Kadabrain Pokémon SoulGold
Pokédex Entry
Psi Pokémon
It is rumored that a boy with psychic abilities suddenly transformed into Kadabra while he was assisting research into extrasensory powers.
Kadabra in Pokémon SoulGold
Kadabra is #64 in the Pokédex for Pokémon SoulGold. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Passes on status problems.
Prevents flinching.
Only damaged by attacks.
Evolution Chain
How to Obtain
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ConfusionLevel: 0Confusion | psychic | 50 | 100 | 25 | ||
| A psychic attack that may cause confusion. | ||||||
| ConfusionLevel: 1Confusion | psychic | 50 | 100 | 25 | ||
| A psychic attack that may cause confusion. | ||||||
| KinesisLevel: 1Kinesis | psychic | 0 | 80 | 15 | ||
| Distracts the foe. May lower accuracy. | ||||||
| DisableLevel: 1Disable | normal | 0 | 55 | 20 | ||
| For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move. | ||||||
| TeleportLevel: 1Teleport | psychic | 0 | 0 | 20 | ||
| A psychic move for fleeing from battle instantly. | ||||||
| PsybeamLevel: 5Psybeam | psychic | 65 | 100 | 20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| ReflectLevel: 10Reflect | psychic | 0 | 0 | 20 | ||
| Wall of light cuts physical damage for 5 turns. | ||||||
| Ally SwitchLevel: 15Ally Switch | psychic | 0 | 0 | 15 | ||
| The user switches places with its partner. | ||||||
| Psycho CutLevel: 20Psycho Cut | psychic | 70 | 100 | 20 | ||
| Tears with psychic blades. High critical-hit ratio. | ||||||
| RecoverLevel: 25Recover | normal | 0 | 0 | 20 | ||
| Recovers up to half the user's maximum HP. | ||||||
| PsyshockLevel: 30Psyshock | psychic | 80 | 100 | 10 | ||
| Attacks with a psychic wave that does physical damage. | ||||||
| PsychicLevel: 35Psychic | psychic | 90 | 100 | 10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Role PlayLevel: 40Role Play | psychic | 0 | 0 | 10 | ||
| Mimics the target and copies its Ability. | ||||||
| Future SightLevel: 45Future Sight | psychic | 80 | 0 | 0 | ||
| Heightens inner power to strike 2 turns later. | ||||||
| Calm MindLevel: 50Calm Mind | psychic | 0 | 0 | 20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. |
Egg Moves (13)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| EncoreEncore | normal | 0 | 100 | 5 | |
| Makes the foe repeat its last move over 3 turns. | |||||
| BarrierBarrier | psychic | 0 | 0 | 0 | |
| Creates a barrier that sharply raises Defense. | |||||
| Knock OffKnock Off | dark | 0 | 100 | 20 | |
| Knocks down the foe's held item to prevent its use. | |||||
| Fire PunchFire Punch | fire | 75 | 100 | 15 | |
| A fiery punch that may burn the foe. | |||||
| Thunder PunchThunder Punch | electric | 75 | 100 | 15 | |
| An electrified punch that may paralyze the foe. | |||||
| Ice PunchIce Punch | ice | 75 | 100 | 15 | |
| An icy punch that may leave the foe with frostbite.freeze the foe. | |||||
| Power TrickPower Trick | psychic | 0 | 0 | 10 | |
| The user swaps its Attack and Defense stats. | |||||
| Guard SwapGuard Swap | psychic | 0 | 0 | 10 | |
| Swaps changes to Defense and Sp. Def with the foe. | |||||
| Skill SwapSkill Swap | psychic | 0 | 0 | 10 | |
| The user swaps special abilities with the target. | |||||
| Guard SplitGuard Split | psychic | 0 | 0 | 10 | |
| Averages changes to Defense and Sp. Def with the foe. | |||||
| Psycho ShiftPsycho Shift | psychic | 0 | 0 | 10 | |
| Transfers status problems to the foe. | |||||
| Ally SwitchAlly Switch | psychic | 0 | 0 | 15 | |
| The user switches places with its partner. | |||||
| Psychic TerrainPsychic Terrain | psychic | 0 | 0 | 10 | |
| The ground turns weird for 5 turns. Blocks priority. |
TM/HM Moves (36)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Charge BeamCharge Beam | electric | 50 | 90 | 10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Dazzling GleamDazzling Gleam | fairy | 80 | 100 | 10 | TM99TM99 | |
| Damages foes by emitting a bright flash. | ||||||
| DigDig | ground | 100 | 100 | 10 | TM77TM77 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Drain PunchDrain Punch | fighting | 0 | 100 | 0 | TM85TM85 | |
| An attack that absorbs half the damage inflicted. | ||||||
| Energy BallEnergy Ball | grass | 0 | 100 | 10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Fire PunchFire Punch | fire | 75 | 100 | 15 | TM69TM69 | |
| A fiery punch that may burn the foe. | ||||||
| FlashFlash | normal | 0 | 0 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FlingFling | dark | 1 | 100 | 10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Grass KnotGrass Knot | grass | 1 | 100 | 20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Ice PunchIce Punch | ice | 75 | 100 | 15 | TM100TM100 | |
| An icy punch that may leave the foe with frostbite.freeze the foe. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| PsyshockPsyshock | psychic | 80 | 100 | 10 | TM03TM03 | |
| Attacks with a psychic wave that does physical damage. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| RoundRound | normal | 60 | 100 | 15 | TM48TM48 | |
| A song that inflicts damage. Others can join in too. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThiefThief | dark | 0 | 100 | 0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| Thunder PunchThunder Punch | electric | 75 | 100 | 15 | TM63TM63 | |
| An electrified punch that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 0 | 20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | 0 | 0 | 5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. |
Type Summary
Weaknesses
Types that deal increased damage to Kadabra. Use these types to counter it effectively.
Resistances & Immunities
Types that Kadabra resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Kadabra, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.