Accent Image to accompany hero

Landorusin Pokémon Heart & Soul

groundflying

Pokédex Entry

Abundance Pokémon

The energy that comes pouring from its tail increases the nutrition in the soil, granting bountiful crops. It has been hailed as “The Guardian of the Fields.”

Landorus in Pokémon Heart & Soul

Landorus is #645 in the Pokédex for Pokémon Heart & Soul. This page covers its ground/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
GroundFlying
Dex
#645
Abilities
Sand Force(Primary)

Powers up in a sandstorm.

Sheer Force(Secondary)

Trades effects for power.

Growth Rate
slow
Gender Ratio
100% Male
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
300
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
water ×2ice ×4
Resists
fighting ×0.5poison ×0.5bug ×0.5
Immune To
electricground

How to Obtain

Landorus isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (20)

OutrageLevel: 1dragon
01000
A rampage of 2 to 3 turns that confuses the user.
Hammer ArmLevel: 1fighting
1009010
A swinging fist attack that also lowers Speed.
FissureLevel: 1ground
1305
A one-hit KO move that drops the foe in a fissure.
BlockLevel: 1normal
005
Blocks the foe's way and prevents escape.
Mud ShotLevel: 1ground
559515
Hurls mud at the foe and reduces Speed.
Rock TombLevel: 1rock
000
Stops the foe from moving with rocks and cuts Speed.
ImprisonLevel: 1psychic
0010
Prevents foes from using moves known by the user.
PunishmentLevel: 7dark
601005
Does more damage the more the foe has powered up.
BulldozeLevel: 13ground
6010020
Stomps down on the ground. Hits all and lowers Speed.
Rock ThrowLevel: 19rock
50015
Throws small rocks to strike the foe.
ExtrasensoryLevel: 25psychic
801000
Attacks with a peculiar power. May cause flinching.
Swords DanceLevel: 31normal
000
A fighting dance that sharply raises Attack.
Earth PowerLevel: 37ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
Rock SlideLevel: 43rock
759010
Hits the foe with an avalanche of rocks.
EarthquakeLevel: 49ground
10010010
A powerful quake that hits all other POKéMON.
SandstormLevel: 55rock
0010
Causes a sandstorm that rages for several turns.
FissureLevel: 61ground
1305
A one-hit KO move that drops the foe in a fissure.
Stone EdgeLevel: 67rock
100805
Stabs the foe with stones. High critical-hit ratio.
Hammer ArmLevel: 73fighting
1009010
A swinging fist attack that also lowers Speed.
OutrageLevel: 79dragon
01000
A rampage of 2 to 3 turns that confuses the user.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (17)

BlockLevel: 1normal
005
Blocks the foe's way and prevents escape.
Mud ShotLevel: 1ground
559515
Hurls mud at the foe and reduces Speed.
Rock TombLevel: 1rock
000
Stops the foe from moving with rocks and cuts Speed.
ImprisonLevel: 7psychic
0010
Prevents foes from using moves known by the user.
PunishmentLevel: 13dark
601005
Does more damage the more the foe has powered up.
BulldozeLevel: 19ground
6010020
Stomps down on the ground. Hits all and lowers Speed.
Rock ThrowLevel: 25rock
50015
Throws small rocks to strike the foe.
ExtrasensoryLevel: 31psychic
801000
Attacks with a peculiar power. May cause flinching.
Swords DanceLevel: 37normal
000
A fighting dance that sharply raises Attack.
Earth PowerLevel: 43ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
Rock SlideLevel: 49rock
759010
Hits the foe with an avalanche of rocks.
EarthquakeLevel: 55ground
10010010
A powerful quake that hits all other POKéMON.
SandstormLevel: 61rock
0010
Causes a sandstorm that rages for several turns.
FissureLevel: 67ground
1305
A one-hit KO move that drops the foe in a fissure.
Stone EdgeLevel: 73rock
100805
Stabs the foe with stones. High critical-hit ratio.
Hammer ArmLevel: 79fighting
1009010
A swinging fist attack that also lowers Speed.
OutrageLevel: 85dragon
01000
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (44)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Polishrock
0020TM69
Polishes the body to sharply raise Speed.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.

Type Summary

2
Weaknesses
3
Resistances
2
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Landorus. Use these types to counter it effectively.

Resistances & Immunities

Types that Landorus resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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