Alolan Marowakin Pokémon Johto Legends
fireghost
Pokédex Entry
Bone Keeper Pokémon
This Pokémon sets the bone it holds on fire and dances as a way to mourn its fallen allies.
Alolan Marowak in Pokémon Johto Legends
Alolan Marowak is #105 in the Pokédex for Pokémon Johto Legends. This page covers its fire/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
FireGhost
Dex
#199 Regional Dex · #105 National
Abilities
Cursed Body(Primary)
Contact disables last move used.
Lightning Rod(Secondary)
Electric moves increase Sp.Atk.
Rock Head(Hidden)
Prevents recoil damage.
Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
Base Exp
124
EV Yield
None
Wild Held Items
Weak To
water ×2ground ×2rock ×2ghost ×2dark ×2
Resists
fire ×0.5grass ×0.5ice ×0.5poison ×0.5bug ×0.25steel ×0.5fairy ×0.5
Immune To
normalfighting
Evolution Chain
How to Obtain
Alolan Marowak isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Shadow BoneLevel: 1Shadow Bone | ghost | 85 | 100 | 10 | ||
| Ethereal bone that may lower Defense. | ||||||
| GrowlLevel: 1Growl | normal | 0 | 100 | 40 | ||
| Reduces the foe's Attack. | ||||||
| Tail WhipLevel: 3Tail Whip | normal | 0 | 100 | 30 | ||
| Lowers the foe's Defense. | ||||||
| Bone ClubLevel: 7Bone Club | ground | 65 | 85 | 20 | ||
| An attack that may cause flinching. | ||||||
| Flame WheelLevel: 11Flame Wheel | fire | 60 | 100 | 25 | ||
| An attack that may cause a burn. | ||||||
| LeerLevel: 13Leer | normal | 0 | 100 | 30 | ||
| Reduces the foe's Defense. | ||||||
| HexLevel: 17Hex | ghost | 65 | 100 | 10 | ||
| 2x damage on foe with status. | ||||||
| BonemerangLevel: 21Bonemerang | ground | 50 | 90 | 10 | ||
| An attack that strikes twice. | ||||||
| Will O WispLevel: 23Will O Wisp | fire | 0 | 85 | 15 | ||
| Burns foe with ghostly fire. | ||||||
| ThrashLevel: 33Thrash | normal | 120 | 100 | 10 | ||
| Works 2-3 turns and confuses user. | ||||||
| Faint AttackLevel: 37Faint Attack | dark | 60 | 100 | 20 | ||
| An attack that never misses. | ||||||
| HihorsepowerLevel: 43Hihorsepower | ground | 95 | 95 | 10 | ||
| Fiercely attacks with full body. | ||||||
| brickbreakLevel: 49brickbreak | normal | 0 | 0 | 0 | ||
| Flare BlitzLevel: 53Flare Blitz | fire | 120 | 100 | 15 | ||
| Firey tackle that hurts the user. | ||||||
| EarthquakeLevel: 59Earthquake | ground | 100 | 100 | 10 | ||
| Tough but useless vs. flying foes. | ||||||
| Bone RushLevel: 65Bone Rush | ground | 25 | 90 | 10 | ||
| An attack that hits 2-5 times. |
Egg Moves (8)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| AncientpowerAncientpower | rock | 60 | 100 | 5 | |
| An attack that may raise all stats. | |||||
| Belly DrumBelly Drum | normal | 0 | 100 | 10 | |
| Reduces own HP to maximize Attack. | |||||
| ScreechScreech | normal | 0 | 85 | 40 | |
| Harshly reduces the foe's Defense. | |||||
| Skull BashSkull Bash | normal | 130 | 100 | 10 | |
| 1st turn: Prepare 2nd turn: Attack | |||||
| Perish SongPerish Song | normal | 0 | 100 | 5 | |
| Both user and foe faint in 3 turns. | |||||
| Double KickDouble Kick | fighting | 30 | 100 | 30 | |
| A double kicking attack. | |||||
| EndureEndure | normal | 0 | 100 | 10 | |
| Always leaves at least 1HP. | |||||
| Chip AwayChip Away | normal | 70 | 100 | 20 | |
| Ignores foe's stat changes. |
TM/HM Moves (38)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | 100 | 50 | 5 | TM01TM01 | |
| An attack that always confuses. | ||||||
| HexHex | ghost | 65 | 100 | 10 | TM04TM04 | |
| 2x damage on foe with status. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Bulk UpBulk Up | fighting | 0 | 100 | 20 | TM08TM08 | |
| Boosts Attack and Defense. | ||||||
| The power varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| An attack that may freeze the foe. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| BulldozeBulldoze | ground | 60 | 100 | 20 | TM21TM21 | |
| Runs foe over and lowers its Speed. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| An attack that may reduce Defense. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| DigDig | ground | 80 | 100 | 10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower Spcl.Def. | ||||||
| brickbreakbrickbreak | normal | 0 | 0 | 0 | TM31TM31 | |
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| SandstormSandstorm | rock | 0 | 100 | 10 | TM37TM37 | |
| Inflicts damage every turn. | ||||||
| FlamethrowerFlamethrower | fire | 90 | 100 | 15 | TM35TM35 | |
| An attack that may inflict a burn. | ||||||
| Fire BlastFire Blast | fire | 110 | 85 | 5 | TM38TM38 | |
| An attack that may cause a burn. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Lowers Speed by piling rocks. | ||||||
| Aerial AceAerial Ace | flying | 60 | 100 | 20 | TM40TM40 | |
| Aerial strike that never misses. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM43TM43 | |
| An attack that may cause flinching. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender infatuated. | ||||||
| ThiefThief | dark | 60 | 100 | 25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM51TM51 | |
| Spcl.Def can be lowered. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 100 | 10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| PoweruppunchPoweruppunch | fighting | 40 | 100 | 20 | TM58TM58 | |
| Will always raise user's Attack. | ||||||
| Stone EdgeStone Edge | rock | 100 | 80 | 5 | TM59TM59 | |
| Has a high critical hit ratio. | ||||||
| Icy WindIcy Wind | ice | 55 | 95 | 15 | TM61TM61 | |
| An icy attack that lowers Speed. | ||||||
| Dark PulseDark Pulse | dark | 80 | 100 | 15 | TM63TM63 | |
| Unleash dark energy, causes flinch. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM65TM65 | |
| Can cause flinch with a hard head. | ||||||
| Swords DanceSwords Dance | normal | 0 | 100 | 20 | TM66TM66 | |
| A dance that increases Attack. | ||||||
| Will O WispWill O Wisp | fire | 0 | 85 | 15 | TM67TM67 | |
| Burns foe with ghostly fire. | ||||||
| Poison JabPoison Jab | poison | 80 | 100 | 20 | TM68TM68 | |
| Powerful jab that can poison foe. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM70TM70 | |
| 1st turn: Attack 2nd turn: Rest |
Move Tutor Moves (4)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Fire PunchFire Punch | fire | 75 | 100 | 15 | TutorTutor | |
| A fiery punch. May cause a burn. | ||||||
| ThunderpunchThunderpunch | electric | 75 | 100 | 15 | TutorTutor | |
| An electric punch. It may paralyze. | ||||||
| Pixie PunchPixie Punch | fairy | 75 | 100 | 15 | TutorTutor | |
| Enchanted punch, can make sleep. | ||||||
| Drain PunchDrain Punch | fighting | 75 | 100 | 10 | TutorTutor | |
| Punch that heals the user. |
Type Summary
5
Weaknesses
7
Resistances
2
Immunities
4
Neutral
Weaknesses
Types that deal increased damage to Alolan Marowak. Use these types to counter it effectively.
Resistances & Immunities
Types that Alolan Marowak resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Alolan Marowak, either offensively or defensively.
Alolan Rattata
darknormal
2× STAB damage • Immune to ghost
2×Good
Alolan Raticate
darknormal
2× STAB damage • Immune to ghost
2×Good
Ursaluna
groundnormal
2× STAB damage • Immune to ghost
2×Good
Bloodmoon Ursaluna
groundnormal
2× STAB damage • Immune to ghost
2×Good
Hisuian Growlithe
firerock
2× STAB damage • Resists fire
2×Good
Hisuian Arcanine
firerock
2× STAB damage • Resists fire
2×Good
Kingdra
waterdragon
2× STAB damage • Resists fire
2×Good
Omanyte
rockwater
2× STAB damage • Resists fire
2×Good
Omastar
rockwater
2× STAB damage • Resists fire
2×Good
Kabuto
rockwater
2× STAB damage • Resists fire
2×Good
Kabutops
rockwater
2× STAB damage • Resists fire
2×Good
Feraligatr
waterdark
2× STAB damage • Resists fire
2×Good
Johtonian Corsola
waterrock
2× STAB damage • Resists fire
2×Good
Houndour
darkfire
2× STAB damage • Resists fire
2×Good
Houndoom
darkfire
2× STAB damage • Resists fire
2×Good
Tyranitar
rockdark
2× STAB damage • Resists fire
2×Good
Carvanha
waterdark
2× STAB damage • Resists fire
2×Good
Sharpedo
waterdark
2× STAB damage • Resists fire
2×Good
Squirtle
water
2× STAB damage • Resists fire
2×Good
Wartortle
water
2× STAB damage • Resists fire
2×Good
Related Guides
Base Stats
Related tools