Hariyamain Pokémon Crystal Advance Redux
Pokédex Entry
Arm Thrust Pokémon
It stomps on the ground to build power. It can send a 10-ton truck flying with a straight-arm punch.
Hariyama in Pokémon Crystal Advance Redux
Hariyama is #297 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
How to Obtain
Wild Encounters (2)
Evolution Moves (3)
Moves learned upon evolving into Hariyama.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ThunderpunchThunderpunch | electric | PWR75 | ACC100 | PP15 | |
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | |||||
| Fire PunchFire Punch | fire | PWR75 | ACC100 | PP15 | |
| The foe is punched with a fiery fist. It may leave the foe with a burn. | |||||
| Ice PunchIce Punch | ice | PWR75 | ACC100 | PP15 | |
| The foe is punched with an icy fist. It may leave the foe frostbitten. | |||||
Level Up Moves (23)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BrineLevel: 1Brine | water | PWR65 | ACC100 | PP10 | ||
| If the foe's HP is down to half, this attack does double damage. | ||||||
| Seismic TossLevel: 1Seismic Toss | fighting | PWR1 | ACC100 | PP20 | ||
| A gravity-fed throw that causes damage matching the user's level. | ||||||
| TackleLevel: 1Tackle | normal | PWR40 | ACC100 | PP35 | ||
| A physical attack in which the user charges, full body, into the foe. | ||||||
| Focus EnergyLevel: 1Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| The user takes a deep breath and focuses to raise its critical-hit ratio. | ||||||
| Sand-AttackLevel: 3Sand-Attack | ground | PWR0 | ACC100 | PP15 | ||
| A lot of sand is hurled in the foe's face, reducing its accuracy. | ||||||
| Arm ThrustLevel: 5Arm Thrust | fighting | PWR15 | ACC100 | PP20 | ||
| A quick flurry of straight-arm punches that hit two to five times. | ||||||
| Fake OutLevel: 7Fake Out | normal | PWR40 | ACC100 | PP10 | ||
| An attack that hits first and causes flinching. Usable only on 1st turn. | ||||||
| Bullet PunchLevel: 10Bullet Punch | steel | PWR40 | ACC100 | PP30 | ||
| The user strikes with a tough punch that is certain to strike first. | ||||||
| Vital ThrowLevel: 13Vital Throw | fighting | PWR70 | ACC0 | PP10 | ||
| Makes the user attack after the foe. In return, it will not miss. | ||||||
| WhirlwindLevel: 16Whirlwind | normal | PWR0 | ACC100 | PP20 | ||
| The foe is made to switch out with an ally. In the wild, the battle ends. | ||||||
| Knock OffLevel: 19Knock Off | dark | PWR65 | ACC100 | PP20 | ||
| Knocks down the foe's held item to prevent its use during the battle. | ||||||
| SmellingsaltLevel: 22Smellingsalt | normal | PWR60 | ACC100 | PP10 | ||
| Doubly effective on a paralyzed foe, but it also cures the foe's paralysis. | ||||||
| DigLevel: 24Dig | ground | PWR80 | ACC100 | PP10 | ||
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| Belly DrumLevel: 27Belly Drum | normal | PWR0 | ACC0 | PP10 | ||
| The user maximizes its Attack stat at the cost of half its full HP. | ||||||
| Force PalmLevel: 30Force Palm | fighting | PWR60 | ACC100 | PP10 | ||
| The foe is attacked with a shock wave that may also leave it paralyzed. | ||||||
| BulldozeLevel: 33Bulldoze | ground | PWR60 | ACC100 | PP20 | ||
| The user hits all Pokémon in battle by stomping. Lowers Speed of those hit. | ||||||
| Wake-Up SlapLevel: 36Wake-Up Slap | fighting | PWR60 | ACC100 | PP10 | ||
| Does double damage to a sleeping foe. It also wakes the foe up, however. | ||||||
| EndureLevel: 39Endure | normal | PWR0 | ACC0 | PP10 | ||
| The user endures any hit with 1 HP left. It may fail if used in succession. | ||||||
| Slack OffLevel: 42Slack Off | normal | PWR0 | ACC0 | PP10 | ||
| The user slacks off and restores its HP by half its full HP. | ||||||
| Bulk UpLevel: 45Bulk Up | fighting | PWR0 | ACC0 | PP20 | ||
| The user bulks up its body to boost both its Attack and Defense stats. | ||||||
| Close CombatLevel: 49Close Combat | fighting | PWR120 | ACC100 | PP5 | ||
| The foe is fought up close. This cuts the user's Defense and Sp. Def. | ||||||
| ReversalLevel: 53Reversal | fighting | PWR1 | ACC100 | PP15 | ||
| An all-out attack that becomes more powerful the less HP the user has. | ||||||
| Stone EdgeLevel: 58Stone Edge | rock | PWR100 | ACC80 | PP5 | ||
| The foe is stabbed by sharpened stones. It has a high critical-hit ratio. | ||||||
TM/HM Moves (23)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | PWR100 | ACC50 | PP5 | TM01TM01 | |
| The foe is punched with the user's full power. It confuses the foe if it hits. | ||||||
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Zap CannonZap Cannon | electric | PWR120 | ACC50 | PP5 | TM07TM07 | |
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM08TM08 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| DigDig | ground | PWR80 | ACC100 | PP10 | TM28TM28 | |
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Drain PunchDrain Punch | fighting | PWR75 | ACC100 | PP10 | TM35TM35 | |
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | TM43TM43 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| SurfSurf | water | PWR95 | ACC100 | PP15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | rock | PWR95 | ACC100 | PP15 | HM04HM04 | |
| The user throws a large boulder at the foe. Chance to cause flinch. | ||||||
| Rock SmashRock Smash | fighting | PWR55 | ACC100 | PP15 | HM06HM06 | |
| An attack that may also cut Defense. It can also smash cracked boulders. | ||||||
| WhirlpoolWhirlpool | water | PWR35 | ACC85 | PP15 | HM07HM07 | |
| The foe is trapped in a fast, vicious whirlpool for two to five turns. | ||||||
Move Tutor Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Focus Blast(Route 13)Focus Blast | fighting | PWR120 | ACC70 | PP5 | TutorTutor | ||
| The user unleashes its power. It may also lower the foe's Sp. Def. | |||||||
| Stone Edge(Route 5)Stone Edge | rock | PWR100 | ACC80 | PP5 | TutorTutor | ||
| The foe is stabbed by sharpened stones. It has a high critical-hit ratio. | |||||||
| Poison Jab(Safari Zone)Poison Jab | poison | PWR80 | ACC100 | PP20 | TutorTutor | ||
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | |||||||
| Mud-Slap(Violet City)Mud-Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Bulk Up(Cianwood City)Bulk Up | fighting | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user bulks up its body to boost both its Attack and Defense stats. | |||||||
| Brine(Mahogany Town)Brine | water | PWR65 | ACC100 | PP10 | TutorTutor | ||
| If the foe's HP is down to half, this attack does double damage. | |||||||
| Work Up(Underwater Sevii, Viridian City)Work Up | normal | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user rouses itself to raise its Attack and Sp. Atk stats. | |||||||
| Fire Punch(Goldenrod City)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with a fiery fist. It may leave the foe with a burn. | |||||||
| Thunderpunch(Goldenrod City)Thunderpunch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | |||||||
| Ice Punch(Goldenrod City)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an icy fist. It may leave the foe frostbitten. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Superpower(Celadon Dept.)Superpower | fighting | PWR120 | ACC100 | PP5 | TutorTutor | ||
| A powerful attack, but it also lowers the user's Attack and Defense stats. | |||||||
| Bulldoze(Goldenrod Dept., Hollow Tunnel)Bulldoze | ground | PWR60 | ACC100 | PP20 | TutorTutor | ||
| The user hits all Pokémon in battle by stomping. Lowers Speed of those hit. | |||||||
| Metronome(Goldenrod Dept.)Metronome | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Waggles a finger and stimulates the brain into using any move at random. | |||||||
| Rock Climb(Battle Tower, Celadon Dept.)Rock Climb | normal | PWR90 | ACC85 | PP20 | TutorTutor | ||
| A charging attack that may confuse the foe. May use to reach new areas. | |||||||
| Close Combat(Celadon Dept., Underwater Sevii)Close Combat | fighting | PWR120 | ACC100 | PP5 | TutorTutor | ||
| The foe is fought up close. This cuts the user's Defense and Sp. Def. | |||||||
| Iron Head(Blackthorn City)Iron Head | steel | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The foe is slammed with its hard head. It may also make the foe flinch. | |||||||
| Taunt(Battle Tower, Three Island, Underwater Sevii)Taunt | dark | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is taunted into a rage that allows it to use only attack moves. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Hariyama. Use these types to counter it effectively.
Resistances & Immunities
Types that Hariyama resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Hariyama, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Hariyama differs across the games we cover →
hariyama in 4 gamesfightingSame typing and stats as this game