Accent Image to accompany hero

Octilleryin Pokémon Crystal Advance Redux

water

Pokédex Entry

Jet Pokémon

It instinctively sneaks into rocky holes. If it gets sleepy, it steals the nest of a fellow Octillery.

Octillery in Pokémon Crystal Advance Redux

Octillery is #224 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Water
Dex
#224
Abilities
Moody(Primary)

Raises one stat and lowers another.

Sniper(Secondary)

Boosts critical hit damage by 50%.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, water2
Hatch Rate
Slowest (40 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
164
EV Yield
1 Attack1 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

Evolution Chain

Base form
Level up Remoraid to Lv. 25

How to Obtain

You can catch Octillery in Route 27 while surfing (very rare), in Route 44 while fishing with Super Rod (very rare), and in Cinnabar Volcano while surfing or fishing with Super Rod (very rare). Wild ones range from level 15 to 40.

Wild Encounters (4)

Evolution Moves (1)

Moves learned upon evolving into Octillery.

Rock Blastrock
PWR25ACC90PP10
The user hurls two to five hard rocks at the foe to attack.

Level Up Moves (18)

Seed BombLevel: 1grass
PWR80ACC100PP15
The user shoots a barrage of hard seeds at the foe.
Water GunLevel: 1water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
Helping HandLevel: 3normal
PWR0ACC0PP20
A move that boosts the power of the ally's attack in a battle.
Bullet SeedLevel: 5grass
PWR25ACC100PP30
The user shoots seeds at the foe. Two to five seeds are shot at once.
Lock-OnLevel: 7normal
PWR0ACC0PP5
The user locks on to the foe, making the next move sure to hit.
PsybeamLevel: 10psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
Aurora BeamLevel: 14ice
PWR65ACC100PP20
A rainbow-colored attack beam. It may lower the foe's Attack stat.
BubblebeamLevel: 18water
PWR65ACC100PP20
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Focus EnergyLevel: 22normal
PWR0ACC0PP30
The user takes a deep breath and focuses to raise its critical-hit ratio.
Charge BeamLevel: 27electric
PWR50ACC90PP10
The user fires a load of electricity that may raise the user's Sp. Atk.
Water PulseLevel: 31water
PWR60ACC100PP20
An attack with a pulsing blast of water. It may also confuse the foe.
ScreechLevel: 35normal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Signal BeamLevel: 38bug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
Ice BeamLevel: 42ice
PWR95ACC100PP10
The foe is struck with an icy beam. It may leave the foe frostbitten.
Hydro PumpLevel: 47water
PWR120ACC80PP5
A high volume of water is blasted at the foe under great pressure.
SwaggerLevel: 51normal
PWR0ACC90PP15
A move that makes the foe confused, but also sharply raises its Attack.
Gunk ShotLevel: 55poison
PWR120ACC70PP5
Filthy garbage is shot at the foe. It may also poison the target.
Hyper BeamLevel: 60normal
PWR150ACC90PP5
A severely damaging attack that makes the user rest on the next turn.

TM/HM Moves (23)

Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Freezy Frostice
PWR0ACC85PP15TM50
A Chilling blast that will cause foes to become frostbitten.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (15)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Brine(Mahogany Town)water
PWR65ACC100PP10Tutor
If the foe's HP is down to half, this attack does double damage.
Flash Cannon(Vermilion City)steel
PWR80ACC100PP10Tutor
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Gunk Shot(Fuchsia City)poison
PWR120ACC70PP5Tutor
Filthy garbage is shot at the foe. It may also poison the target.
Energy Ball(Celadon City)grass
PWR80ACC100PP10Tutor
The foe is blasted with natural energy. It may also lower the foe's Sp. Def.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Octillery. Use these types to counter it effectively.

Resistances & Immunities

Types that Octillery resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Octillery differs across the games we cover →

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