Kabutoin Pokémon Ghost Grey
Pokédex Entry
Dome Pokémon
An ancient apex predator brought back to life. As soon as it was reintroduced, Kanto's native ocean life was eradicated.
Kabuto in Pokémon Ghost Grey
Kabuto is #140 in the Pokédex for Pokémon Ghost Grey. This page covers its rock/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 23 encounter locations.
Boosts weaker moves.
Blocks critical hits.
How to Obtain
Wild Encounters (18)
Level Up Moves (14)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| AbsorbLevel: 1Absorb | grass | 20 | 100 | 20 | ||
| An attack that absorbs half the damage it inflicted to restore HP. | ||||||
| HardenLevel: 1Harden | normal | 0 | 0 | 30 | ||
| The user stiffens all the muscles in its body to raise its Defense stat. | ||||||
| ScrapeLevel: 5Scrape | ghost | 40 | 100 | 35 | ||
| Eerie, sharpened edges swipe the foe. | ||||||
| Sand-AttackLevel: 10Sand-Attack | ground | 0 | 100 | 15 | ||
| A lot of sand is hurled in the foe's face, reducing its accuracy. | ||||||
| Aqua JetLevel: 15Aqua Jet | water | 40 | 100 | 30 | ||
| An almost invisibly fast attack that is certain to scare first. | ||||||
| ScreechLevel: 20Screech | normal | 0 | 85 | 40 | ||
| An ear-splitting screech is emitted to sharply reduce the foe's Defense. | ||||||
| Mud BombLevel: 25Mud Bomb | ground | 65 | 85 | 10 | ||
| The foe is struck with a mud ball, that may also lower its Accuracy. | ||||||
| AncientpowerLevel: 30Ancientpower | rock | 60 | 100 | 5 | ||
| An ancient power is used to attack. It may also raise all the user's stats. | ||||||
| BrineLevel: 35Brine | water | 65 | 100 | 10 | ||
| If the foe's HP is down to half, this attack does double damage. | ||||||
| ProtectLevel: 41Protect | normal | 0 | 0 | 10 | ||
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Leech LifeLevel: 45Leech Life | bug | 65 | 100 | 15 | ||
| An attack that absorbs half the damage it inflicted to restore HP. | ||||||
| Cursed RamLevel: 50Cursed Ram | ghost | 60 | 100 | 10 | ||
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| Metal SoundLevel: 55Metal Sound | steel | 0 | 85 | 40 | ||
| A horrible metallic screech is used to sharply lower the foe's Sp. Def. | ||||||
| Stone EdgeLevel: 60Stone Edge | rock | 100 | 80 | 5 | ||
| The foe is stabbed by sharpened stones. It has a high critical-hit ratio. |
TM/HM Moves (31)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Night ShadeNight Shade | ghost | 1 | 100 | 15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | 0 | 0 | 10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| BubblebeamBubblebeam | water | 65 | 100 | 20 | TM09TM09 | |
| A spray of bubbles strikes the foe. It may lower the foe's Speed stat. | ||||||
| X-ScissorX-Scissor | bug | 80 | 100 | 15 | TM10TM10 | |
| The user slashes the foe with crossed claws as if they were scissors. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| The foe is struck with an icy beam. It may freeze the foe solid. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may freeze the foe solid. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 10 | TM19TM19 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM20TM20 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| Swords DanceSwords Dance | normal | 0 | 0 | 20 | TM22TM22 | |
| A frenetic dance of fighting. It sharply raises the Attack stat. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Shadow ClawShadow Claw | ghost | 70 | 100 | 10 | TM31TM31 | |
| Claws made of shadows rake the foe. It has a high critical-hit ratio. | ||||||
| Hone ClawsHone Claws | dark | 0 | 0 | 15 | TM32TM32 | |
| The user sharpens its claws to raise its Attack and Accuracy. | ||||||
| Mud ShotMud Shot | ground | 55 | 95 | 15 | TM34TM34 | |
| The user attacks by hurling mud. It also reduces the foe's Speed. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | 120 | 100 | 20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | 0 | 85 | 15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| AgilityAgility | psychic | 0 | 0 | 30 | TM49TM49 | |
| The user relaxes and lightens its body to sharply boost its Speed. | ||||||
| CutCut | steel | 50 | 95 | 30 | HM01HM01 | |
| A basic attack. It can be used to cut down thin trees and grass. | ||||||
| Soul ShiftSoul Shift | psychic | 10 | 100 | 35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | normal | 100 | 100 | 15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | 0 | 70 | 20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM07HM07 | |
| A powerful charge attack. It can also be used to climb a waterfall. | ||||||
| DiveDive | water | 60 | 100 | 10 | HM08HM08 | |
| The user dives underwater on the first turn and strikes next turn. |
Move Tutor Moves (15)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Knock OffKnock Off | dark | 20 | 100 | 25 | TutorTutor | |
| Knocks down the foe's held item to prevent its use during the battle. | ||||||
| RefreshRefresh | normal | 0 | 100 | 20 | TutorTutor | |
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | ||||||
| ForesightForesight | normal | 0 | 100 | 40 | TutorTutor | |
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| Aqua JetAqua Jet | water | 40 | 100 | 30 | TutorTutor | |
| An almost invisibly fast attack that is certain to scare first. | ||||||
| MercyMercy | ghost | 40 | 100 | 40 | TutorTutor | |
| A restrained attack that always leaves the foe with at least 1 HP. | ||||||
| Double-EdgeDouble-Edge | normal | 120 | 100 | 15 | TutorTutor | |
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| Mirror CoatMirror Coat | psychic | 1 | 100 | 20 | TutorTutor | |
| A retaliation move that pays back the foe's special attack double. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TutorTutor | |
| The user creates a decoy using one- quarter of its full HP. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TutorTutor | |
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TutorTutor | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TutorTutor | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Weather BallWeather Ball | normal | 50 | 100 | 10 | TutorTutor | |
| An attack that varies in power and type depending on the weather. | ||||||
| GrudgeGrudge | ghost | 0 | 100 | 5 | TutorTutor | |
| If the user faints, this move deletes the PP of the move that finished it. | ||||||
| CurseCurse | typeless | 0 | 0 | 10 | TutorTutor | |
| A move that works differently for the Ghost-type and all the other types. | ||||||
| Earth PowerEarth Power | ground | 90 | 100 | 10 | TutorTutor | |
| The ground under the foe erupts with power. It may also lower the foe's Sp. Def. |
Type Summary
Weaknesses
Types that deal increased damage to Kabuto. Use these types to counter it effectively.
Resistances & Immunities
Types that Kabuto resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Kabuto, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
kabuto in 8 gamesPolished CrystalModern EmeraldSour CrystalEmerald LegacyPokémon OrangeHeart & SoulSoulGoldJohto Legendsrockwaterdifferent typingSp. Atk 55 -10Sp. Def 45 +10
kabuto in Red++rockwaterdifferent typingSp. Atk 45 -20Sp. Def 45 +10