Accent Image to accompany hero

Abrain Pokémon SoulGold

psychic

Pokédex Entry

Psi Pokémon

A Pokémon that sleeps 18 hours a day. Observation revealed that it uses Teleport to change its location once every hour.

Abra in Pokémon SoulGold

Abra is #63 in the Pokédex for Pokémon SoulGold. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Psychic
Dex
#063
Abilities
Synchronize(Primary)

Passes on status problems.

Inner Focus(Secondary)

Prevents flinching.

Magic Guard(Hidden)

Only damaged by attacks.

Growth Rate
mediumslow
Gender Ratio
75% Male, 25% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
200
pokeball
Poké Ball16.0%
greatball
Great Ball22.3%
ultraball
Ultra Ball27.9%
Base Exp
62
EV Yield
1 SpecialAttack
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

Evolution Chain

Base form
Level up Abra to Lv. 16
Trade Kadabra
Use Linkingcord on Kadabra

How to Obtain

Abra can be found in Route 34 (uncommon). Wild ones range from level 12 to 15.

Wild Encounters (1)

Level Up Moves (1)

TeleportLevel: 1psychic
0020
A psychic move for fleeing from battle instantly.

Egg Moves (13)

Encorenormal
01005
Makes the foe repeat its last move over 3 turns.
Barrierpsychic
000
Creates a barrier that sharply raises Defense.
Knock Offdark
010020
Knocks down the foe's held item to prevent its use.
Fire Punchfire
7510015
A fiery punch that may burn the foe.
Thunder Punchelectric
7510015
An electrified punch that may paralyze the foe.
Ice Punchice
7510015
An icy punch that may leave the foe with frostbite.freeze the foe.
Power Trickpsychic
0010
The user swaps its Attack and Defense stats.
Guard Swappsychic
0010
Swaps changes to Defense and Sp. Def with the foe.
Skill Swappsychic
0010
The user swaps special abilities with the target.
Guard Splitpsychic
0010
Averages changes to Defense and Sp. Def with the foe.
Psycho Shiftpsychic
0010
Transfers status problems to the foe.
Ally Switchpsychic
0015
The user switches places with its partner.
Psychic Terrainpsychic
0010
The ground turns weird for 5 turns. Blocks priority.

TM/HM Moves (35)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Dazzling Gleamfairy
8010010TM99
Damages foes by emitting a bright flash.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM85
An attack that absorbs half the damage inflicted.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
8010010TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Abra. Use these types to counter it effectively.

Resistances & Immunities

Types that Abra resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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