Same name in this game

Wooper is the name this game gives to more than one species. Wooper #194. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Wooper #194in Pokémon Crystal Advance Redux

waterground

Pokédex Entry

Water Fish Pokémon

When it walks around on the ground, it coats its body with a slimy, poisonous film.

Wooper #194 in Pokémon Crystal Advance Redux

Wooper #194 is #194 in Crystal Advance Redux's regional Pokédex. This page covers its water/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 12 encounter locations.

Type
WaterGround
Dex
#194
Abilities
Damp(Primary)

Prevents self-destruction.

Water Absorb(Secondary)

Restores HP by 1/4 when hit by Water.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Slowest (40 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
52
EV Yield
1 Hp
Weak To
grass ×4
Resists
fire ×0.5poison ×0.5rock ×0.5steel ×0.5
Immune To
electric

Evolution Chain

Base form
Level up Wooper to Lv. 20

How to Obtain

Wooper #194 appears very common in Cinnabar Volcano while fishing with Good Rod, very common in Goldenrod City while surfing, and very common in Ruins Of Alph while surfing, fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, among nine other areas. Wild ones range from level five to 40.

Wild Encounters (20)

Level Up Moves (17)

Aqua JetLevel: 1water
PWR40ACC100PP20
An almost invisibly fast attack that is certain to strike first.
Tail WhipLevel: 3normal
PWR0ACC100PP30
The user wags its tail cutely, making the foe lower its Defense stat.
Mud-SlapLevel: 5ground
PWR20ACC100PP10
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Double KickLevel: 7fighting
PWR30ACC100PP30
Two legs are used to quickly kick the foe twice in one turn.
CurseLevel: 10ghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
Mud ShotLevel: 12ground
PWR55ACC95PP15
The user attacks by hurling mud. It also reduces the foe's Speed.
SlamLevel: 15normal
PWR80ACC75PP20
The foe is struck with a long tail, vines, etc.
RecoverLevel: 18normal
PWR0ACC0PP10
A self-healing move that restores HP by up to half of the user's maximum HP.
AmnesiaLevel: 22psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Body SlamLevel: 26normal
PWR85ACC100PP15
The user drops its full body on the foe. It may leave the foe paralyzed.
YawnLevel: 29normal
PWR0ACC0PP10
A huge yawn lulls the foe into falling asleep on the next turn.
WaterfallLevel: 33water
PWR80ACC100PP15
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.
Rain DanceLevel: 37water
PWR0ACC0PP5
A heavy rain falls for five turns, powering up Water- type moves.
MistLevel: 40ice
PWR0ACC0PP30
The ally party is protected by a mist that prevents stat reductions.
HazeLevel: 40ice
PWR0ACC0PP30
Eliminates all stat changes among all Pokémon engaged in battle.
EarthquakeLevel: 43ground
PWR100ACC100PP10
An earthquake that strikes all Pokémon in battle excluding the user.
Aqua TailLevel: 47water
PWR90ACC90PP10
The foe is attacked with a swinging tail as vicious as a wave in a storm.

Egg Moves (12)

Ancientpowerrock
PWR60ACC100PP5
An ancient power is used to attack. It may also raise all the user's stats.
Body Slamnormal
PWR85ACC100PP15
The user drops its full body on the foe. It may leave the foe paralyzed.
Counterfighting
PWR1ACC100PP20
A retaliation move that counters any physical hit with double the damage.
Curseghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
Double Kickfighting
PWR30ACC100PP30
Two legs are used to quickly kick the foe twice in one turn.
Encorenormal
PWR0ACC100PP5
Makes the foe use the move it last used repeatedly for three turns.
Mud Sportground
PWR0ACC0PP15
Weakens Electric- type attacks while the user is in the battle.
Recovernormal
PWR0ACC0PP10
A self-healing move that restores HP by up to half of the user's maximum HP.
Safeguardnormal
PWR0ACC0PP25
It protects the user's party from all status problems for five turns.
Spit Upnormal
PWR1ACC100PP10
The power built using Stockpile is released at once for attack.
Stockpilenormal
PWR0ACC0PP20
The user charges up power for use later. It can be used three times.
Swallownormal
PWR0ACC0PP10
The energy it built using Stockpile is absorbed to restore HP.

TM/HM Moves (27)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Avalancheice
PWR60ACC100PP10TM13
An attack move that gains in intensity if the target has hurt the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Freezy Frostice
PWR0ACC85PP15TM50
A Chilling blast that will cause foes to become frostbitten.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (19)

Earth Power(Route 3)ground
PWR90ACC100PP10Tutor
Makes the ground under the foe erupt with power. Lower the foe's Sp. Def.
Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Aqua Tail(Route 25)water
PWR90ACC90PP10Tutor
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Brine(Mahogany Town)water
PWR65ACC100PP10Tutor
If the foe's HP is down to half, this attack does double damage.
Muddy Water(Cerulean City)water
PWR95ACC85PP10Tutor
The user attacks with muddy water. It may also lower the foe's accuracy.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Amnesia(Goldenrod Dept., Underwater Johto)psychic
PWR0ACC0PP20Tutor
Forgets about something and sharply raises Sp. Def.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Ancientpower(Goldenrod Dept., Ruins Of Alph)rock
PWR60ACC100PP5Tutor
An ancient power is used to attack. It may also raise all the user's stats.
Icicle Crash(Blackthorn City, Underwater Johto)ice
PWR85ACC90PP10Tutor
Icicles are dropped on the foe. It may also make the foe flinch.
Iron Head(Blackthorn City)steel
PWR80ACC100PP15Tutor
The foe is slammed with its hard head. It may also make the foe flinch.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.

Type Summary

1
Weaknesses
4
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Wooper. Use these types to counter it effectively.

Resistances & Immunities

Types that Wooper resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Wooper differs across the games we cover →

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