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Hariyamain Pokémon Emerald Legacy
fighting
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Fighting
Dex
#336
Growth Rate
fluctuating
Gender Ratio
75% Male, 25% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
200
Base Exp
184
EV Yield
2 Hp
Wild Held Items
Weak To
psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5
Evolution Chain
How to Obtain
Hariyama can be found in Victory Road 1f (uncommon), and in Victory Road B1f (uncommon). Wild ones range from level 40 to 45.
Wild Encounters (2)
Level Up Moves (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 35 | 100 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Focus EnergyLevel: 1Focus Energy | normal | 0 | 0 | 30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| Bulk UpLevel: 1Bulk Up | fighting | 0 | 0 | 20 | ||
| Bulks up the body to boost both ATTACK and DEFENSE. | ||||||
| Arm ThrustLevel: 1Arm Thrust | fighting | 18 | 100 | 20 | ||
| Straight-arm punches that strike the foe 2 to 5 times. | ||||||
| Sand AttackLevel: 4Sand Attack | ground | 0 | 100 | 15 | ||
| Reduces the foe's accuracy by hurling sand in its face. | ||||||
| Arm ThrustLevel: 10Arm Thrust | fighting | 18 | 100 | 20 | ||
| Straight-arm punches that strike the foe 2 to 5 times. | ||||||
| Vital ThrowLevel: 13Vital Throw | fighting | 70 | 100 | 20 | ||
| Makes the user's move last, but it never misses. | ||||||
| Fake OutLevel: 19Fake Out | normal | 40 | 100 | 10 | ||
| A 1st-turn, 1st-strike move that causes flinching. | ||||||
| WhirlwindLevel: 22Whirlwind | normal | 0 | 100 | 20 | ||
| Blows away the foe with wind and ends the battle. | ||||||
| Knock OffLevel: 26Knock Off | dark | 50 | 100 | 20 | ||
| Knocks down the foe's held item to prevent its use. | ||||||
| Smelling SaltLevel: 30Smelling Salt | normal | 75 | 100 | 15 | ||
| Powerful against paralyzed foes, but also heals them. | ||||||
| Brick BreakLevel: 34Brick Break | fighting | 75 | 100 | 15 | ||
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Belly DrumLevel: 38Belly Drum | normal | 0 | 0 | 10 | ||
| Maximizes ATTACK while sacrificing HP. | ||||||
| Body SlamLevel: 40Body Slam | normal | 85 | 100 | 15 | ||
| A full-body slam that may cause paralysis. | ||||||
| ReversalLevel: 43Reversal | fighting | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| EndureLevel: 46Endure | normal | 0 | 0 | 10 | ||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Seismic TossLevel: 50Seismic Toss | fighting | 1 | 100 | 20 | ||
| Inflicts damage identical to the user's level. | ||||||
| SuperpowerLevel: 55Superpower | fighting | 120 | 100 | 5 | ||
| Boosts strength sharply, but lowers abilities. |
Related Guides
TM/HM Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | 150 | 100 | 20 | TM01TM01 | |
| A powerful loyalty attack. The user flinches if hit. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Bulk UpBulk Up | fighting | 0 | 0 | 20 | TM08TM08 | |
| Bulks up the body to boost both ATTACK and DEFENSE. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | 70 | 100 | 20 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Rock TombRock Tomb | rock | 50 | 95 | 25 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts SPEED. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SurfSurf | water | 95 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | 60 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower DEFENSE. |
Pokédex Entry
Arm Thrust Pokémon
It has the habit of challenging others without hesitation to tests of strength. It's been known to stand on train tracks and stop trains using forearm thrusts.
Hariyama in Pokémon Emerald Legacy
Hariyama is #336 in the Pokédex for Pokémon hariyama. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 11 encounter locations.