Accent Image to accompany hero

Hoopain Pokémon SoulGold

psychicghost

Pokédex Entry

Mischief Pokémon

In its true form, it possess a huge amount of power. When its powers are sealed away, it is transformed into a much smaller form. It teleports things to a secret place.

Hoopa in Pokémon SoulGold

Hoopa is #720 in the Pokédex for Pokémon SoulGold. This page covers its psychic/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
PsychicGhost
Dex
#720
Abilities

Steals the foe's held item.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
5
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball2.7%
Base Exp
300
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
ghost ×4dark ×4
Resists
poison ×0.5psychic ×0.5
Immune To
normalfighting

How to Obtain

Hoopa isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (18)

ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
Ally SwitchLevel: 1psychic
0015
The user switches places with its partner.
Destiny BondLevel: 1ghost
005
If the user faints, the foe is also made to faint.
AstonishLevel: 6ghost
3010015
An attack that may shock the foe into flinching.
TrickLevel: 10psychic
010010
Tricks the foe into trading held items.
Light ScreenLevel: 15psychic
0030
Wall of light cuts special damage for 5 turns.
PsybeamLevel: 19psychic
6510020
Fires a peculiar ray that may confuse the foe.
Skill SwapLevel: 25psychic
0010
The user swaps special abilities with the target.
Guard SplitLevel: 29psychic
0010
Averages changes to Defense and Sp. Def with the foe.
Power SplitLevel: 29psychic
0010
Averages changes to Attack and Sp. Atk with the foe.
Phantom ForceLevel: 35ghost
9010010
Vanishes on the first turn then strikes the next turn.
Zen HeadbuttLevel: 46psychic
809015
Hits with a strong head- butt. May cause flinching.
Trick RoomLevel: 50psychic
005
Slower Pokémon get to move first for 5 turns.
Wonder RoomLevel: 50psychic
0010
Defense and Sp. Def stats are swapped for 5 turns.
Shadow BallLevel: 55ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
Nasty PlotLevel: 68dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
PsychicLevel: 75psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Hyperspace HoleLevel: 85psychic
8005
Uses a warp hole to attack. Can't be evaded.

TM/HM Moves (41)

Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Dark Pulsedark
8010015TM97
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM85
An attack that absorbs half the damage inflicted.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
8010010TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.

Type Summary

2
Weaknesses
2
Resistances
2
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Hoopa. Use these types to counter it effectively.

Resistances & Immunities

Types that Hoopa resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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