Accent Image to accompany hero

Marshadowin Pokémon Ghost Grey

fightingghost

Pokédex Entry

Gloomdwell Pokémon

It has never been seen by anyone who yet still draws breath. It never wishes to be seen by anyone. It regrets its life.

Marshadow in Pokémon Ghost Grey

Marshadow is #802 in the Pokédex for Pokémon Ghost Grey. This page covers its fighting/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
FightingGhost
Dex
#198 Regional Dex · #802 National
Abilities
Scrappy(Primary)

Moves hit Ghost-type Pokémon.

Technician(Secondary)

Boosts weaker moves.

Growth Rate
mediumslow
Gender Ratio
Genderless
Egg Groups
flying
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
4
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
107
EV Yield
None
Wild Held Items
None
Weak To
flying ×2psychic ×2ghost ×2fairy ×2
Resists
poison ×0.5bug ×0.25rock ×0.5
Immune To
normalfighting

Evolution Chain

How to Obtain

You can catch Marshadow in Forest Temple (very rare). Expect to find it at level 22.

Wild Encounters (1)

Level Up Moves (15)

Fire PunchLevel: 1fire
7510015
The foe is punched with a fiery fist. It may leave the foe with a burn.
Ice PunchLevel: 1ice
7510015
The foe is punched with an icy fist. It may leave the foe frozen.
ThunderpunchLevel: 1electric
7510015
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Shadow SneakLevel: 10ghost
4010030
The user extends its shadow to attack. It is certain to strike first.
Mach PunchLevel: 14fighting
4010030
A punch thrown at blinding speed. It is certain to strike first.
Shadow PunchLevel: 18ghost
60020
The user throws a punch from the shadows. It cannot be evaded.
Drain PunchLevel: 24fighting
7510010
A harsh punch that absorbs half the damage it inflicted to restore HP.
TombstonerLevel: 28ghost
7510015
A devastating piledriver which may paralyze the foe.
Aura SphereLevel: 32fighting
80020
A blast of aura power is let loose at the foe, it is sure to hit.
Dual ChopLevel: 40dragon
409015
The user hits the foe with two brutal strikes in one turn.
SuperpowerLevel: 54fighting
1201005
A powerful attack, but it also lowers the user's Attack and Defense stats.
Shadow BashLevel: 64ghost
1007510
The foe is smashed with a long weapon, or appendage.
ThiefLevel: 68dark
4010010
An attack that may take the foe's held item if the user isn't holding one.
Close CombatLevel: 72fighting
1201005
The foe is fought up close. It also cuts the user's Defensive stats.
Destiny BondLevel: 76ghost
005
If the user faints, the foe delivering the final hit also faints.

TM/HM Moves (29)

Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
0020TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bulk Upfighting
0020TM08
The user bulks up its body to boost both its Attack and Defense stats.
Hyper Beamnormal
150905TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rock Sliderock
759010TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Iron Headsteel
8010015TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Tombstonerghost
7510015TM28
A devastating piledriver which may paralyze the foe.
Psychicpsychic
9010010TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
7010010TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Rock Tombrock
609515TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
12010020TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
4010010TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
0030TM49
The user relaxes and lightens its body to sharply boost its Speed.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
9010015HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
8010015HM06
An attack that will use Psychic power to shatter invisible walls and barriers.
Waterfallwater
8010015HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
6010010HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (18)

Purifydark
1010020Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Knock Offdark
2010025Tutor
Knocks down the foe's held item to prevent its use during the battle.
Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Fire Punchfire
7510015Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Ice Punchice
7510015Tutor
The foe is punched with an icy fist. It may leave the foe frozen.
Thunderpunchelectric
7510015Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeamgrass
12010010Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Close Combatfighting
1201005Tutor
The foe is fought up close. It also cuts the user's Defensive stats.
Sky Uppercutfighting
859015Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punchfighting
7510010Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sightpsychic
12010015Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plotdark
0020Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Marshadow. Use these types to counter it effectively.

Resistances & Immunities

Types that Marshadow resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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