Accent Image to accompany hero

Drifblimin Pokémon Crystal Advance Redux

ghostflying

Pokédex Entry

Blimp Pokémon

It can generate and release gas within its body. That's how it can control the altitude of its drift.

Drifblim in Pokémon Crystal Advance Redux

Drifblim is #426 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its ghost/flying typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
GhostFlying
Dex
#426
Abilities
Aftermath(Primary)

Fainting damages the foe.

Flare Boost(Secondary)

Ups Sp. Atk by 1 stage when Burned.

Growth Rate
fluctuating
Gender Ratio
50% Male, 50% Female
Egg Groups
amorphous
Hatch Rate
Slowest (40 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
174
EV Yield
2 Hp
Wild Held Items
None
Weak To
electric ×2ice ×2rock ×2ghost ×2dark ×2
Resists
grass ×0.5poison ×0.5bug ×0.25
Immune To
normalfightingground

Evolution Chain

Base form
Level up Drifloon to Lv. 28

How to Obtain

Drifblim can be found in Soul House Basement (very rare), in Soul House (very rare), and in Tin Tower (very rare). Wild ones range from level 34 to 53.

Wild Encounters (3)

Evolution Moves (1)

Moves learned upon evolving into Drifblim.

Hexghost
PWR65ACC100PP10
A nasty attack that does double damage to foes with a status condition.

Level Up Moves (24)

ConstrictLevel: 1normal
PWR10ACC100PP35
The foe is attacked with long tentacles or vines. It may lower Speed.
MinimizeLevel: 3normal
PWR0ACC0PP20
The user compresses all the cells in its body to raise its evasiveness.
AstonishLevel: 5ghost
PWR30ACC100PP15
An attack using a startling shout. It also may make the foe flinch.
GustLevel: 7flying
PWR40ACC100PP35
Strikes the foe with a gust of wind whipped up by wings.
Focus EnergyLevel: 10normal
PWR0ACC0PP30
The user takes a deep breath and focuses to raise its critical-hit ratio.
Shadow SneakLevel: 13ghost
PWR40ACC100PP30
The user extends its shadow to attack. It will strike first.
PaybackLevel: 16dark
PWR50ACC100PP10
An attack move that gains in intensity if the target has hurt the user.
ConfusionLevel: 19psychic
PWR50ACC100PP25
A weak telekinetic attack that may also leave the foe confused.
TailwindLevel: 22flying
PWR0ACC0PP30
Whips up a tailwind that ups the Speed of all user Pokémon for four turns.
Ominous WindLevel: 25ghost
PWR60ACC100PP5
Repulsive wind is used to attack. It may also raise all the user's stats.
Aerial AceLevel: 27flying
PWR60ACC0PP20
An extremely fast attack against one target. It can't be evaded.
SwallowLevel: 31normal
PWR0ACC0PP10
The energy it built using Stockpile is absorbed to restore HP.
Spit UpLevel: 31normal
PWR1ACC100PP10
The power built using Stockpile is released at once for attack.
StockpileLevel: 31normal
PWR0ACC0PP20
The user charges up power for use later. It can be used three times.
Baton PassLevel: 34normal
PWR0ACC0PP40
The user switches out, passing along any stat changes to the new battler.
Shadow BallLevel: 38ghost
PWR80ACC100PP15
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Dark PulseLevel: 41dark
PWR80ACC100PP15
The user releases a horrible aura that may also make the foe flinch.
TrickLevel: 45psychic
PWR0ACC100PP10
A move that tricks the foe into trading held items with the user.
Weather BallLevel: 49normal
PWR50ACC100PP10
An attack that varies in power and type depending on the weather.
Sunny DayLevel: 49fire
PWR0ACC0PP5
The sun blazes for five turns, powering up Fire-type moves.
Rain DanceLevel: 49water
PWR0ACC0PP5
A heavy rain falls for five turns, powering up Water- type moves.
Shadow ForceLevel: 53ghost
PWR120ACC100PP5
The user is cloaked and strikes, hitting protected foes and raises evasiveness.
ExplosionLevel: 58normal
PWR250ACC100PP5
The user explodes to inflict terrible damage even while fainting itself.
DefogLevel: 63flying
PWR0ACC0PP20
Reduces the foe's evasion stat. Also removes Spikes, Barriers etc.

TM/HM Moves (25)

Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Cutgrass
PWR60ACC95PP30HM01
A basic attack used to cut trees and grass. Chance to raise Attack stat.
Flyflying
PWR90ACC95PP15HM02
A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (18)

Aerial Ace(Pallet Town)flying
PWR60ACC0PP20Tutor
An extremely fast attack against one target. It can't be evaded.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Gyro Ball(Olivine City, Underwater Sevii)steel
PWR1ACC100PP5Tutor
A high-speed spin. The slower the user is than the foe, the greater the damage.
Will-O-Wisp(Cinnabar Island, Cinnabar Volcano)fire
PWR0ACC85PP15Tutor
A sinister, bluish white flame is shot at the foe to inflict a burn.
Pain Split(Sprout Tower)normal
PWR0ACC0PP20Tutor
The user adds its HP to the foe's HP, then equally shares the total HP.
Amnesia(Goldenrod Dept., Underwater Johto)psychic
PWR0ACC0PP20Tutor
Forgets about something and sharply raises Sp. Def.
Baton Pass(Goldenrod Dept.)normal
PWR0ACC0PP40Tutor
The user switches out, passing along any stat changes to the new battler.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Defog(Battle Tower, Slowpoke Well, Underwater Sevii)flying
PWR0ACC0PP20Tutor
Reduces the foe's evasion stat. Also removes Spikes, Barriers etc.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Ominous Wind(Burnt Tower, Goldenrod Dept.)ghost
PWR60ACC100PP5Tutor
Repulsive wind is used to attack. It may also raise all the user's stats.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.

Type Summary

5
Weaknesses
4
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Drifblim. Use these types to counter it effectively.

Resistances & Immunities

Types that Drifblim resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Drifblim differs across the games we cover →

Related tools
Use ← → arrow keys to navigate