Accent Image to accompany hero

Electraumain Pokémon Ghost Grey

electricghost

Pokédex Entry

Worry Pokémon

A Killtorb which still lives after exploding. It remembers each soul it takes, each being it blows up, and weeps over them.

Electrauma in Pokémon Ghost Grey

Electrauma is #117 in the Pokédex for Pokémon Ghost Grey. This page covers its electric/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 9 encounter locations.

Type
ElectricGhost
Dex
#117 Regional Dex
Abilities
Static(Primary)

Paralyzes on contact.

Aftermath(Secondary)

Fainting damages the foe.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
water1, dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
155
EV Yield
None
Wild Held Items
None
Weak To
ground ×2ghost ×2dark ×2
Resists
electric ×0.5poison ×0.5flying ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Level up Killtorb to Lv. 30

How to Obtain

Look for Electrauma in Castle Of Greed while fishing with Super Rod (very rare), in Memorie Valley while fishing with Super Rod (very rare), and in myfiles/map1-110.exe while fishing with Super Rod (very rare), among four other areas. Wild ones range from level 25 to 40.

Wild Encounters (7)

Level Up Moves (18)

ThunderLevel: 1electric
1107010
A brutal lightning attack that may also leave the foe paralyzed.
Rain DanceLevel: 1water
005
A heavy rain falls for five turns, powering up Water- type moves.
ChargeLevel: 1electric
010020
The user charges power to boost the Electric move it uses next.
YawnLevel: 1normal
010010
A huge yawn lulls the foe into falling asleep on the next turn.
StartleLevel: 5ghost
409535
A physical attack in which the user scares the foe and charges into them.
SonicboomLevel: 8typeless
19020
The foe is hit with a shock wave that always inflicts 20- HP damage.
SparkLevel: 12electric
6510020
An electrically charged tackle that may also paralyze the foe.
RolloutLevel: 15rock
409530
A 5-turn rolling attack that becomes stronger each time it hits.
ScreechLevel: 19normal
08540
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Charge BeamLevel: 22electric
509010
The user fires a bundle of electricity that may raise the user's Sp. Atk.
Light ScreenLevel: 26psychic
0030
A wall of light cuts damage from Sp. Atk attacks for five turns.
Sonic SpinLevel: 29flying
5010040
An attack that frees the user from Bind, Wrap, Leech Seed, and Spikes.
Farewell…Level: 35ghost
2001005
The user blows up to inflict severe damage, even sacrificing its soul.
SpectralStarLevel: 40ghost
60020
Star-shaped rays that never miss are fired at all foes in battle.
Thunder WaveLevel: 46electric
010020
A weak electric shock that is sure to cause paralysis if it hits.
Signal BeamLevel: 51bug
7510015
The foe is hit with a flashing beam that may also cause confusion.
Fake TearsLevel: 57dark
010020
The user feigns crying to sharply lower the foe's Sp. Def stat.
Mirror CoatLevel: 62psychic
110020
A retaliation move that pays back the foe's special attack double.

TM/HM Moves (29)

Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Tauntdark
010020TM12
The foe is taunted into a rage that allows it to use only attack moves.
Hyper Beamnormal
150905TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
0030TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
8010010TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Dazzlefairy
8010010TM21
The user damages opposing Pokémon by emitting a powerful flash.
Iron Headsteel
8010015TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Thunderboltelectric
9010015TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
1107010TM25
A brutal lightning attack that may also leave the foe paralyzed.
Thunder Waveelectric
010020TM27
A weak electric shock that is sure to cause paralysis if it hits.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
7010010TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Reflectpsychic
0020TM33
A wall of light cuts damage from physical attacks for five turns.
U-turnbug
7010020TM37
After attacking, the user switches places with a party Pokémon.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
4010010TM46
An attack that may take the foe's held item if the user isn't holding one.
Wild Chargeelectric
9010015TM47
The user throws an electrified tackle. It hurts the user a little.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
0030TM49
The user relaxes and lightens its body to sharply boost its Speed.
Cutsteel
509530HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (21)

Purifydark
1010020Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Knock Offdark
2010025Tutor
Knocks down the foe's held item to prevent its use during the battle.
Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Thunderpunchelectric
7510015Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Volt Switchelectric
7010020Tutor
After attacking, the user switches places with a party Pokémon.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Tormentdark
010015Tutor
It enrages the foe, making it incapable of using the same move successively.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Sky Uppercutfighting
859015Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punchfighting
7510010Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Thunder Fangelectric
659515Tutor
The user bites the foe. It may also make the foe flinch, or leave it paralyzed.
Future Sightpsychic
12010015Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plotdark
0020Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

2
Weaknesses
5
Resistances
0
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Electrauma. Use these types to counter it effectively.

Resistances & Immunities

Types that Electrauma resists or is immune to. Avoid using these types against it.

Base Stats

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