Hariyamain Pokémon Emerald Legacy
Pokédex Entry
Arm Thrust Pokémon
It has the habit of challenging others without hesitation to tests of strength. It's been known to stand on train tracks and stop trains using forearm thrusts.
Hariyama in Pokémon Emerald Legacy
Hariyama is #297 in the Pokédex for Pokémon Emerald Legacy. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
Evolution Chain
How to Obtain
Wild Encounters (2)
Level Up Moves (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR35 | ACC100 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Focus EnergyLevel: 1Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| Bulk UpLevel: 1Bulk Up | fighting | PWR0 | ACC0 | PP20 | ||
| Bulks up the body to boost both ATTACK and DEFENSE. | ||||||
| Arm ThrustLevel: 1Arm Thrust | fighting | PWR18 | ACC100 | PP20 | ||
| Straight-arm punches that strike the foe 2 to 5 times. | ||||||
| Sand AttackLevel: 4Sand Attack | ground | PWR0 | ACC100 | PP15 | ||
| Reduces the foe's accuracy by hurling sand in its face. | ||||||
| Arm ThrustLevel: 10Arm Thrust | fighting | PWR18 | ACC100 | PP20 | ||
| Straight-arm punches that strike the foe 2 to 5 times. | ||||||
| Vital ThrowLevel: 13Vital Throw | fighting | PWR70 | ACC100 | PP20 | ||
| Makes the user's move last, but it never misses. | ||||||
| Fake OutLevel: 19Fake Out | normal | PWR40 | ACC100 | PP10 | ||
| A 1st-turn, 1st-strike move that causes flinching. | ||||||
| WhirlwindLevel: 22Whirlwind | normal | PWR0 | ACC100 | PP20 | ||
| Blows away the foe with wind and ends the battle. | ||||||
| Knock OffLevel: 26Knock Off | dark | PWR50 | ACC100 | PP20 | ||
| Knocks down the foe's held item to prevent its use. | ||||||
| Smelling SaltLevel: 30Smelling Salt | normal | PWR75 | ACC100 | PP15 | ||
| Powerful against paralyzed foes, but also heals them. | ||||||
| Brick BreakLevel: 34Brick Break | fighting | PWR75 | ACC100 | PP15 | ||
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Belly DrumLevel: 38Belly Drum | normal | PWR0 | ACC0 | PP10 | ||
| Maximizes ATTACK while sacrificing HP. | ||||||
| Body SlamLevel: 40Body Slam | normal | PWR85 | ACC100 | PP15 | ||
| A full-body slam that may cause paralysis. | ||||||
| ReversalLevel: 43Reversal | fighting | PWR1 | ACC100 | PP15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| EndureLevel: 46Endure | normal | PWR0 | ACC0 | PP10 | ||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Seismic TossLevel: 50Seismic Toss | fighting | PWR1 | ACC100 | PP20 | ||
| Inflicts damage identical to the user's level. | ||||||
| SuperpowerLevel: 55Superpower | fighting | PWR120 | ACC100 | PP5 | ||
| Boosts strength sharply, but lowers abilities. | ||||||
Egg Moves (9)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Faint AttackFaint Attack | dark | PWR70 | ACC0 | PP20 | |
| Draws the foe close, then strikes without fail. | |||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | |
| Evades attack, but may fail if used in succession. | |||||
| ForesightForesight | normal | PWR0 | ACC100 | PP40 | |
| Negates the foe's efforts to heighten evasiveness. | |||||
| Helping HandHelping Hand | normal | PWR0 | ACC100 | PP20 | |
| Boosts the power of the recipient's moves. | |||||
| RefreshRefresh | normal | PWR0 | ACC100 | PP20 | |
| Heals poisoning, paralysis, or a burn. | |||||
| Cross ChopCross Chop | fighting | PWR100 | ACC90 | PP10 | |
| A double-chopping attack. High critical-hit ratio. | |||||
| RevengeRevenge | fighting | PWR60 | ACC100 | PP10 | |
| An attack that gains power if injured by the foe. | |||||
| Dynamic PunchDynamic Punch | fighting | PWR100 | ACC70 | PP10 | |
| Powerful and sure to cause confusion, but inaccurate. | |||||
| CounterCounter | fighting | PWR1 | ACC100 | PP20 | |
| Retaliates any physical hit with double the power. | |||||
TM/HM Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| A powerful loyalty attack. The user flinches if hit. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Bulk UpBulk Up | fighting | PWR0 | ACC0 | PP20 | TM08TM08 | |
| Bulks up the body to boost both ATTACK and DEFENSE. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | PWR70 | ACC100 | PP20 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Rock TombRock Tomb | rock | PWR50 | ACC95 | PP25 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts SPEED. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SurfSurf | water | PWR95 | ACC100 | PP15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | PWR60 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower DEFENSE. | ||||||
Move Tutor Moves (19)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Mega Punch(Battle Frontier Lounge 7)Mega Punch | normal | PWR90 | ACC95 | PP20 | TutorTutor | ||
| A strong punch thrown with incredible power. | |||||||
| Mega Kick(Battle Frontier Lounge 7)Mega Kick | normal | PWR120 | ACC85 | PP10 | TutorTutor | ||
| An extremely powerful kick with intense force. | |||||||
| Body Slam(Battle Frontier Lounge 7)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| A full-body slam that may cause paralysis. | |||||||
| Double Edge(Sootopolis City Pokemon Center 1F)Double Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A life-risking tackle that also hurts the user. | |||||||
| Counter(Battle Frontier Lounge 7)Counter | fighting | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Retaliates any physical hit with double the power. | |||||||
| Seismic Toss(Battle Frontier Lounge 7)Seismic Toss | fighting | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Inflicts damage identical to the user's level. | |||||||
| Mimic(Lavaridge Town House)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| Copies a move used by the foe during one battle. | |||||||
| Metronome(Fallarbor Town Mart)Metronome | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Waggles a finger to use any POKéMON move at random. | |||||||
| Rock Slide(Battle Frontier Lounge 7)Rock Slide | rock | PWR80 | ACC95 | PP15 | TutorTutor | ||
| Large boulders are hurled. May cause flinching. | |||||||
| Substitute(Lilycove City Department Store Rooftop)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||||
| Dynamic Punch(Mossdeep City)Dynamic Punch | fighting | PWR100 | ACC70 | PP10 | TutorTutor | ||
| Powerful and sure to cause confusion, but inaccurate. | |||||||
| Snore(Battle Frontier Lounge 7)Snore | normal | PWR60 | ACC100 | PP20 | TutorTutor | ||
| A loud attack that can be used only while asleep. | |||||||
| Endure(Battle Frontier Lounge 7)Endure | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Endures any attack for 1 turn, leaving at least 1HP. | |||||||
| Mud Slap(Battle Frontier Lounge 7)Mud Slap | ground | PWR30 | ACC100 | PP15 | TutorTutor | ||
| Hurls mud in the foe's face to reduce its accuracy. | |||||||
| Ice Punch(Battle Frontier Lounge 7)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| An icy punch that may freeze the foe. | |||||||
| Swagger(Slateport City Pokemon Fan Club)Swagger | normal | PWR0 | ACC90 | PP15 | TutorTutor | ||
| Confuses the foe, but also sharply raises ATTACK. | |||||||
| Sleep Talk(Fortree City House 2)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Uses an available move randomly while asleep. | |||||||
| Thunder Punch(Battle Frontier Lounge 7)Thunder Punch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| An electrified punch that may paralyze the foe. | |||||||
| Fire Punch(Battle Frontier Lounge 7)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| A fiery punch that may burn the foe. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Hariyama. Use these types to counter it effectively.
Resistances & Immunities
Types that Hariyama resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Hariyama, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Hariyama differs across the games we cover →