit moves hit five times.

Tinted Lens(Secondary)

Boosts ”not very effective” moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanlike
Hatch Rate
Medium Slow (25 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
156
EV Yield
None
Wild Held Items
None
Weak To
electric ×2grass ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5poison ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

How to Obtain

Octillery has no wild encounters recorded in this game. Evolve Remoraid or M-Banette to get one.

Level Up Moves (18)

Pin MissileLevel: 1bug
PWR25ACC95PP20
Sharp pins are shot at the foe and hit two to five times at once.
Water GunLevel: 1water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
ForesightLevel: 1normal
PWR0ACC100PP40
Completely negates the foe's efforts to heighten its ability to evade.
Rock BlastLevel: 1rock
PWR25ACC80PP10
The user hurls two to five hard rocks at the foe to attack.
Gunk ShotLevel: 1poison
PWR120ACC80PP5
Filthy garbage is shot at the foe. It may also poison the target.
Water PulseLevel: 4water
PWR60ACC100PP20
An attack with a pulsing blast of water. It may also confuse the foe.
Focus EnergyLevel: 8normal
PWR0ACC0PP30
The user takes a deep breath and focuses to raise its critical-hit ratio.
PsybeamLevel: 12psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
Aurora BeamLevel: 16ice
PWR65ACC100PP20
A rainbow-colored attack beam. It may lower the foe's Attack stat.
BubblebeamLevel: 20water
PWR65ACC100PP20
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Lock-OnLevel: 24normal
PWR0ACC100PP5
The user locks on to the foe, making the next move sure to hit.
OctazookaLevel: 27water
PWR65ACC85PP10
Ink is blasted in the foe's face or eyes to damage and lower accuracy.
Bullet SeedLevel: 30grass
PWR25ACC100PP30
The user shoots seeds at the foe. Two to five seeds are shot at once.
Ice BeamLevel: 36ice
PWR90ACC100PP10
The foe is struck with an icy beam. It may freeze the foe solid.
Hydro PumpLevel: 42water
PWR110ACC80PP5
A high volume of water is blasted at the foe under great pressure.
Icicle SpearLevel: 46ice
PWR25ACC100PP30
Sharp icicles are fired at the foe. It strikes two to five times.
Tri BeamLevel: 50steel
PWR80ACC100PP10
A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.
Hyper BeamLevel: 54normal
PWR150ACC90PP5
A severely damaging attack that makes the user rest on the next turn.

Pre-evolution-only Moves (12)

These moves must be learned before evolving; Octillery cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

AstonishLevel: 1(M-Banette · Level 1)ghost
PWR30ACC100PP15
An attack using a startling shout. It also may make the foe flinch.
ScreechLevel: 4(M-Banette · Level 4)normal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
SpiteLevel: 10(M-Banette · Level 10)ghost
PWR0ACC100PP10
A move that cuts 2 to 5 PP from the move last used by the foe.
Cursed RamLevel: 13(M-Banette · Level 13)ghost
PWR60ACC100PP10
The user sticks its head out and rams. It may make the foe flinch.
Shadow SneakLevel: 19(M-Banette · Level 19)ghost
PWR40ACC100PP30
The user extends its shadow to attack. It is certain to strike first.
HexLevel: 22(M-Banette · Level 22)ghost
PWR50ACC100PP10
This attack does double damage to a target affected by a status problem.
Shadow ClawLevel: 24(M-Banette · Level 24)ghost
PWR70ACC100PP10
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Play RoughLevel: 32(M-Banette · Level 32)fairy
PWR90ACC90PP10
The foe is roughed up by the user. This may lower the foe's Attack.
Role PlayLevel: 34(M-Banette · Level 34)psychic
PWR0ACC100PP10
The user mimics the foe completely and copies the foe's ability.
Sucker PunchLevel: 38(M-Banette · Level 38)dark
PWR60ACC100PP5
This move allows the user to strike first, if the foe is readying an attack.
TrickLevel: 42(M-Banette · Level 42)psychic
PWR0ACC100PP10
A move that tricks the foe into trading held items with the user.
Ominous WindLevel: 45(M-Banette · Level 45)ghost
PWR60ACC100PP5
Repulsive wind is used to attack. It may also raise all the user's stats.

TM/HM Moves (26)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Seed Bombgrass
PWR80ACC100PP15TM07
The user shoots a barrage of hard seeds at the foe.
Bubblebeamwater
PWR65ACC100PP20TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Ice Beamice
PWR90ACC100PP10TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
PWR110ACC70PP5TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
PWR80ACC100PP10TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Mud Shotground
PWR55ACC95PP15TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Flamethrowerfire
PWR90ACC100PP15TM35
The foe is scorched with intense flames. The foe may suffer a burn.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
Fire Blastfire
PWR110ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
PWR90ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Waterfallwater
PWR80ACC100PP15HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
PWR60ACC100PP10HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (13)

Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jet(Pewter City)water
PWR40ACC100PP30Tutor
An almost invisibly fast attack that is certain to scare first.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeam(Pewter City)grass
PWR120ACC100PP10Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.

Type Summary

3
Weaknesses
6
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Octillery. Use these types to counter it effectively.

Resistances & Immunities

Types that Octillery resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Octillery differs across the games we cover →

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