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Ghost Grey TM & HM Locations: All 49 TMs and 7 HMs

Where every TM and HM sits in Ghost Grey, the move each one teaches, and the machines this hack renames or retypes.
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Last updated: October 17, 2026

Ghost Grey has 49 TMs and 7 HMs, and two things are worth knowing before you use the tables below: the numbering skips TM25 -- there is no such machine in the game -- and these are not FireRed's machines. Several teach moves this hack invented, and at least one teaches a different type than the vanilla move of the same name.

Where a machine has more than one source, every source is listed. Gift means an NPC hands it over, Item means it is a ball sitting on the ground, and Hidden Item means you need the Itemfinder -- hidden machines are the ones people miss. Across the 49 TMs there are 62 sources: 15 gifts, 42 on the ground and 5 hidden.

All 49 TMs

TMMoveTypeWhere
TM01
fairy
TM02
ghost
Route 3 (Item)
TM03
normal
Route 4 (Item)
TM04
psychic
TM05
normal
TM06
poison
Fuchsia City (Gift); Safari Zone (Item)
TM07
grass
TM08
fighting
TM09
water
Route 7 (Item)
TM10
bug
Route 14 (Hidden Item)
TM11
fire
TM12
dark
TM13
ice
TM14
ice
TM15
normal
TM16
psychic
TM17
normal
TM18
steel
Celidon City (Item); Route 15 (Item)
TM19
grass
TM20
rock
Rock Tunnel (Hidden Item)
TM21
fairy
Route 13 (Hidden Item)
TM22
normal
TM23
steel
TM24
electric
TM26
ground
TM27
electric
Cerulean City (Gift); Route 12 (Gift); Vermilion City (Gift)
TM28
ghost
Cinnabar Island (Item); Route 12 (Hidden Item)
TM29
psychic
TM30
ghost
Route 26 (Gift)
TM31
ghost
TM32
dark
TM33
psychic
TM34
ground
TM35
fire
TM36
poison
TM37
bug
TM38
fire
TM39
rock
TM40
flying
Route 5 (Item)
TM41
psychic
Rock Tunnel (Hidden Item)
TM42
normal
TM43
poison
Route 25 (Item); Route 9 (Item)
TM44
psychic
TM45
fire
Desert Palace (Item); Route 25 (Item)
TM46
dark
Route 8 (Item)
TM47
electric
TM48
psychic
Route 19 (Item)
TM49
psychic
TM50
fire

The 7 HMs

HMMoveTypeWhere
HM01
steel
HM02
psychic
Davy Jones' Locker (Gift); Pallet Town (Hidden Item); The Tunnels (Gift)
HM03
water
Route 22 (Gift); Safari Zone (Gift); Safari Zone (Hidden Item)
HM04
normal
Opal Village (Item); Seafoam Islands (Hidden Item)
HM05
normal
Fuchsia City (Hidden Item); Northern Cave (Item); Pewter City (Gift)
HM06
psychic
Davy Jones' Locker (Gift); Pumkin Patch (Gift); Route 17 (Gift); Route 22 (Gift)
HM07
water
Celidon City (Hidden Item); myfiles/map1-110.exe (Item); Paradise Moonbase (Gift); Route 22 (Gift)

Not vanilla, which matters if you are planning movesets around a FireRed memory:

  • HM01 Cut is Steel, not Normal. It was retyped along with the rest of this hack's type work, so it is not the weak Normal move you remember.
  • HM02 is Soul Shift, not Fly. It replaces Fly as the fast-travel machine and needs no badge. It has three sources: the Davy Jones' Locker gift, a hidden item in Pallet Town, and a gift in The Tunnels.
  • HM06 Shatterpoint is invented for this hack. It uses psychic power to shatter invisible walls and barriers rather than attacking, and several later sections are only passable with it. Four sources, more than any other machine.
  • TM21 Dazzle and TM28 Tombstoner are moves you will not find in a vanilla dex.
  • Six TMs come out of The Tunnels -- Flame Charge, Taunt, Blizzard, Swords Dance, Reflect and Agility -- which makes that stretch worth clearing properly on the way past.
  • HM07 Waterfall lists myfiles/map1-110.exe as one of its four sources, which is genuinely how this ROM's map table names one of its maps.

What this page is not

It does not tell you where in each dungeon the ball sits, and it does not list TM compatibility per species -- check a Pokémon's page for what it can actually learn. It also does not claim the source list is the only order to collect them in: several machines are available from two or three places, so which one you pick up first depends on your route.

Related: the walkthrough, key items, gym leaders, and getting started.

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