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Accent Image to accompany hero

Zoroarkin Pokémon Heart & Soul

dark

Pokédex Entry

Illusion Fox Pokémon

Bonds between these Pokémon are very strong. It protects the safety of its pack by tricking its opponents. They defend their lair with illusory scenery.

Zoroark in Pokémon Heart & Soul

Zoroark is #571 in the Pokédex for Pokémon zoroark. This page covers its dark typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Dark
Dex
#571
Abilities

Appears as a partner.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
179
EV Yield
2 SpecialAttack
Wild Held Items
None
Weak To
fighting ×2bug ×2fairy ×2
Resists
ghost ×0.5dark ×0.5
Immune To
psychic

How to Obtain

Zoroark isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (20)

U TurnLevel: 1bug
7010020
Does damage then switches out the user.
ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
PursuitLevel: 1dark
4010020
Inflicts bad damage if used on a foe switching out.
Hone ClawsLevel: 1dark
0015
Sharpens its claws to raise Attack and Accuracy.
PursuitLevel: 5dark
4010020
Inflicts bad damage if used on a foe switching out.
Hone ClawsLevel: 9dark
0015
Sharpens its claws to raise Attack and Accuracy.
Fury SwipesLevel: 13normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Feint AttackLevel: 17dark
60020
Draws the foe close, then strikes without fail.
Scary FaceLevel: 21normal
0010
Frightens with a scary face to sharply reduce Speed.
TauntLevel: 25dark
010020
Taunts the foe into only using attack moves.
Foul PlayLevel: 29dark
9510015
The higher the foe's Attack the more damage caused.
Night SlashLevel: 30dark
7010015
Hits as soon as possible. High critical-hit ratio.
TormentLevel: 34dark
010015
Torments the foe and stops successive use of a move.
AgilityLevel: 39psychic
0030
Relaxes the body to sharply boost Speed.
EmbargoLevel: 44dark
010015
Prevents the foe from using any items.
PunishmentLevel: 49dark
601005
Does more damage the more the foe has powered up.
Nasty PlotLevel: 54dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
ImprisonLevel: 59psychic
0010
Prevents foes from using moves known by the user.
Night DazeLevel: 64dark
859510
Looses a pitch-black shock wave. May lower accuracy.

TM/HM Moves (45)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Embargodark
010015TM63
Prevents the foe from using any items.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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