Ghost Grey TM & HM Locations: All 49 TMs and 7 HMs
Ghost Grey has 49 TMs and 7 HMs, and two things are worth knowing before you use the tables below: the numbering skips TM25 -- there is no such machine in the game -- and these are not FireRed's machines. Several teach moves this hack invented, and at least one teaches a different type than the vanilla move of the same name.
Where a machine has more than one source, every source is listed. Gift means an NPC hands it over, Item means it is a ball sitting on the ground, and Hidden Item means you need the Itemfinder -- hidden machines are the ones people miss. Across the 49 TMs there are 62 sources: 15 gifts, 42 on the ground and 5 hidden.
All 49 TMs
| TM | Move | Type | Where |
|---|---|---|---|
TM01 | fairy | Paradise Moonbase (Item) | |
TM02 | ghost | Route 3 (Item) | |
TM03 | normal | Route 4 (Item) | |
TM04 | psychic | Saffron City (Gift) | |
TM05 | normal | Diglett‘s Cave (Item) | |
TM06 | poison | Fuchsia City (Gift); Safari Zone (Item) | |
TM07 | grass | Rock Tunnel (Item) | |
TM08 | fighting | Saffron City (Item) | |
TM09 | water | Route 7 (Item) | |
TM10 | bug | Route 14 (Hidden Item) | |
TM11 | fire | The Tunnels (Item) | |
TM12 | dark | The Tunnels (Item) | |
TM13 | ice | Heater Forest (Item) | |
TM14 | ice | Davy Jones' Locker (Item); The Tunnels (Item) | |
TM15 | normal | Victory Road (Item) | |
TM16 | psychic | Rock Tunnel (Item) | |
TM17 | normal | Opal Village (Gift) | |
TM18 | steel | Celidon City (Item); Route 15 (Item) | |
TM19 | grass | Celidon City (Gift) | |
TM20 | rock | Rock Tunnel (Hidden Item) | |
TM21 | fairy | Route 13 (Hidden Item) | |
TM22 | normal | House Of Puppets (Item); The Tunnels (Item) | |
TM23 | steel | Davy Jones' Locker (Item) | |
TM24 | electric | Offshore Facility (Item); Route 24 (Item) | |
TM26 | ground | Viridian City (Gift) | |
TM27 | electric | ||
TM28 | ghost | Cinnabar Island (Item); Route 12 (Hidden Item) | |
TM29 | psychic | Saffron City (Gift) | |
TM30 | ghost | Route 26 (Gift) | |
TM31 | ghost | Fort Sanguine (Gift) | |
TM32 | dark | Fuchsia City (Gift) | |
TM33 | psychic | The Tunnels (Item) | |
TM34 | ground | Vermilion City (Item) | |
TM35 | fire | Amethyst Lane (Item) | |
TM36 | poison | Rocket Warehouse (Item); Vermilion City (Item) | |
TM37 | bug | Paradise Moonbase (Item) | |
TM38 | fire | Cinnabar Island (Gift); Seafoam Islands (Item) | |
TM39 | rock | Diglett‘s Cave (Item) | |
TM40 | flying | Route 5 (Item) | |
TM41 | psychic | Rock Tunnel (Hidden Item) | |
TM42 | normal | Parts Unknown (Gift); Pumkin Patch (Item) | |
TM43 | poison | ||
TM44 | psychic | Celidon City (Gift) | |
TM45 | fire | Desert Palace (Item); Route 25 (Item) | |
TM46 | dark | Route 8 (Item) | |
TM47 | electric | Safari Zone (Item) | |
TM48 | psychic | Route 19 (Item) | |
TM49 | psychic | The Tunnels (Item) | |
TM50 | fire | Offshore Facility (Item) |
The 7 HMs
| HM | Move | Type | Where |
|---|---|---|---|
HM01 | steel | Pewter City (Gift) | |
HM02 | psychic | ||
HM03 | water | ||
HM04 | normal | Opal Village (Item); Seafoam Islands (Hidden Item) | |
HM05 | normal | ||
HM06 | psychic | ||
HM07 | water |
Not vanilla, which matters if you are planning movesets around a FireRed memory:
- HM01 Cut is Steel, not Normal. It was retyped along with the rest of this hack's type work, so it is not the weak Normal move you remember.
- HM02 is Soul Shift, not Fly. It replaces Fly as the fast-travel machine and needs no badge. It has three sources: the Davy Jones' Locker gift, a hidden item in Pallet Town, and a gift in The Tunnels.
- HM06 Shatterpoint is invented for this hack. It uses psychic power to shatter invisible walls and barriers rather than attacking, and several later sections are only passable with it. Four sources, more than any other machine.
- TM21 Dazzle and TM28 Tombstoner are moves you will not find in a vanilla dex.
- Six TMs come out of The Tunnels -- Flame Charge, Taunt, Blizzard, Swords Dance, Reflect and Agility -- which makes that stretch worth clearing properly on the way past.
- HM07 Waterfall lists
myfiles/map1-110.exeas one of its four sources, which is genuinely how this ROM's map table names one of its maps.
What this page is not
It does not tell you where in each dungeon the ball sits, and it does not list TM compatibility per species -- check a Pokémon's page for what it can actually learn. It also does not claim the source list is the only order to collect them in: several machines are available from two or three places, so which one you pick up first depends on your route.
Related: the walkthrough, key items, gym leaders, and getting started.
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