Accent Image to accompany hero

Octilleryin Pokémon Heart & Soul

water
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Pokédex Entry

Jet Pokémon

It ensnares its foe with its suction- cupped tentacles before delivering the finishing blow. If the foe turns out to be too strong, it spews ink to escape.

Octillery in Pokémon Heart & Soul

Octillery is #224 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Water
Dex
#188 Johto Dex · #224 National
Abilities
Suction Cups(Primary)

Firmly anchors the body.

Sniper(Secondary)

Boosts critical hits.

Moody(Hidden)

Stats change gradually.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
168
EV Yield
1 Attack1 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

You can catch Octillery common in Ula'ula Isle while fishing with Super Rod, and in Safari Zone Southeast while fishing with Super Rod (very rare). Wild ones range from level 35 to 45.

Wild Encounters (2)

Gen 7 Moves

The movepool a new game starts with.

Level Up (20)

OctazookaLevel: 0water
PWR65ACC85PP10
Fires a lump of ink to damage and cut accuracy.
OctazookaLevel: 1water
PWR65ACC85PP10
Fires a lump of ink to damage and cut accuracy.
Gunk ShotLevel: 1poison
PWR120ACC0PP5
Shoots filthy garbage at the foe. May also poison.
Rock BlastLevel: 1rock
PWR25ACC0PP10
Hurls boulders at the foe 2 to 5 times in a row.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
ConstrictLevel: 1normal
PWR10ACC100PP35
Constricts to inflict pain. May lower Speed.
PsybeamLevel: 1psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Aurora BeamLevel: 1ice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower Attack.
ConstrictLevel: 6normal
PWR10ACC100PP35
Constricts to inflict pain. May lower Speed.
PsybeamLevel: 10psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Aurora BeamLevel: 14ice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower Attack.
Bubble BeamLevel: 18water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Focus EnergyLevel: 22normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Wring OutLevel: 28normal
PWR120ACC100PP5
The higher the foe's HP the more damage caused.
Signal BeamLevel: 34bug
PWR75ACC100PP15
A strange beam attack that may confuse the foe.
Ice BeamLevel: 40ice
PWR0ACC100PP10
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Bullet SeedLevel: 46grass
PWR0ACC100PP30
Shoots 2 to 5 seeds in a row to strike the foe.
Hydro PumpLevel: 52water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Hyper BeamLevel: 58normal
PWR150ACC90PP5
Leaves the user immobile if target is not KO'd.
SoakLevel: 64water
PWR0ACC100PP20
Sprays water at the foe, changing it to Water type.

Egg Moves (14)

Aurora Beamice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower Attack.
Octazookawater
PWR65ACC85PP10
Fires a lump of ink to damage and cut accuracy.
Supersonicnormal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Hazeice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Rock Blastrock
PWR25ACC0PP10
Hurls boulders at the foe 2 to 5 times in a row.
Snorenormal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Water Spoutwater
PWR150ACC100PP5
Inflicts more damage if the user's HP is high.
Mud Shotground
PWR55ACC95PP15
Hurls mud at the foe and reduces Speed.
Swiftnormal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Acid Spraypoison
PWR40ACC100PP20
Sprays a hide-melting acid. Sharply reduces Sp. Def.
Water Pulsewater
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Entrainmentnormal
PWR0ACC100PP15
Makes the foe mimic the user, gaining its Ability.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (9)

Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
ConstrictLevel: 11normal
PWR10ACC100PP35
Constricts to inflict pain. May lower Speed.
PsybeamLevel: 22psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Aurora BeamLevel: 22ice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower Attack.
Bubble BeamLevel: 22water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
OctazookaLevel: 25water
PWR65ACC85PP10
Fires a lump of ink to damage and cut accuracy.
Focus EnergyLevel: 38normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Ice BeamLevel: 54ice
PWR0ACC100PP10
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Hyper BeamLevel: 70normal
PWR150ACC90PP5
Leaves the user immobile if target is not KO'd.

Egg Moves (7)

Aurora Beamice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower Attack.
Octazookawater
PWR65ACC85PP10
Fires a lump of ink to damage and cut accuracy.
Supersonicnormal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Hazeice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Thunder Waveelectric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Rock Blastrock
PWR25ACC0PP10
Hurls boulders at the foe 2 to 5 times in a row.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Octillery cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Lock OnLevel: 6(Remoraid · Level 6)normal
PWR0ACC0PP5
Locks on to the foe to ensure the next move hits.

TM/HM Moves (38)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Bullet Seedgrass
PWR0ACC100PP30TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Sludge Bombpoison
PWR90ACC100PP10TM36
Sludge is hurled to inflict damage. May also poison.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Octillery. Use these types to counter it effectively.

Resistances & Immunities

Types that Octillery resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Octillery differs across the games we cover →

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