Accent Image to accompany hero

Kadabrain Pokémon Crystal Advance Redux

psychic

Pokédex Entry

Psi Pokémon

It happened one morning - a boy with extrasensory powers awoke in bed transformed into Kadabra.

Kadabra in Pokémon Crystal Advance Redux

Kadabra is #64 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 8 encounter locations.

Type
Psychic
Dex
#064
Abilities
Synchronize(Primary)

Shares Par/Brn/Psn status with foe.

Magic Guard(Secondary)

Protected from various end of turn effects.

Growth Rate
mediumslow
Gender Ratio
75% Male, 25% Female
Egg Groups
humanlike
Hatch Rate
Slowest (40 cycles)
Catch Rate
100
pokeball
Poké Ball9.5%
greatball
Great Ball13.4%
ultraball
Ultra Ball16.0%
Base Exp
145
EV Yield
2 SpecialAttack
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

Evolution Chain

Base form
Level up Abra to Lv. 16
Level up Kadabra holding Twisted Spoon

How to Obtain

Kadabra appears in Route 8 (rare), in Safari Zone (rare), and in Cerulean Cave (rare), among five other areas. Wild ones range from level 25 to 71.

Wild Encounters (8)

Evolution Moves (1)

Moves learned upon evolving into Kadabra.

Confusionpsychic
PWR50ACC100PP25
A weak telekinetic attack that may also leave the foe confused.

Level Up Moves (21)

Foul PlayLevel: 1dark
PWR95ACC100PP15
An under-handed attack that uses the foes Attack power against them.
KinesisLevel: 1psychic
PWR0ACC80PP15
The user distracts the foe by bending a spoon. It may lower accuracy.
Skill SwapLevel: 1psychic
PWR0ACC100PP10
The user employs its psychic power to swap abilities with the foe.
Hidden PowerLevel: 1typeless
PWR60ACC100PP15
An attack that varies in type and intensity depending on the user.
EndureLevel: 1normal
PWR0ACC0PP10
The user endures any hit with 1 HP left. It may fail if used in succession.
DisableLevel: 18normal
PWR0ACC80PP20
For a few turns, it prevents the foe from using the move it last used.
Miracle EyeLevel: 20psychic
PWR0ACC0PP40
Completely negates the foe's efforts to heighten its ability to evade.
Charge BeamLevel: 22electric
PWR50ACC90PP10
The user fires a load of electricity that may raise the user's Sp. Atk.
PsybeamLevel: 25psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
ReflectLevel: 28psychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.
RecoverLevel: 30normal
PWR0ACC0PP10
A self-healing move that restores HP by up to half of the user's maximum HP.
Dark PulseLevel: 33dark
PWR80ACC100PP15
The user releases a horrible aura that may also make the foe flinch.
Role PlayLevel: 35psychic
PWR0ACC0PP10
The user mimics the foe completely and copies the foe's ability.
Psycho ShiftLevel: 38psychic
PWR0ACC90PP10
The user transfers its status problems to the target using psychic powers.
PsychicLevel: 40psychic
PWR90ACC100PP10
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Dazzling GleamLevel: 43fairy
PWR80ACC100PP10
The user damages opposing Pokémon by emitting a powerful flash.
TrickLevel: 46psychic
PWR0ACC100PP10
A move that tricks the foe into trading held items with the user.
Tri AttackLevel: 50normal
PWR80ACC100PP10
A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.
Focus BlastLevel: 54fighting
PWR120ACC70PP5
The user unleashes its power. It may also lower the foe's Sp. Def.
Mind ReaderLevel: 59normal
PWR0ACC0PP5
The user predicts the foe's action to ensure its next attack hits.
Zap CannonLevel: 64electric
PWR120ACC50PP5
An electric blast is fired like a cannon to inflict damage and paralyze.

Pre-evolution-only Moves (2)

These moves must be learned before evolving; Kadabra cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

TeleportLevel: 1(Abra · Level 1)psychic
PWR0ACC0PP20
Use it to flee from any wild Pokémon. Also warps to the last PokéCenter.
PsywaveLevel: 4(Abra · Level 4)psychic
PWR1ACC100PP15
The foe is attacked with an odd, hot energy wave that varies in intensity.

TM/HM Moves (23)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (22)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Dazzling Gleam(Route 26)fairy
PWR80ACC100PP10Tutor
The user damages opposing Pokémon by emitting a powerful flash.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Energy Ball(Celadon City)grass
PWR80ACC100PP10Tutor
The foe is blasted with natural energy. It may also lower the foe's Sp. Def.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Nasty Plot(Goldenrod Dept., Route 10)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Tri Attack(Blackthorn City)normal
PWR80ACC100PP10Tutor
A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Kadabra. Use these types to counter it effectively.

Resistances & Immunities

Types that Kadabra resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Kadabra differs across the games we cover →

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