Xatuin Pokémon Crystal Advance Redux
Pokédex Entry
Mystic Pokémon
In South America, it is said that its right eye sees the future and its left eye views the past.
Xatu in Pokémon Crystal Advance Redux
Xatu is #178 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its psychic/flying typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Reflects status moves back at user.
Awakens quickly from sleep.
How to Obtain
Evolution Moves (2)
Moves learned upon evolving into Xatu.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Miracle EyeMiracle Eye | psychic | PWR0 | ACC0 | PP40 | |
| Completely negates the foe's efforts to heighten its ability to evade. | |||||
| AcrobaticsAcrobatics | flying | PWR55 | ACC100 | PP15 | |
| A nimble attack that does double damage if the user has no held item. | |||||
Level Up Moves (22)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PeckLevel: 1Peck | flying | PWR35 | ACC100 | PP35 | ||
| The foe is jabbed with a sharply pointed beak or horn. | ||||||
| LeerLevel: 3Leer | normal | PWR0 | ACC100 | PP30 | ||
| The foe is given an intimidating look that lowers its Defense stat. | ||||||
| Night ShadeLevel: 5Night Shade | ghost | PWR1 | ACC100 | PP15 | ||
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| TeleportLevel: 7Teleport | psychic | PWR0 | ACC0 | PP20 | ||
| Use it to flee from any wild Pokémon. Also warps to the last PokéCenter. | ||||||
| Quick AttackLevel: 10Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An almost invisibly fast attack that is certain to strike first. | ||||||
| Lucky ChantLevel: 12Lucky Chant | normal | PWR0 | ACC0 | PP30 | ||
| Opponent cannot land critical hits for five turns. | ||||||
| ThiefLevel: 15Thief | dark | PWR60 | ACC100 | PP25 | ||
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| ConfusionLevel: 17Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A weak telekinetic attack that may also leave the foe confused. | ||||||
| Me FirstLevel: 20Me First | normal | PWR0 | ACC0 | PP20 | ||
| Will try to copy it and attack with 50% more power. | ||||||
| Confuse RayLevel: 23Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| The foe is exposed to a sinister ray that triggers confusion. | ||||||
| PsybeamLevel: 28Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| A peculiar ray is shot at the foe. It may leave the foe confused. | ||||||
| RoostLevel: 31Roost | flying | PWR0 | ACC0 | PP10 | ||
| The user lands and rests its body. It restores half of the user's max HP. | ||||||
| Psycho ShiftLevel: 35Psycho Shift | psychic | PWR0 | ACC90 | PP10 | ||
| The user transfers its status problems to the target using psychic powers. | ||||||
| Air SlashLevel: 38Air Slash | flying | PWR75 | ACC95 | PP20 | ||
| The foe is sliced by a blade of air. It may also make the foe flinch. | ||||||
| Ominous WindLevel: 41Ominous Wind | ghost | PWR60 | ACC100 | PP5 | ||
| Repulsive wind is used to attack. It may also raise all the user's stats. | ||||||
| Power SwapLevel: 45Power Swap | psychic | PWR0 | ACC0 | PP10 | ||
| The user swaps any changes to its Attack and Sp. Atk with the foe. | ||||||
| Guard SwapLevel: 45Guard Swap | psychic | PWR0 | ACC0 | PP10 | ||
| The user swaps any changes to its Defense and Sp. Def with the foe. | ||||||
| Drill PeckLevel: 49Drill Peck | flying | PWR80 | ACC100 | PP20 | ||
| A corkscrewing attack with the sharp beak acting as a drill. | ||||||
| PsychicLevel: 53Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallLevel: 56Shadow Ball | ghost | PWR80 | ACC100 | PP15 | ||
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Cosmic PowerLevel: 60Cosmic Power | psychic | PWR0 | ACC0 | PP20 | ||
| The user absorbs a mystic power to raise its Defense and Sp. Def. | ||||||
| Future SightLevel: 65Future Sight | psychic | PWR120 | ACC100 | PP10 | ||
| Two turns after this move is used, the foe is attacked psychically. | ||||||
TM/HM Moves (24)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM09TM09 | |
| The user focuses its mind to raise the Sp. Atk and Sp. Def stats. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Giga DrainGiga Drain | grass | PWR75 | ACC100 | PP10 | TM19TM19 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| SolarbeamSolarbeam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| RoostRoost | flying | PWR0 | ACC0 | PP10 | TM31TM31 | |
| The user lands and rests its body. It restores half of the user's max HP. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | TM39TM39 | |
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM42TM42 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | TM43TM43 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| Steel WingSteel Wing | steel | PWR70 | ACC90 | PP25 | TM47TM47 | |
| The foe is hit with wings of steel. It may also raise the user's Defense. | ||||||
| FlyFly | flying | PWR90 | ACC95 | PP15 | HM02HM02 | |
| A 2-turn move that hits on the 2nd turn. Use it to fly to any known town. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
Move Tutor Moves (19)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Grass Knot(National Park, New Bark Town)Grass Knot | grass | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Grass snares and trips the foe. It does more damage to heavier foes. | |||||||
| Heat Wave(Cinnabar Island)Heat Wave | fire | PWR100 | ACC90 | PP10 | TutorTutor | ||
| The user exhales a heated breath to attack. It may also inflict a burn. | |||||||
| Aerial Ace(Pallet Town)Aerial Ace | flying | PWR60 | ACC0 | PP20 | TutorTutor | ||
| An extremely fast attack against one target. It can't be evaded. | |||||||
| Zen Headbutt(Blackthorn City, Route 8)Zen Headbutt | psychic | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user focuses and rams the foe. It may also make the foe flinch. | |||||||
| Dazzling Gleam(Route 26)Dazzling Gleam | fairy | PWR80 | ACC100 | PP10 | TutorTutor | ||
| The user damages opposing Pokémon by emitting a powerful flash. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Signal Beam(Saffron City)Signal Beam | bug | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is hit with a flashing beam that may also cause confusion. | |||||||
| Pain Split(Sprout Tower)Pain Split | normal | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user adds its HP to the foe's HP, then equally shares the total HP. | |||||||
| Baton Pass(Goldenrod Dept.)Baton Pass | normal | PWR0 | ACC0 | PP40 | TutorTutor | ||
| The user switches out, passing along any stat changes to the new battler. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Thunder Wave(Goldenrod Dept.)Thunder Wave | electric | PWR0 | ACC90 | PP20 | TutorTutor | ||
| A weak electric shock that is sure to cause paralysis if it hits. | |||||||
| Defog(Battle Tower, Slowpoke Well, Underwater Sevii)Defog | flying | PWR0 | ACC0 | PP20 | TutorTutor | ||
| Reduces the foe's evasion stat. Also removes Spikes, Barriers etc. | |||||||
| Skill Swap(Goldenrod Dept.)Skill Swap | psychic | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user employs its psychic power to swap abilities with the foe. | |||||||
| U-Turn(Battle Tower, Goldenrod City)U-Turn | bug | PWR70 | ACC100 | PP20 | TutorTutor | ||
| After attacking, the user switches places with a party Pokémon. | |||||||
| Faint Attack(Goldenrod Dept.)Faint Attack | dark | PWR60 | ACC0 | PP20 | TutorTutor | ||
| The user draws up close to the foe disarmingly, then hits without fail. | |||||||
| Ominous Wind(Burnt Tower, Goldenrod Dept.)Ominous Wind | ghost | PWR60 | ACC100 | PP5 | TutorTutor | ||
| Repulsive wind is used to attack. It may also raise all the user's stats. | |||||||
| Trick Room(Battle Tower, Tin Tower)Trick Room | psychic | PWR0 | ACC0 | PP5 | TutorTutor | ||
| Slower Pokémon move first in the turn for five turns. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Xatu. Use these types to counter it effectively.
Resistances & Immunities
Types that Xatu resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Xatu, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Xatu differs across the games we cover →
xatu in Polished CrystalpsychicflyingSp. Atk 100 +5Speed 100 +5
xatu in 5 gamespsychicflyingSame typing and stats as this game
xatu in Johto LegendspsychicflyingHP 85 +20