Accent Image to accompany hero

Hoopain Pokémon SoulGold

psychicghost

Pokédex Entry

Mischief Pokémon

In its true form, it possess a huge amount of power. When its powers are sealed away, it is transformed into a much smaller form. It teleports things to a secret place.

Hoopa in Pokémon SoulGold

Hoopa is #720 in the Pokédex for Pokémon SoulGold. This page covers its psychic/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
PsychicGhost
Dex
#720
Abilities

Steals the foe's held item.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
5
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball2.7%
Base Exp
300
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
ghost ×4dark ×4
Resists
poison ×0.5psychic ×0.5
Immune To
normalfighting

How to Obtain

Hoopa has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Level Up Moves (18)

ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
Ally SwitchLevel: 1psychic
PWR0ACC0PP15
The user switches places with its partner.
Destiny BondLevel: 1ghost
PWR0ACC0PP5
If the user faints, the foe is also made to faint.
AstonishLevel: 6ghost
PWR30ACC100PP15
An attack that may shock the foe into flinching.
TrickLevel: 10psychic
PWR0ACC100PP10
Tricks the foe into trading held items.
Light ScreenLevel: 15psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
PsybeamLevel: 19psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Skill SwapLevel: 25psychic
PWR0ACC0PP10
The user swaps special abilities with the target.
Guard SplitLevel: 29psychic
PWR0ACC0PP10
Averages changes to Defense and Sp. Def with the foe.
Power SplitLevel: 29psychic
PWR0ACC0PP10
Averages changes to Attack and Sp. Atk with the foe.
Phantom ForceLevel: 35ghost
PWR90ACC100PP10
Vanishes on the first turn then strikes the next turn.
Zen HeadbuttLevel: 46psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Trick RoomLevel: 50psychic
PWR0ACC0PP5
Slower Pokémon get to move first for 5 turns.
Wonder RoomLevel: 50psychic
PWR0ACC0PP10
Defense and Sp. Def stats are swapped for 5 turns.
Shadow BallLevel: 55ghost
PWR80ACC100PP15
Hurls a black blob that may lower the foe's Sp. Def.
Nasty PlotLevel: 68dark
PWR0ACC0PP20
Thinks bad thoughts to sharply boost Sp. Atk.
PsychicLevel: 75psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Hyperspace HoleLevel: 85psychic
PWR80ACC0PP5
Uses a warp hole to attack. Can't be evaded.

TM/HM Moves (41)

Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Dark Pulsedark
PWR80ACC100PP15TM97
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM85
An attack that absorbs half the damage inflicted.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Punchfire
PWR75ACC100PP15TM69
A fiery punch that may burn the foe.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Punchice
PWR75ACC100PP15TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
PWR80ACC100PP10TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Punchelectric
PWR75ACC100PP15TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.

Type Summary

2
Weaknesses
2
Resistances
2
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Hoopa. Use these types to counter it effectively.

Resistances & Immunities

Types that Hoopa resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Hoopa differs across the games we cover →

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