Breloomin Pokémon Ghost Grey
Pokédex Entry
Death Cap Pokémon
No being that draws breath would be able to survive eating a mushroom produced by Breloom. Not a one.
Breloom in Pokémon Ghost Grey
Breloom is #286 in the Pokédex for Pokémon Ghost Grey. This page covers its poison/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Leaves spores on contact.
Boosts weaker moves.
How to Obtain
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| StartleLevel: 1Startle | ghost | 40 | 95 | 35 | ||
| A physical attack in which the user scares the foe and charges into them. | ||||||
| AbsorbLevel: 1Absorb | grass | 20 | 100 | 20 | ||
| An attack that absorbs half the damage it inflicted to restore HP. | ||||||
| PoisonpowderLevel: 1Poisonpowder | poison | 0 | 75 | 35 | ||
| A cloud of toxic dust is scattered. It may poison the foe. | ||||||
| SynthesisLevel: 1Synthesis | grass | 0 | 0 | 5 | ||
| Restores the user's HP. The amount of HP regained varies with the weather. | ||||||
| Stun SporeLevel: 5Stun Spore | grass | 0 | 75 | 30 | ||
| Paralyzing dust is scattered wildly. It may paralyze the foe. | ||||||
| Leech SeedLevel: 8Leech Seed | grass | 0 | 90 | 10 | ||
| A seed is planted on the foe to steal some HP for the user on every turn. | ||||||
| Mega DrainLevel: 12Mega Drain | grass | 40 | 100 | 15 | ||
| A tough attack that drains half the damage it inflicted to restore HP. | ||||||
| Cursed RamLevel: 15Cursed Ram | ghost | 60 | 100 | 10 | ||
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| ToxicLevel: 19Toxic | poison | 0 | 90 | 10 | ||
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Speedy ScareLevel: 22Speedy Scare | ghost | 17 | 100 | 30 | ||
| An almost invisibly fast attack that is certain to scare first. | ||||||
| CounterLevel: 28Counter | ghost | 1 | 100 | 20 | ||
| A retaliation move that counters any physical hit with double the damage. | ||||||
| SludgeLevel: 30Sludge | poison | 65 | 100 | 20 | ||
| Toxic sludge is hurled at the foe. It may poison the target. | ||||||
| Worry SeedLevel: 33Worry Seed | grass | 0 | 100 | 10 | ||
| A worrying seed is planted on the foe, making its ability Insomnia. | ||||||
| Poison JabLevel: 39Poison Jab | poison | 120 | 100 | 20 | ||
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| Seed BombLevel: 44Seed Bomb | grass | 80 | 100 | 15 | ||
| The user shoots a barrage of hard seeds at the foe. | ||||||
| SporeLevel: 50Spore | grass | 0 | 100 | 15 | ||
| The user scatters bursts of fine spores that induce sleep. | ||||||
| NightmareLevel: 55Nightmare | ghost | 0 | 100 | 15 | ||
| A sleeping foe is shown a nightmare that inflicts some damage every turn. |
TM/HM Moves (27)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Play RoughPlay Rough | fairy | 90 | 90 | 10 | TM01TM01 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Night ShadeNight Shade | ghost | 1 | 100 | 15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | 0 | 0 | 10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Seed BombSeed Bomb | grass | 80 | 100 | 15 | TM07TM07 | |
| The user shoots a barrage of hard seeds at the foe. | ||||||
| Bulk UpBulk Up | fighting | 0 | 0 | 20 | TM08TM08 | |
| The user bulks up its body to boost both its Attack and Defense stats. | ||||||
| X-ScissorX-Scissor | bug | 80 | 100 | 15 | TM10TM10 | |
| The user slashes the foe with crossed claws as if they were scissors. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 10 | TM19TM19 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| TombstonerTombstoner | ghost | 75 | 100 | 15 | TM28TM28 | |
| A devastating piledriver which may paralyze the foe. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Mud ShotMud Shot | ground | 55 | 95 | 15 | TM34TM34 | |
| The user attacks by hurling mud. It also reduces the foe's Speed. | ||||||
| Sludge BombSludge Bomb | poison | 90 | 100 | 10 | TM36TM36 | |
| Filthy sludge is hurled at the foe. It may poison the target. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | 120 | 100 | 20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | 0 | 85 | 15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| Soul ShiftSoul Shift | psychic | 10 | 100 | 35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | normal | 100 | 100 | 15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | 0 | 70 | 20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM07HM07 | |
| A powerful charge attack. It can also be used to climb a waterfall. | ||||||
| DiveDive | water | 60 | 100 | 10 | HM08HM08 | |
| The user dives underwater on the first turn and strikes next turn. |
Move Tutor Moves (15)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| PurifyPurify | dark | 10 | 100 | 20 | TutorTutor | |
| The user purges the foe's soul, making it lose its Ghost immunities. | ||||||
| Knock OffKnock Off | dark | 20 | 100 | 25 | TutorTutor | |
| Knocks down the foe's held item to prevent its use during the battle. | ||||||
| RefreshRefresh | normal | 0 | 100 | 20 | TutorTutor | |
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | ||||||
| ForesightForesight | normal | 0 | 100 | 40 | TutorTutor | |
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| MercyMercy | ghost | 40 | 100 | 40 | TutorTutor | |
| A restrained attack that always leaves the foe with at least 1 HP. | ||||||
| Double-EdgeDouble-Edge | normal | 120 | 100 | 15 | TutorTutor | |
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TutorTutor | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| Mirror CoatMirror Coat | psychic | 1 | 100 | 20 | TutorTutor | |
| A retaliation move that pays back the foe's special attack double. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TutorTutor | |
| The user creates a decoy using one- quarter of its full HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TutorTutor | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TutorTutor | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Weather BallWeather Ball | normal | 50 | 100 | 10 | TutorTutor | |
| An attack that varies in power and type depending on the weather. | ||||||
| GrudgeGrudge | ghost | 0 | 100 | 5 | TutorTutor | |
| If the user faints, this move deletes the PP of the move that finished it. | ||||||
| CurseCurse | typeless | 0 | 0 | 10 | TutorTutor | |
| A move that works differently for the Ghost-type and all the other types. | ||||||
| Earth PowerEarth Power | ground | 90 | 100 | 10 | TutorTutor | |
| The ground under the foe erupts with power. It may also lower the foe's Sp. Def. |
Type Summary
Weaknesses
Types that deal increased damage to Breloom. Use these types to counter it effectively.
Resistances & Immunities
Types that Breloom resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Breloom, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
breloom in 5 gamesgrassfightingdifferent typingHP 60 +10Defense 80 +20Sp. Def 60 -20
breloom in Johto Legendsgrassfightingdifferent typingHP 70 +20Defense 85 +25Sp. Def 70 -10Speed 85 +15