Octilleryin Pokémon Heart & Soul
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Pokédex Entry
Jet Pokémon
It ensnares its foe with its suction- cupped tentacles before delivering the finishing blow. If the foe turns out to be too strong, it spews ink to escape.
Octillery in Pokémon Heart & Soul
Octillery is #224 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
Firmly anchors the body.
Boosts critical hits.
Stats change gradually.
Evolution Chain
How to Obtain
Wild Encounters (2)
Gen 7 Moves
The movepool a new game starts with.
Level Up (20)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| OctazookaLevel: 0Octazooka | water | PWR65 | ACC85 | PP10 | ||
| Fires a lump of ink to damage and cut accuracy. | ||||||
| OctazookaLevel: 1Octazooka | water | PWR65 | ACC85 | PP10 | ||
| Fires a lump of ink to damage and cut accuracy. | ||||||
| Gunk ShotLevel: 1Gunk Shot | poison | PWR120 | ACC0 | PP5 | ||
| Shoots filthy garbage at the foe. May also poison. | ||||||
| Rock BlastLevel: 1Rock Blast | rock | PWR25 | ACC0 | PP10 | ||
| Hurls boulders at the foe 2 to 5 times in a row. | ||||||
| Water GunLevel: 1Water Gun | water | PWR40 | ACC100 | PP25 | ||
| Squirts water to attack the foe. | ||||||
| ConstrictLevel: 1Constrict | normal | PWR10 | ACC100 | PP35 | ||
| Constricts to inflict pain. May lower Speed. | ||||||
| PsybeamLevel: 1Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| Aurora BeamLevel: 1Aurora Beam | ice | PWR65 | ACC100 | PP20 | ||
| Fires a rainbow-colored beam that may lower Attack. | ||||||
| ConstrictLevel: 6Constrict | normal | PWR10 | ACC100 | PP35 | ||
| Constricts to inflict pain. May lower Speed. | ||||||
| PsybeamLevel: 10Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| Aurora BeamLevel: 14Aurora Beam | ice | PWR65 | ACC100 | PP20 | ||
| Fires a rainbow-colored beam that may lower Attack. | ||||||
| Bubble BeamLevel: 18Bubble Beam | water | PWR65 | ACC100 | PP20 | ||
| Forcefully sprays bubbles that may lower Speed. | ||||||
| Focus EnergyLevel: 22Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| Wring OutLevel: 28Wring Out | normal | PWR120 | ACC100 | PP5 | ||
| The higher the foe's HP the more damage caused. | ||||||
| Signal BeamLevel: 34Signal Beam | bug | PWR75 | ACC100 | PP15 | ||
| A strange beam attack that may confuse the foe. | ||||||
| Ice BeamLevel: 40Ice Beam | ice | PWR0 | ACC100 | PP10 | ||
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| Bullet SeedLevel: 46Bullet Seed | grass | PWR0 | ACC100 | PP30 | ||
| Shoots 2 to 5 seeds in a row to strike the foe. | ||||||
| Hydro PumpLevel: 52Hydro Pump | water | PWR0 | ACC80 | PP5 | ||
| Blasts water at high power to strike the foe. | ||||||
| Hyper BeamLevel: 58Hyper Beam | normal | PWR150 | ACC90 | PP5 | ||
| Leaves the user immobile if target is not KO'd. | ||||||
| SoakLevel: 64Soak | water | PWR0 | ACC100 | PP20 | ||
| Sprays water at the foe, changing it to Water type. | ||||||
Egg Moves (14)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Aurora BeamAurora Beam | ice | PWR65 | ACC100 | PP20 | |
| Fires a rainbow-colored beam that may lower Attack. | |||||
| OctazookaOctazooka | water | PWR65 | ACC85 | PP10 | |
| Fires a lump of ink to damage and cut accuracy. | |||||
| SupersonicSupersonic | normal | PWR0 | ACC55 | PP20 | |
| Emits bizarre sound waves that may confuse the foe. | |||||
| HazeHaze | ice | PWR0 | ACC0 | PP30 | |
| Creates a black haze that eliminates all stat changes. | |||||
| ScreechScreech | normal | PWR0 | ACC85 | PP40 | |
| Emits a screech to sharply reduce the foe's Defense. | |||||
| Rock BlastRock Blast | rock | PWR25 | ACC0 | PP10 | |
| Hurls boulders at the foe 2 to 5 times in a row. | |||||
| SnoreSnore | normal | PWR0 | ACC100 | PP15 | |
| A loud attack that can only be used asleep. May flinch. | |||||
| FlailFlail | normal | PWR1 | ACC100 | PP15 | |
| Inflicts more damage when the user's HP is down. | |||||
| Water SpoutWater Spout | water | PWR150 | ACC100 | PP5 | |
| Inflicts more damage if the user's HP is high. | |||||
| Mud ShotMud Shot | ground | PWR55 | ACC95 | PP15 | |
| Hurls mud at the foe and reduces Speed. | |||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | |
| Sprays star-shaped rays that never miss. | |||||
| Acid SprayAcid Spray | poison | PWR40 | ACC100 | PP20 | |
| Sprays a hide-melting acid. Sharply reduces Sp. Def. | |||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | |
| Attacks with ultrasonic waves. May confuse the foe. | |||||
| EntrainmentEntrainment | normal | PWR0 | ACC100 | PP15 | |
| Makes the foe mimic the user, gaining its Ability. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (9)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water GunLevel: 1Water Gun | water | PWR40 | ACC100 | PP25 | ||
| Squirts water to attack the foe. | ||||||
| ConstrictLevel: 11Constrict | normal | PWR10 | ACC100 | PP35 | ||
| Constricts to inflict pain. May lower Speed. | ||||||
| PsybeamLevel: 22Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| Aurora BeamLevel: 22Aurora Beam | ice | PWR65 | ACC100 | PP20 | ||
| Fires a rainbow-colored beam that may lower Attack. | ||||||
| Bubble BeamLevel: 22Bubble Beam | water | PWR65 | ACC100 | PP20 | ||
| Forcefully sprays bubbles that may lower Speed. | ||||||
| OctazookaLevel: 25Octazooka | water | PWR65 | ACC85 | PP10 | ||
| Fires a lump of ink to damage and cut accuracy. | ||||||
| Focus EnergyLevel: 38Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| Ice BeamLevel: 54Ice Beam | ice | PWR0 | ACC100 | PP10 | ||
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| Hyper BeamLevel: 70Hyper Beam | normal | PWR150 | ACC90 | PP5 | ||
| Leaves the user immobile if target is not KO'd. | ||||||
Egg Moves (7)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Aurora BeamAurora Beam | ice | PWR65 | ACC100 | PP20 | |
| Fires a rainbow-colored beam that may lower Attack. | |||||
| OctazookaOctazooka | water | PWR65 | ACC85 | PP10 | |
| Fires a lump of ink to damage and cut accuracy. | |||||
| SupersonicSupersonic | normal | PWR0 | ACC55 | PP20 | |
| Emits bizarre sound waves that may confuse the foe. | |||||
| HazeHaze | ice | PWR0 | ACC0 | PP30 | |
| Creates a black haze that eliminates all stat changes. | |||||
| ScreechScreech | normal | PWR0 | ACC85 | PP40 | |
| Emits a screech to sharply reduce the foe's Defense. | |||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | |
| A weak jolt of electricity that paralyzes the foe. | |||||
| Rock BlastRock Blast | rock | PWR25 | ACC0 | PP10 | |
| Hurls boulders at the foe 2 to 5 times in a row. | |||||
Pre-evolution-only Moves (1)
These moves must be learned before evolving; Octillery cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
TM/HM Moves (38)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| BlizzardBlizzard | ice | PWR0 | ACC0 | PP5 | TM14TM14 | |
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| BrineBrine | water | PWR65 | ACC100 | PP10 | TM55TM55 | |
| Does double damage to foes with half HP or less. | ||||||
| Bullet SeedBullet Seed | grass | PWR0 | ACC100 | PP30 | TM09TM09 | |
| Shoots 2 to 5 seeds in a row to strike the foe. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | PWR0 | ACC100 | PP10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Fire BlastFire Blast | fire | PWR0 | ACC85 | PP5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| FlamethrowerFlamethrower | fire | PWR0 | ACC100 | PP15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| Flash CannonFlash Cannon | steel | PWR80 | ACC100 | PP10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Ice BeamIce Beam | ice | PWR0 | ACC100 | PP10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| PaybackPayback | dark | PWR50 | ACC100 | PP10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Sludge BombSludge Bomb | poison | PWR90 | ACC100 | PP10 | TM36TM36 | |
| Sludge is hurled to inflict damage. May also poison. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SurfSurf | water | PWR0 | ACC100 | PP15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the field.crashes it down on the foes. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM07HM07 | |
| Charges with speed to climb waterfalls. May flinch. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| WhirlpoolWhirlpool | water | PWR0 | ACC0 | PP15 | HM08HM08 | |
| Traps and hurts the foe in a whirlpool for turns. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Octillery. Use these types to counter it effectively.
Resistances & Immunities
Types that Octillery resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Octillery, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Octillery differs across the games we cover →
octillery in Polished Crystalwaterfiredifferent typing
octillery in Ghost Greywaterghostdifferent typingAttack 120 +15Sp. Atk 120 +15Speed 25 -20
octillery in Johto Legendswatersteeldifferent typingDefense 85 +10Sp. Def 85 +10
octillery in 4 gameswaterSame typing and stats as this game