Accent Image to accompany hero

Dusknoirin Pokémon Johto Legends

ghost

Pokédex Entry

Gripper Pokémon

The antenna on its head captures radio waves from the world of the spirits that command it.

Dusknoir in Pokémon Johto Legends

Dusknoir is #477 in the Pokédex for Pokémon Johto Legends. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Ghost
Dex
#086 Regional Dex · #477 National
Abilities
Pressure(Primary)

Foe's moves use 2 PP.

Frisk(Secondary)

Shows the foe's held item.

Growth Rate
Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
indeterminate
Hatch Rate
Medium Slow (25 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
210
EV Yield
None
Wild Held Items
Weak To
ghost ×2dark ×2
Resists
poison ×0.5bug ×0.5
Immune To
normalfighting

How to Obtain

There's a one-time encounter in Ghost House at level 45.

LocationLevelMethodFormHeld ItemPrerequisite
Ghost HouseLv. 45static---

Level Up Moves (16)

Shadow PunchLevel: 1ghost
PWR60ACC100PP20
Punch from the shadows, never miss.
LeerLevel: 1normal
PWR0ACC100PP30
Reduces the foe's Defense.
Night ShadeLevel: 1ghost
PWR1ACC100PP15
The user's level equals damage HP.
DisableLevel: 6normal
PWR0ACC100PP20
Disables the foe's most recent move.
AstonishLevel: 9ghost
PWR30ACC100PP15
May shock foe into flinching.
ForesightLevel: 14normal
PWR0ACC100PP40
Negates accuracy reduction moves.
Shadow SneakLevel: 17ghost
PWR40ACC100PP30
Lets the user get in the first hit.
PursuitLevel: 22dark
PWR40ACC100PP20
Heavily strikes switching Pokémon.
Will O WispLevel: 25fire
PWR0ACC85PP15
Burns foe with ghostly fire.
Confuse RayLevel: 30ghost
PWR0ACC100PP10
A move that causes confusion.
CurseLevel: 33normal
PWR0ACC100PP10
Works differently for ghost-types.
HexLevel: 40ghost
PWR65ACC100PP10
2x damage on foe with status.
Shadow BallLevel: 45ghost
PWR80ACC100PP15
An attack that may lower Spcl.Def.
Mean LookLevel: 52normal
PWR0ACC100PP5
Prevents fleeing or switching.
PhantomforceLevel: 57ghost
PWR120ACC100PP10
1st turn: Vanish 2nd turn: Attack
Future SightLevel: 64psychic
PWR120ACC100PP10
An attack that hits on 3rd turn.

Egg Moves (5)

Dark Pulsedark
PWR80ACC100PP15
Unleash dark energy, causes flinch.
Destiny Bondghost
PWR0ACC100PP5
The foe faints if the user does.
Faint Attackdark
PWR60ACC100PP20
An attack that never misses.
Hazeice
PWR0ACC100PP30
Eliminates all stat changes.
Pain Splitnormal
PWR0ACC100PP20
Adds user & foe's HPs. Shares total.

TM/HM Moves (35)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that always confuses.
Hexghost
PWR65ACC100PP10TM04
2x damage on foe with status.
Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Hidden Powernormal
PWR70ACC100PP15TM10
The power varies with the Pokémon.
Sunny Dayfire
PWR0ACC90PP5TM11
Boosts fire-type moves for 5 turns.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Ups Spcl.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC90PP5TM18
Boosts water-type moves for 5 turns.
Safeguardnormal
PWR0ACC100PP25TM20
Prevents all status problems.
Bulldozeground
PWR60ACC100PP20TM21
Runs foe over and lowers its Speed.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Psychicpsychic
PWR90ACC100PP10TM29
An attack that may lower Spcl.Def.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Spcl.Def.
brickbreaknormal
PWR0ACC0PP0TM31
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Rock Tombrock
PWR60ACC95PP15TM39
Lowers Speed by piling rocks.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Rock Sliderock
PWR75ACC90PP10TM43
An attack that may cause flinching.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Focus Blastfighting
PWR120ACC70PP5TM51
Spcl.Def can be lowered.
Calm Mindpsychic
PWR0ACC100PP20TM54
Raises Spcl.Atk and Spcl.Def.
Dream Eaterpsychic
PWR100ACC100PP15TM56
Steals HP from a sleeping victim.
Sleep Talknormal
PWR0ACC100PP10TM57
Randomly attacks while asleep.
Poweruppunchfighting
PWR40ACC100PP20TM58
Will always raise user's Attack.
Icy Windice
PWR55ACC95PP15TM61
An icy attack that lowers Speed.
Dark Pulsedark
PWR80ACC100PP15TM63
Unleash dark energy, causes flinch.
Will O Wispfire
PWR0ACC85PP15TM67
Burns foe with ghostly fire.
Giga Impactnormal
PWR150ACC90PP5TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (4)

Fire Punchfire
PWR75ACC100PP15Tutor
A fiery punch. May cause a burn.
Thunderpunchelectric
PWR75ACC100PP15Tutor
An electric punch. It may paralyze.
Ice Punchice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Hypnosispsychic
PWR0ACC70PP20Tutor
May put the foe to sleep.

Type Summary

2
Weaknesses
2
Resistances
2
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Dusknoir. Use these types to counter it effectively.

Resistances & Immunities

Types that Dusknoir resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Dusknoir differs across the games we cover →

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