Marshadowin Pokémon Ghost Grey
Pokédex Entry
Gloomdwell Pokémon
It has never been seen by anyone who yet still draws breath. It never wishes to be seen by anyone. It regrets its life.
Marshadow in Pokémon Ghost Grey
Marshadow is #802 in the Pokédex for Pokémon Ghost Grey. This page covers its fighting/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 1 encounter location.
Moves hit Ghost-type Pokémon.
Boosts weaker moves.
Evolution Chain
How to Obtain
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Route 24 | Lv. 45 | static | - | - | - |
Wild Encounters (1)
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Fire PunchLevel: 1Fire Punch | fire | PWR75 | ACC100 | PP15 | ||
| The foe is punched with a fiery fist. It may leave the foe with a burn. | ||||||
| Ice PunchLevel: 1Ice Punch | ice | PWR75 | ACC100 | PP15 | ||
| The foe is punched with an icy fist. It may leave the foe frozen. | ||||||
| ThunderpunchLevel: 1Thunderpunch | electric | PWR75 | ACC100 | PP15 | ||
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | ||||||
| Shadow SneakLevel: 10Shadow Sneak | ghost | PWR40 | ACC100 | PP30 | ||
| The user extends its shadow to attack. It is certain to strike first. | ||||||
| Mach PunchLevel: 14Mach Punch | fighting | PWR40 | ACC100 | PP30 | ||
| A punch thrown at blinding speed. It is certain to strike first. | ||||||
| Shadow PunchLevel: 18Shadow Punch | ghost | PWR60 | ACC0 | PP20 | ||
| The user throws a punch from the shadows. It cannot be evaded. | ||||||
| Drain PunchLevel: 24Drain Punch | fighting | PWR75 | ACC100 | PP10 | ||
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| TombstonerLevel: 28Tombstoner | ghost | PWR75 | ACC100 | PP15 | ||
| A devastating piledriver which may paralyze the foe. | ||||||
| Aura SphereLevel: 32Aura Sphere | fighting | PWR80 | ACC0 | PP20 | ||
| A blast of aura power is let loose at the foe, it is sure to hit. | ||||||
| Dual ChopLevel: 40Dual Chop | dragon | PWR40 | ACC90 | PP15 | ||
| The user hits the foe with two brutal strikes in one turn. | ||||||
| SuperpowerLevel: 54Superpower | fighting | PWR120 | ACC100 | PP5 | ||
| A powerful attack, but it also lowers the user's Attack and Defense stats. | ||||||
| Shadow BashLevel: 64Shadow Bash | ghost | PWR100 | ACC75 | PP10 | ||
| The foe is smashed with a long weapon, or appendage. | ||||||
| ThiefLevel: 68Thief | dark | PWR40 | ACC100 | PP10 | ||
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| Close CombatLevel: 72Close Combat | fighting | PWR120 | ACC100 | PP5 | ||
| The foe is fought up close. It also cuts the user's Defensive stats. | ||||||
| Destiny BondLevel: 76Destiny Bond | ghost | PWR0 | ACC0 | PP5 | ||
| If the user faints, the foe delivering the final hit also faints. | ||||||
Egg Moves (13)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| WhirlwindWhirlwind | normal | PWR0 | ACC100 | PP20 | |
| The foe is made to switch out with an ally. In the wild, the battle ends. | |||||
| Drill PeckDrill Peck | flying | PWR80 | ACC100 | PP20 | |
| A corkscrewing attack with the sharp beak acting as a drill. | |||||
| Mirror MoveMirror Move | flying | PWR0 | ACC0 | PP20 | |
| The user counters the move last used by the foe with the same move. | |||||
| Wing AttackWing Attack | flying | PWR60 | ACC100 | PP35 | |
| The foe is struck with large, imposing wings spread wide. | |||||
| Sky AttackSky Attack | flying | PWR140 | ACC90 | PP5 | |
| A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch. | |||||
| Confuse RayConfuse Ray | ghost | PWR0 | ACC100 | PP10 | |
| The foe is exposed to a sinister ray that triggers confusion. | |||||
| FeatherdanceFeatherdance | flying | PWR0 | ACC100 | PP15 | |
| The foe is covered with a mass of down that sharply cuts the Attack stat. | |||||
| Perish SongPerish Song | normal | PWR0 | ACC0 | PP5 | |
| Any battler that hears this faints in three turns unless it switches. | |||||
| Brave BirdBrave Bird | flying | PWR120 | ACC100 | PP15 | |
| The user tucks in its wings and charges. It also hurts the user a little. | |||||
| Feint AttackFeint Attack | dark | PWR60 | ACC0 | PP20 | |
| The user draws up close to the foe disarmingly, then hits without fail. | |||||
| FlatterFlatter | dark | PWR0 | ACC100 | PP15 | |
| Flattery is used to confuse the foe, but its Sp. Atk also rises. | |||||
| ScreechScreech | normal | PWR0 | ACC85 | PP40 | |
| An ear-splitting screech is emitted to sharply reduce the foe's Defense. | |||||
| AssuranceAssurance | dark | PWR30 | ACC100 | PP10 | |
| Does double damage if the foe has already taken damage this turn. | |||||
TM/HM Moves (29)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Night ShadeNight Shade | ghost | PWR1 | ACC100 | PP15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | PWR0 | ACC0 | PP10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| The user focuses its mind to raise the Sp. Atk and Sp. Def stats. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Bulk UpBulk Up | fighting | PWR0 | ACC0 | PP20 | TM08TM08 | |
| The user bulks up its body to boost both its Attack and Defense stats. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM20TM20 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| Iron HeadIron Head | steel | PWR80 | ACC100 | PP15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| TombstonerTombstoner | ghost | PWR75 | ACC100 | PP15 | TM28TM28 | |
| A devastating piledriver which may paralyze the foe. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Shadow ClawShadow Claw | ghost | PWR70 | ACC100 | PP10 | TM31TM31 | |
| Claws made of shadows rake the foe. It has a high critical-hit ratio. | ||||||
| Rock TombRock Tomb | rock | PWR60 | ACC95 | PP15 | TM39TM39 | |
| Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | PWR120 | ACC100 | PP20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | PWR0 | ACC85 | PP15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| ThiefThief | dark | PWR40 | ACC100 | PP10 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| AgilityAgility | psychic | PWR0 | ACC0 | PP30 | TM49TM49 | |
| The user relaxes and lightens its body to sharply boost its Speed. | ||||||
| Soul ShiftSoul Shift | psychic | PWR10 | ACC100 | PP35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| SurfSurf | water | PWR90 | ACC100 | PP15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | normal | PWR100 | ACC100 | PP15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | PWR0 | ACC70 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| ShatterpointShatterpoint | psychic | PWR80 | ACC100 | PP15 | HM06HM06 | |
| An attack that will use Psychic power to shatter invisible walls and barriers. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM07HM07 | |
| A powerful charge attack. It can also be used to climb a waterfall. | ||||||
| DiveDive | water | PWR60 | ACC100 | PP10 | HM08HM08 | |
| The user dives underwater on the first turn and strikes next turn. | ||||||
Move Tutor Moves (18)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Purify(Pewter City)Purify | dark | PWR10 | ACC100 | PP20 | TutorTutor | ||
| The user purges the foe's soul, making it lose its Ghost immunities. | |||||||
| Knock Off(Pewter City)Knock Off | dark | PWR20 | ACC100 | PP25 | TutorTutor | ||
| Knocks down the foe's held item to prevent its use during the battle. | |||||||
| Refresh(Pewter City)Refresh | normal | PWR0 | ACC100 | PP20 | TutorTutor | ||
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | |||||||
| Foresight(Pewter City)Foresight | normal | PWR0 | ACC100 | PP40 | TutorTutor | ||
| Completely negates the foe's efforts to heighten its ability to evade. | |||||||
| Fire Punch(Pewter City)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with a fiery fist. It may leave the foe with a burn. | |||||||
| Ice Punch(Pewter City)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an icy fist. It may leave the foe frozen. | |||||||
| Thunderpunch(Pewter City)Thunderpunch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | |||||||
| Mercy(Pewter City)Mercy | ghost | PWR40 | ACC100 | PP40 | TutorTutor | ||
| A restrained attack that always leaves the foe with at least 1 HP. | |||||||
| Double-Edge(Unknown)Double-Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A reckless, life- risking tackle that also hurts the user a little. | |||||||
| Solarbeam(Pewter City)Solarbeam | grass | PWR120 | ACC100 | PP10 | TutorTutor | ||
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | |||||||
| Substitute(Fuchsia City, Pewter City)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| The user creates a decoy using one- quarter of its full HP. | |||||||
| Grudge(Pewter City)Grudge | ghost | PWR0 | ACC100 | PP5 | TutorTutor | ||
| If the user faints, this move deletes the PP of the move that finished it. | |||||||
| Close Combat(Pewter City)Close Combat | fighting | PWR120 | ACC100 | PP5 | TutorTutor | ||
| The foe is fought up close. It also cuts the user's Defensive stats. | |||||||
| Sky Uppercut(Pewter City)Sky Uppercut | fighting | PWR85 | ACC90 | PP15 | TutorTutor | ||
| The user attacks with an uppercut thrown skywards with force. | |||||||
| Drain Punch(Pewter City)Drain Punch | fighting | PWR75 | ACC100 | PP10 | TutorTutor | ||
| A harsh punch that absorbs half the damage it inflicted to restore HP. | |||||||
| Curse(Pewter City)Curse | typeless | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A move that works differently for the Ghost-type and all the other types. | |||||||
| Future Sight(Pewter City)Future Sight | psychic | PWR120 | ACC100 | PP15 | TutorTutor | ||
| Two turns after this move is used, the foe is attacked psychically. | |||||||
| Nasty Plot(Pewter City)Nasty Plot | dark | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Marshadow. Use these types to counter it effectively.
Resistances & Immunities
Types that Marshadow resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Marshadow, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Marshadow differs across the games we cover →
marshadow in 3 gamesfightingghostSame typing and stats as this game