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Kadabrain Pokémon Heart & Soul

psychic
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Pokédex Entry

Psi Pokémon

It is rumored that a boy with psychic abilities suddenly transformed into Kadabra while he was assisting research into extrasensory powers.

Kadabra in Pokémon Heart & Soul

Kadabra is #64 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.

Type
Psychic
Dex
#092 Johto Dex · #064 National
Abilities
Synchronize(Primary)

Passes on status problems.

Inner Focus(Secondary)

Prevents flinching.

Magic Guard(Hidden)

Only damaged by attacks.

Growth Rate
mediumslow
Gender Ratio
75% Male, 25% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
100
pokeball
Poké Ball9.5%
greatball
Great Ball13.4%
ultraball
Ultra Ball16.0%
Base Exp
140
EV Yield
2 SpecialAttack
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

Evolution Chain

Base form
Level up Abra to Lv. 16
• Trade Kadabra
• Level up Kadabra to Lv. 42

How to Obtain

Kadabra appears in Cerulean Cave B2F (uncommon), in Cerulean Cave 2F (rare), and in Cerulean Cave B1F (rare), among one other area. Wild ones range from level 40 to 67.

Wild Encounters (4)

Gen 7 Moves

The movepool a new game starts with.

Level Up (17)

KinesisLevel: 0psychic
PWR0ACC80PP15
Distracts the foe. May lower accuracy.
KinesisLevel: 1psychic
PWR0ACC80PP15
Distracts the foe. May lower accuracy.
TeleportLevel: 1psychic
PWR0ACC0PP20
A psychic move for fleeing from battle instantly.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
ConfusionLevel: 16psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
DisableLevel: 18normal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
PsybeamLevel: 21psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Miracle EyeLevel: 23psychic
PWR0ACC0PP40
Negate evasiveness and Dark type's immunities.
ReflectLevel: 26psychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
Psycho CutLevel: 28psychic
PWR70ACC100PP20
Tears with psychic blades. High critical-hit ratio.
RecoverLevel: 31normal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
TelekinesisLevel: 33psychic
PWR0ACC0PP15
Makes the foe float. It is easier to hit for 3 turns.
Ally SwitchLevel: 36psychic
PWR0ACC0PP15
The user switches places with its partner.
PsychicLevel: 38psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Role PlayLevel: 41psychic
PWR0ACC0PP10
Mimics the target and copies its Ability.
Future SightLevel: 43psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
TrickLevel: 46psychic
PWR0ACC100PP10
Tricks the foe into trading held items.

Egg Moves (13)

Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Barrierpsychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
Knock Offdark
PWR0ACC100PP20
Knocks down the foe's held item to prevent its use.
Fire Punchfire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Thunder Punchelectric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Ice Punchice
PWR75ACC100PP15
An icy punch that may leave the foe with frostbite.freeze the foe.
Power Trickpsychic
PWR0ACC0PP10
The user swaps its Attack and Defense stats.
Guard Swappsychic
PWR0ACC0PP10
Swaps changes to Defense and Sp. Def with the foe.
Skill Swappsychic
PWR0ACC0PP10
The user swaps special abilities with the target.
Guard Splitpsychic
PWR0ACC0PP10
Averages changes to Defense and Sp. Def with the foe.
Psycho Shiftpsychic
PWR0ACC0PP10
Transfers status problems to the foe.
Ally Switchpsychic
PWR0ACC0PP15
The user switches places with its partner.
Psychic Terrainpsychic
PWR0ACC0PP10
The ground turns weird for 5 turns. Blocks priority.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (12)

TeleportLevel: 1psychic
PWR0ACC0PP20
A psychic move for fleeing from battle instantly.
KinesisLevel: 1psychic
PWR0ACC80PP15
Distracts the foe. May lower accuracy.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
ConfusionLevel: 16psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
DisableLevel: 18normal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
PsybeamLevel: 21psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
ReflectLevel: 23psychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
RecoverLevel: 25normal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
Future SightLevel: 30psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Role PlayLevel: 33psychic
PWR0ACC0PP10
Mimics the target and copies its Ability.
PsychicLevel: 36psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
TrickLevel: 43psychic
PWR0ACC100PP10
Tricks the foe into trading held items.

Egg Moves (6)

Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Barrierpsychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
Knock Offdark
PWR0ACC100PP20
Knocks down the foe's held item to prevent its use.
Fire Punchfire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Thunder Punchelectric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Ice Punchice
PWR75ACC100PP15
An icy punch that may leave the foe with frostbite.freeze the foe.

TM/HM Moves (45)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Embargodark
PWR0ACC100PP15TM63
Prevents the foe from using any items.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Kadabra. Use these types to counter it effectively.

Resistances & Immunities

Types that Kadabra resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Kadabra differs across the games we cover →

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