Accent Image to accompany hero

Sealeoin Pokémon Emerald Legacy

icewater

Pokédex Entry

Ball Roll Pokémon

Sealeo live in herds on ice floes. Using its powerful flippers, it shatters ice. It dives into the sea to hunt prey five times a day.

Sealeo in Pokémon Emerald Legacy

Sealeo is #364 in the Pokédex for Pokémon Emerald Legacy. This page covers its ice/water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.

Type
IceWater
Dex
#174 Hoenn Dex · #364 National
Abilities

Heat-and-cold protection.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
128
EV Yield
2 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2fighting ×2rock ×2
Resists
water ×0.5ice ×0.25

How to Obtain

Look for Sealeo in Shoal Cave Low Tide Ice Room (rare), in Shoal Cave Low Tide Entrance Room (very rare), and in Shoal Cave Low Tide Inner Room (very rare), among two other areas. Wild ones range from level 35 to 37.

Wild Encounters (5)

Level Up Moves (15)

Powder SnowLevel: 1ice
PWR40ACC100PP25
Blasts the foe with a snowy gust. May cause freezing.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's ATTACK.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
EncoreLevel: 1normal
PWR0ACC100PP5
Makes the foe repeat its last move over 2 to 6 turns.
EncoreLevel: 7normal
PWR0ACC100PP5
Makes the foe repeat its last move over 2 to 6 turns.
Ice BallLevel: 11ice
PWR30ACC90PP20
A 5-turn attack that gains power on successive hits.
Body SlamLevel: 16normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Aurora BeamLevel: 21ice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower ATTACK.
Water PulseLevel: 25water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
HailLevel: 31ice
PWR0ACC0PP10
Summons a hailstorm that strikes every turn.
RestLevel: 36psychic
PWR0ACC0PP10
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 36normal
PWR60ACC100PP20
A loud attack that can be used only while asleep.
BlizzardLevel: 43ice
PWR120ACC70PP5
Hits the foe with an icy storm that may freeze it.
Hydro PumpLevel: 47water
PWR120ACC85PP5
Blasts water at high power to strike the foe.
Sheer ColdLevel: 50ice
PWR1ACC30PP5
A chilling attack that causes fainting if it hits.

Egg Moves (8)

Water Sportwater
PWR0ACC100PP15
The user becomes soaked to raise resistance to fire.
Stockpilenormal
PWR0ACC0PP10
Charges up power for up to 3 turns.
Swallownormal
PWR0ACC0PP10
Absorbs stockpiled power and restores HP.
Spit Upnormal
PWR100ACC100PP10
Releases stockpiled power (the more the better).
Yawnnormal
PWR0ACC100PP10
Lulls the foe into yawning, then sleeping next turn.
Rock Sliderock
PWR80ACC95PP15
Large boulders are hurled. May cause flinching.
Cursenormal
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Fissureground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.

TM/HM Moves (24)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
PWR0ACC100PP20TM05
Makes the foe flee to end the battle.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR95ACC100PP15TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR120ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP10TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
PWR100ACC90PP15TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
PWR50ACC95PP25TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR95ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR60ACC100PP15HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
PWR70ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR80ACC100PP15HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (13)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Rock Slide(Battle Frontier Lounge 7)rock
PWR80ACC95PP15Tutor
Large boulders are hurled. May cause flinching.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP20Tutor
A chilling attack that lowers the foe's SPEED.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR30ACC100PP15Tutor
Hurls mud in the foe's face to reduce its accuracy.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise DEFENSE.

Type Summary

4
Weaknesses
2
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Sealeo. Use these types to counter it effectively.

Resistances & Immunities

Types that Sealeo resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Sealeo differs across the games we cover →

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