Accent Image to accompany hero

Xatuin Pokémon Crystal Advance Redux

psychicflying

Pokédex Entry

Mystic Pokémon

In South America, it is said that its right eye sees the future and its left eye views the past.

Xatu in Pokémon Crystal Advance Redux

Xatu is #178 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its psychic/flying typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
PsychicFlying
Dex
#178
Abilities
Magic Bounce(Primary)

Reflects status moves back at user.

Early Bird(Secondary)

Awakens quickly from sleep.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
flying
Hatch Rate
Slowest (40 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
171
EV Yield
1 Speed1 SpecialAttack
Wild Held Items
None
Weak To
electric ×2ice ×2rock ×2ghost ×2dark ×2
Resists
grass ×0.5fighting ×0.25psychic ×0.5
Immune To
ground

Evolution Chain

Base form
natu sprite
→
xatu sprite
Xatu
Level up Natu to Lv. 25

How to Obtain

Xatu has no wild encounters recorded in this game. Evolve Natu to get one.

Evolution Moves (2)

Moves learned upon evolving into Xatu.

Miracle Eyepsychic
PWR0ACC0PP40
Completely negates the foe's efforts to heighten its ability to evade.
Acrobaticsflying
PWR55ACC100PP15
A nimble attack that does double damage if the user has no held item.

Level Up Moves (22)

PeckLevel: 1flying
PWR35ACC100PP35
The foe is jabbed with a sharply pointed beak or horn.
LeerLevel: 3normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
Night ShadeLevel: 5ghost
PWR1ACC100PP15
An attack with a mirage that inflicts damage matching the user's level.
TeleportLevel: 7psychic
PWR0ACC0PP20
Use it to flee from any wild Pokémon. Also warps to the last PokéCenter.
Quick AttackLevel: 10normal
PWR40ACC100PP30
An almost invisibly fast attack that is certain to strike first.
Lucky ChantLevel: 12normal
PWR0ACC0PP30
Opponent cannot land critical hits for five turns.
ThiefLevel: 15dark
PWR60ACC100PP25
An attack that may take the foe's held item if the user isn't holding one.
ConfusionLevel: 17psychic
PWR50ACC100PP25
A weak telekinetic attack that may also leave the foe confused.
Me FirstLevel: 20normal
PWR0ACC0PP20
Will try to copy it and attack with 50% more power.
Confuse RayLevel: 23ghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
PsybeamLevel: 28psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
RoostLevel: 31flying
PWR0ACC0PP10
The user lands and rests its body. It restores half of the user's max HP.
Psycho ShiftLevel: 35psychic
PWR0ACC90PP10
The user transfers its status problems to the target using psychic powers.
Air SlashLevel: 38flying
PWR75ACC95PP20
The foe is sliced by a blade of air. It may also make the foe flinch.
Ominous WindLevel: 41ghost
PWR60ACC100PP5
Repulsive wind is used to attack. It may also raise all the user's stats.
Power SwapLevel: 45psychic
PWR0ACC0PP10
The user swaps any changes to its Attack and Sp. Atk with the foe.
Guard SwapLevel: 45psychic
PWR0ACC0PP10
The user swaps any changes to its Defense and Sp. Def with the foe.
Drill PeckLevel: 49flying
PWR80ACC100PP20
A corkscrewing attack with the sharp beak acting as a drill.
PsychicLevel: 53psychic
PWR90ACC100PP10
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow BallLevel: 56ghost
PWR80ACC100PP15
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Cosmic PowerLevel: 60psychic
PWR0ACC0PP20
The user absorbs a mystic power to raise its Defense and Sp. Def.
Future SightLevel: 65psychic
PWR120ACC100PP10
Two turns after this move is used, the foe is attacked psychically.

TM/HM Moves (24)

Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Giga Draingrass
PWR75ACC100PP10TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Roostflying
PWR0ACC0PP10TM31
The user lands and rests its body. It restores half of the user's max HP.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Steel Wingsteel
PWR70ACC90PP25TM47
The foe is hit with wings of steel. It may also raise the user's Defense.
Flyflying
PWR90ACC95PP15HM02
A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (19)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Heat Wave(Cinnabar Island)fire
PWR100ACC90PP10Tutor
The user exhales a heated breath to attack. It may also inflict a burn.
Aerial Ace(Pallet Town)flying
PWR60ACC0PP20Tutor
An extremely fast attack against one target. It can't be evaded.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Dazzling Gleam(Route 26)fairy
PWR80ACC100PP10Tutor
The user damages opposing Pokémon by emitting a powerful flash.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Pain Split(Sprout Tower)normal
PWR0ACC0PP20Tutor
The user adds its HP to the foe's HP, then equally shares the total HP.
Baton Pass(Goldenrod Dept.)normal
PWR0ACC0PP40Tutor
The user switches out, passing along any stat changes to the new battler.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Defog(Battle Tower, Slowpoke Well, Underwater Sevii)flying
PWR0ACC0PP20Tutor
Reduces the foe's evasion stat. Also removes Spikes, Barriers etc.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
U-Turn(Battle Tower, Goldenrod City)bug
PWR70ACC100PP20Tutor
After attacking, the user switches places with a party Pokémon.
Faint Attack(Goldenrod Dept.)dark
PWR60ACC0PP20Tutor
The user draws up close to the foe disarmingly, then hits without fail.
Ominous Wind(Burnt Tower, Goldenrod Dept.)ghost
PWR60ACC100PP5Tutor
Repulsive wind is used to attack. It may also raise all the user's stats.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.

Type Summary

4
Weaknesses
2
Resistances
1
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Xatu. Use these types to counter it effectively.

Resistances & Immunities

Types that Xatu resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Xatu differs across the games we cover →

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