Same name in this game

Sandshrew is the name this game gives to more than one species. Sandshrew #027. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Sandshrew #027in Pokémon Crystal Advance Redux

ground

Pokédex Entry

Mouse Pokémon

It burrows and lives underground. If threatened, it curls itself up into a ball for protection.

Sandshrew #027 in Pokémon Crystal Advance Redux

Sandshrew #027 is #27 in Crystal Advance Redux's regional Pokédex. This page covers its ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 16 encounter locations.

Type
Ground
Dex
#027
Abilities
Sand Veil(Primary)

Ups evasion by 1 stage in a sandstorm.

Sand Rush(Secondary)

Raises Speed by 1 stage in a Sandstorm.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Slowest (40 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
93
EV Yield
1 Defense
Weak To
water ×2grass ×2ice ×2
Resists
poison ×0.5rock ×0.5
Immune To
electric

Evolution Chain

Base form
Level up Sandshrew to Lv. 22

How to Obtain

Look for Sandshrew #027 very common in Route 3 while Rock Smash, in Hollow Tunnel (uncommon), and in Dark Cave (rare), among 13 other areas. Wild ones range from level two to 55.

Wild Encounters (16)

Level Up Moves (18)

ScratchLevel: 1normal
PWR40ACC100PP35
Hard, pointed, and sharp claws rake the foe.
Defense CurlLevel: 3normal
PWR0ACC0PP40
The user curls up to conceal weak spots and raise its Defense stat.
RolloutLevel: 3rock
PWR30ACC90PP20
A 5-turn rolling attack that becomes stronger each time it hits.
Sand-AttackLevel: 5ground
PWR0ACC100PP15
A lot of sand is hurled in the foe's face, reducing its accuracy.
Poison StingLevel: 8poison
PWR15ACC100PP35
The foe is stabbed with a toxic barb, etc. It may poison the foe.
Mud-SlapLevel: 11ground
PWR20ACC100PP10
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Rapid SpinLevel: 14normal
PWR50ACC100PP40
An attack that frees the user from Bind, Wrap, Leech Seed and Entry hazards.
SwiftLevel: 17normal
PWR60ACC0PP20
Star-shaped rays that never miss are fired at all foes in battle.
Fury SwipesLevel: 20normal
PWR18ACC80PP15
The foe is raked with sharp claws or scythes two to five times.
BulldozeLevel: 23ground
PWR60ACC100PP20
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Fury CutterLevel: 26bug
PWR20ACC95PP20
An attack that grows stronger on each successive hit.
Sand TombLevel: 29ground
PWR35ACC85PP15
The foe is trapped inside a painful sandstorm for two to five turns.
SlashLevel: 32normal
PWR70ACC100PP20
The foe is slashed with claws, etc. It has a high critical-hit ratio.
Metal ClawLevel: 35steel
PWR50ACC95PP35
The foe is attacked with steel claws. It may also raise the user's Attack.
SandstormLevel: 38rock
PWR0ACC0PP10
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Swords DanceLevel: 42normal
PWR0ACC0PP30
A frenetic dance of fighting. It sharply raises the Attack stat.
Night SlashLevel: 45dark
PWR70ACC100PP15
The user slashes the foe when it can. It has a high critical-hit ratio.
EarthquakeLevel: 49ground
PWR100ACC100PP10
An earthquake that strikes all Pokémon in battle excluding the user.

Egg Moves (10)

Counterfighting
PWR1ACC100PP20
A retaliation move that counters any physical hit with double the damage.
Crush Clawnormal
PWR75ACC95PP10
The foe is attacked with sharp claws. It may also lower the foe's Defense.
Flailnormal
PWR1ACC100PP15
A desperate attack that becomes more powerful the less HP the user has.
Metal Clawsteel
PWR50ACC95PP35
The foe is attacked with steel claws. It may also raise the user's Attack.
Mud Shotground
PWR55ACC95PP15
The user attacks by hurling mud. It also reduces the foe's Speed.
Night Slashdark
PWR70ACC100PP15
The user slashes the foe when it can. It has a high critical-hit ratio.
Rapid Spinnormal
PWR50ACC100PP40
An attack that frees the user from Bind, Wrap, Leech Seed and Entry hazards.
Rock Sliderock
PWR75ACC90PP10
Large boulders are hurled at the foe. It may make the foe flinch.
Safeguardnormal
PWR0ACC0PP25
It protects the user's party from all status problems for five turns.
Swords Dancenormal
PWR0ACC0PP30
A frenetic dance of fighting. It sharply raises the Attack stat.

TM/HM Moves (25)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Fury Cutterbug
PWR20ACC95PP20TM49
An attack that grows stronger on each successive hit.
Cutgrass
PWR60ACC95PP30HM01
A basic attack used to cut trees and grass. Chance to raise Attack stat.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (22)

Earth Power(Route 3)ground
PWR90ACC100PP10Tutor
Makes the ground under the foe erupt with power. Lower the foe's Sp. Def.
Aerial Ace(Pallet Town)flying
PWR60ACC0PP20Tutor
An extremely fast attack against one target. It can't be evaded.
X-Scissor(Route 2)bug
PWR80ACC100PP15Tutor
The user slashes the foe with crossed claws as if they were scissors.
Poison Jab(Safari Zone)poison
PWR80ACC100PP20Tutor
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
False Swipe(Ruins Of Alph)normal
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Gyro Ball(Olivine City, Underwater Sevii)steel
PWR1ACC100PP5Tutor
A high-speed spin. The slower the user is than the foe, the greater the damage.
Shadow Claw(Soul House)ghost
PWR70ACC100PP15Tutor
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Amnesia(Goldenrod Dept., Underwater Johto)psychic
PWR0ACC0PP20Tutor
Forgets about something and sharply raises Sp. Def.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Leech Life(Celadon Dept., Viridian Forest)bug
PWR80ACC100PP15Tutor
An attack that absorbs half the damage it inflicted to restore HP.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Swords Dance(Battle Tower)normal
PWR0ACC0PP30Tutor
A frenetic dance of fighting. It sharply raises the Attack stat.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Rapid Spin(Goldenrod Dept.)normal
PWR50ACC100PP40Tutor
An attack that frees the user from Bind, Wrap, Leech Seed and Entry hazards.
Hone Claws(Battle Tower)dark
PWR0ACC0PP15Tutor
The user sharpens its claws to raise its Attack and Accuracy.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Sandshrew. Use these types to counter it effectively.

Resistances & Immunities

Types that Sandshrew resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Sandshrew differs across the games we cover →

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