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Accent Image to accompany hero

Electraumain Pokémon Ghost Grey

electricghost

Pokédex Entry

Worry Pokémon

A Killtorb which still lives after exploding. It remembers each soul it takes, each being it blows up, and weeps over them.

Electrauma in Pokémon Ghost Grey

Electrauma is #117 in the Pokédex for Pokémon Ghost Grey. This page covers its electric/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 7 encounter locations.

Type
ElectricGhost
Dex
#117 Regional Dex
Abilities
Static(Primary)

Paralyzes on contact.

Aftermath(Secondary)

Fainting damages the foe.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
water1, dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
155
EV Yield
None
Wild Held Items
None
Weak To
ground ×2ghost ×2dark ×2
Resists
electric ×0.5poison ×0.5flying ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

How to Obtain

Look for Electrauma in Castle Of Greed while fishing with Super Rod (very rare), in Memorie Valley while fishing with Super Rod (very rare), and in myfiles/map1-110.exe while fishing with Super Rod (very rare), among four other areas. Wild ones range from level 25 to 40.

Wild Encounters (7)

Level Up Moves (18)

ThunderLevel: 1electric
PWR110ACC70PP10
A brutal lightning attack that may also leave the foe paralyzed.
Rain DanceLevel: 1water
PWR0ACC0PP5
A heavy rain falls for five turns, powering up Water- type moves.
ChargeLevel: 1electric
PWR0ACC100PP20
The user charges power to boost the Electric move it uses next.
YawnLevel: 1normal
PWR0ACC100PP10
A huge yawn lulls the foe into falling asleep on the next turn.
StartleLevel: 5ghost
PWR40ACC95PP35
A physical attack in which the user scares the foe and charges into them.
SonicboomLevel: 8typeless
PWR1ACC90PP20
The foe is hit with a shock wave that always inflicts 20- HP damage.
SparkLevel: 12electric
PWR65ACC100PP20
An electrically charged tackle that may also paralyze the foe.
RolloutLevel: 15rock
PWR40ACC95PP30
A 5-turn rolling attack that becomes stronger each time it hits.
ScreechLevel: 19normal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Charge BeamLevel: 22electric
PWR50ACC90PP10
The user fires a bundle of electricity that may raise the user's Sp. Atk.
Light ScreenLevel: 26psychic
PWR0ACC0PP30
A wall of light cuts damage from Sp. Atk attacks for five turns.
Sonic SpinLevel: 29flying
PWR50ACC100PP40
An attack that frees the user from Bind, Wrap, Leech Seed, and Spikes.
Farewell…Level: 35ghost
PWR200ACC100PP5
The user blows up to inflict severe damage, even sacrificing its soul.
SpectralStarLevel: 40ghost
PWR60ACC0PP20
Star-shaped rays that never miss are fired at all foes in battle.
Thunder WaveLevel: 46electric
PWR0ACC100PP20
A weak electric shock that is sure to cause paralysis if it hits.
Signal BeamLevel: 51bug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
Fake TearsLevel: 57dark
PWR0ACC100PP20
The user feigns crying to sharply lower the foe's Sp. Def stat.
Mirror CoatLevel: 62psychic
PWR1ACC100PP20
A retaliation move that pays back the foe's special attack double.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Electrauma cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

ExplosionLevel: 47(Killtorb · Level 47)normal
PWR250ACC100PP5
The user explodes to inflict terrible damage even while fainting itself.

TM/HM Moves (29)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Tauntdark
PWR0ACC100PP20TM12
The foe is taunted into a rage that allows it to use only attack moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
PWR80ACC100PP10TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Dazzlefairy
PWR80ACC100PP10TM21
The user damages opposing Pokémon by emitting a powerful flash.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
PWR110ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Thunder Waveelectric
PWR0ACC100PP20TM27
A weak electric shock that is sure to cause paralysis if it hits.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP10TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Reflectpsychic
PWR0ACC0PP20TM33
A wall of light cuts damage from physical attacks for five turns.
U-turnbug
PWR70ACC100PP20TM37
After attacking, the user switches places with a party Pokémon.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
PWR40ACC100PP10TM46
An attack that may take the foe's held item if the user isn't holding one.
Wild Chargeelectric
PWR90ACC100PP15TM47
The user throws an electrified tackle. It hurts the user a little.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
PWR0ACC0PP30TM49
The user relaxes and lightens its body to sharply boost its Speed.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (21)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Knock Off(Pewter City)dark
PWR20ACC100PP25Tutor
Knocks down the foe's held item to prevent its use during the battle.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Thunderpunch(Pewter City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Volt Switch(Pewter City)electric
PWR70ACC100PP20Tutor
After attacking, the user switches places with a party Pokémon.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Torment(Pewter City)dark
PWR0ACC100PP15Tutor
It enrages the foe, making it incapable of using the same move successively.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Sky Uppercut(Pewter City)fighting
PWR85ACC90PP15Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punch(Pewter City)fighting
PWR75ACC100PP10Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Thunder Fang(Pewter City)electric
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it paralyzed.
Future Sight(Pewter City)psychic
PWR120ACC100PP15Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plot(Pewter City)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

2
Weaknesses
5
Resistances
0
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Electrauma. Use these types to counter it effectively.

Resistances & Immunities

Types that Electrauma resists or is immune to. Avoid using these types against it.

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