Accent Image to accompany hero

Nidokingin Pokémon Crystal Advance Redux

poisonground

Pokédex Entry

Drill Pokémon

It is recognized by its rock-hard hide and its extended horn. Be careful with the horn as it contains venom.

Nidoking in Pokémon Crystal Advance Redux

Nidoking is #34 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its poison/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
PoisonGround
Dex
#034
Abilities
Poison Point(Primary)

30% chance to Poison foe on contact.

Sheer Force(Secondary)

30% gain to Move Power, ignores effects.

Growth Rate
mediumslow
Gender Ratio
100% Male
Egg Groups
monster, field
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
195
EV Yield
3 Attack
Wild Held Items
Weak To
water ×2ice ×2ground ×2psychic ×2
Resists
fighting ×0.5poison ×0.25bug ×0.5rock ×0.5fairy ×0.5
Immune To
electric

Evolution Chain

Base form
Level up Nidoran to Lv. 16
Use Moon Stone on Nidorino

How to Obtain

Nidoking has no wild encounters recorded in this game. Evolve Nidorino or Nidoran to get one.

Evolution Moves (1)

Moves learned upon evolving into Nidoking.

Beat Updark
PWR20ACC100PP10
All party Pokémon join in the attack. The more allies, the more damage.

Level Up Moves (21)

PeckLevel: 1flying
PWR35ACC100PP35
The foe is jabbed with a sharply pointed beak or horn.
LeerLevel: 3normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
Poison StingLevel: 5poison
PWR15ACC100PP35
The foe is stabbed with a toxic barb, etc. It may poison the foe.
Focus EnergyLevel: 7normal
PWR0ACC0PP30
The user takes a deep breath and focuses to raise its critical-hit ratio.
Double KickLevel: 9fighting
PWR30ACC100PP30
Two legs are used to quickly kick the foe twice in one turn.
Fury AttackLevel: 12normal
PWR15ACC85PP20
The foe is jabbed repeatedly with a horn or beak two to five times.
ThiefLevel: 15dark
PWR60ACC100PP25
An attack that may take the foe's held item if the user isn't holding one.
Drill PeckLevel: 16flying
PWR80ACC100PP20
A corkscrewing attack with the sharp beak acting as a drill.
Horn AttackLevel: 20normal
PWR65ACC100PP25
The foe is jabbed with a sharply pointed horn to inflict damage.
Poison FangLevel: 23poison
PWR50ACC100PP15
The foe is bitten with toxic fangs. It may also badly poison the foe.
CharmLevel: 26fairy
PWR0ACC100PP20
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
MoonlightLevel: 29fairy
PWR0ACC0PP5
Restores the user's HP. The amount of HP regained varies with the weather.
Toxic SpikesLevel: 32poison
PWR0ACC0PP20
Poisoned spikes are laid around the enemy to Poison foes switching in.
FlatterLevel: 35dark
PWR0ACC100PP15
Flattery is used to confuse the foe, but its Sp. Atk also rises.
Poison JabLevel: 38poison
PWR80ACC100PP20
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Shadow ClawLevel: 41ghost
PWR70ACC100PP15
Claws made of shadows rake the foe. It has a high critical-hit ratio.
CaptivateLevel: 44normal
PWR0ACC100PP20
Sharply lowers the foes Sp. Atk stat if it is the opposite gender to the user.
ThrashLevel: 47normal
PWR120ACC100PP20
The user rampages about for two to three turns, then becomes confused.
MegahornLevel: 51bug
PWR120ACC85PP10
A brutal ramming attack delivered with a tough and impressive horn.
Drill RunLevel: 55ground
PWR80ACC95PP10
The user rotates its body like a drill. It has a high critical-hit ratio.
Horn DrillLevel: 60normal
PWR1ACC30PP5
The horn is rotated like a drill to ram. The foe will faint if it hits.

TM/HM Moves (37)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Avalancheice
PWR60ACC100PP10TM13
An attack move that gains in intensity if the target has hurt the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Fury Cutterbug
PWR20ACC95PP20TM49
An attack that grows stronger on each successive hit.
Cutgrass
PWR60ACC95PP30HM01
A basic attack used to cut trees and grass. Chance to raise Attack stat.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.

Move Tutor Moves (30)

Earth Power(Route 3)ground
PWR90ACC100PP10Tutor
Makes the ground under the foe erupt with power. Lower the foe's Sp. Def.
Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Aerial Ace(Pallet Town)flying
PWR60ACC0PP20Tutor
An extremely fast attack against one target. It can't be evaded.
Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Stone Edge(Route 5)rock
PWR100ACC80PP5Tutor
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
Poison Jab(Safari Zone)poison
PWR80ACC100PP20Tutor
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
Aqua Tail(Route 25)water
PWR90ACC90PP10Tutor
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Shadow Claw(Soul House)ghost
PWR70ACC100PP15Tutor
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Amnesia(Goldenrod Dept., Underwater Johto)psychic
PWR0ACC0PP20Tutor
Forgets about something and sharply raises Sp. Def.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Superpower(Celadon Dept.)fighting
PWR120ACC100PP5Tutor
A powerful attack, but it also lowers the user's Attack and Defense stats.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Outrage(Celadon Dept.)dragon
PWR120ACC100PP15Tutor
The user thrashes about for two to three turns, then becomes confused.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Smart Strike(Celadon Dept., Mt. Moon)steel
PWR70ACC0PP10Tutor
The user stabs the target with a sharp horn. This attack never misses.
Charm(Goldenrod Dept.)fairy
PWR0ACC100PP20Tutor
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Pay Day(Goldenrod Dept., Route 36)normal
PWR40ACC100PP20Tutor
Numerous coins are hurled at the foe. Money is earned after battle.
Megahorn(Celadon Dept.)bug
PWR120ACC85PP10Tutor
A brutal ramming attack delivered with a tough and impressive horn.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.
Hone Claws(Battle Tower)dark
PWR0ACC0PP15Tutor
The user sharpens its claws to raise its Attack and Accuracy.

Type Summary

4
Weaknesses
4
Resistances
1
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Nidoking. Use these types to counter it effectively.

Resistances & Immunities

Types that Nidoking resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Nidoking differs across the games we cover →

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