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Marshadowin Pokémon Ghost Grey

fightingghost

Pokédex Entry

Gloomdwell Pokémon

It has never been seen by anyone who yet still draws breath. It never wishes to be seen by anyone. It regrets its life.

Marshadow in Pokémon Ghost Grey

Marshadow is #802 in the Pokédex for Pokémon Ghost Grey. This page covers its fighting/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 1 encounter location.

Type
FightingGhost
Dex
#198 Regional Dex · #802 National
Abilities
Scrappy(Primary)

Moves hit Ghost-type Pokémon.

Technician(Secondary)

Boosts weaker moves.

Growth Rate
mediumslow
Gender Ratio
Genderless
Egg Groups
flying
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
4
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
107
EV Yield
None
Wild Held Items
None
Weak To
flying ×2psychic ×2ghost ×2fairy ×2
Resists
poison ×0.5bug ×0.25rock ×0.5
Immune To
normalfighting

How to Obtain

You can catch Marshadow in Forest Temple (very rare). Expect to find it at level 22. There's a one-time encounter in Route 24 at level 45.

LocationLevelMethodFormHeld ItemPrerequisite
Route 24Lv. 45static---

Wild Encounters (1)

Level Up Moves (15)

Fire PunchLevel: 1fire
PWR75ACC100PP15
The foe is punched with a fiery fist. It may leave the foe with a burn.
Ice PunchLevel: 1ice
PWR75ACC100PP15
The foe is punched with an icy fist. It may leave the foe frozen.
ThunderpunchLevel: 1electric
PWR75ACC100PP15
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Shadow SneakLevel: 10ghost
PWR40ACC100PP30
The user extends its shadow to attack. It is certain to strike first.
Mach PunchLevel: 14fighting
PWR40ACC100PP30
A punch thrown at blinding speed. It is certain to strike first.
Shadow PunchLevel: 18ghost
PWR60ACC0PP20
The user throws a punch from the shadows. It cannot be evaded.
Drain PunchLevel: 24fighting
PWR75ACC100PP10
A harsh punch that absorbs half the damage it inflicted to restore HP.
TombstonerLevel: 28ghost
PWR75ACC100PP15
A devastating piledriver which may paralyze the foe.
Aura SphereLevel: 32fighting
PWR80ACC0PP20
A blast of aura power is let loose at the foe, it is sure to hit.
Dual ChopLevel: 40dragon
PWR40ACC90PP15
The user hits the foe with two brutal strikes in one turn.
SuperpowerLevel: 54fighting
PWR120ACC100PP5
A powerful attack, but it also lowers the user's Attack and Defense stats.
Shadow BashLevel: 64ghost
PWR100ACC75PP10
The foe is smashed with a long weapon, or appendage.
ThiefLevel: 68dark
PWR40ACC100PP10
An attack that may take the foe's held item if the user isn't holding one.
Close CombatLevel: 72fighting
PWR120ACC100PP5
The foe is fought up close. It also cuts the user's Defensive stats.
Destiny BondLevel: 76ghost
PWR0ACC0PP5
If the user faints, the foe delivering the final hit also faints.

Egg Moves (13)

Whirlwindnormal
PWR0ACC100PP20
The foe is made to switch out with an ally. In the wild, the battle ends.
Drill Peckflying
PWR80ACC100PP20
A corkscrewing attack with the sharp beak acting as a drill.
Mirror Moveflying
PWR0ACC0PP20
The user counters the move last used by the foe with the same move.
Wing Attackflying
PWR60ACC100PP35
The foe is struck with large, imposing wings spread wide.
Sky Attackflying
PWR140ACC90PP5
A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch.
Confuse Rayghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
Featherdanceflying
PWR0ACC100PP15
The foe is covered with a mass of down that sharply cuts the Attack stat.
Perish Songnormal
PWR0ACC0PP5
Any battler that hears this faints in three turns unless it switches.
Brave Birdflying
PWR120ACC100PP15
The user tucks in its wings and charges. It also hurts the user a little.
Feint Attackdark
PWR60ACC0PP20
The user draws up close to the foe disarmingly, then hits without fail.
Flatterdark
PWR0ACC100PP15
Flattery is used to confuse the foe, but its Sp. Atk also rises.
Screechnormal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Assurancedark
PWR30ACC100PP10
Does double damage if the foe has already taken damage this turn.

TM/HM Moves (29)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
PWR0ACC0PP20TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bulk Upfighting
PWR0ACC0PP20TM08
The user bulks up its body to boost both its Attack and Defense stats.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rock Sliderock
PWR75ACC90PP10TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Tombstonerghost
PWR75ACC100PP15TM28
A devastating piledriver which may paralyze the foe.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP10TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Rock Tombrock
PWR60ACC95PP15TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
PWR40ACC100PP10TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
PWR0ACC0PP30TM49
The user relaxes and lightens its body to sharply boost its Speed.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
PWR90ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.
Waterfallwater
PWR80ACC100PP15HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
PWR60ACC100PP10HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (18)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Knock Off(Pewter City)dark
PWR20ACC100PP25Tutor
Knocks down the foe's held item to prevent its use during the battle.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Fire Punch(Pewter City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Ice Punch(Pewter City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frozen.
Thunderpunch(Pewter City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeam(Pewter City)grass
PWR120ACC100PP10Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Close Combat(Pewter City)fighting
PWR120ACC100PP5Tutor
The foe is fought up close. It also cuts the user's Defensive stats.
Sky Uppercut(Pewter City)fighting
PWR85ACC90PP15Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punch(Pewter City)fighting
PWR75ACC100PP10Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sight(Pewter City)psychic
PWR120ACC100PP15Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plot(Pewter City)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Marshadow. Use these types to counter it effectively.

Resistances & Immunities

Types that Marshadow resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Marshadow differs across the games we cover →

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