Accent Image to accompany hero

Yamperin Pokémon Heart & Soul

electric
Where am I?

Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.

Loading badge options…

Pokédex Entry

Puppy Pokémon

This Pokémon is very popular as a herding dog in the Galar region. As it runs, it generates electricity from the base of its tail.

Yamper in Pokémon Heart & Soul

Yamper is #835 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Electric
Dex
#835
Abilities
Ball Fetch(Primary)

Fetches failed Poké Ball.

Rattled(Secondary)

Raises Speed when scared.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
54
EV Yield
1 Hp
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Yamper has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (11)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
NuzzleLevel: 5electric
PWR20ACC100PP20
Rubs its cheeks against the foe, paralyzing it.
BiteLevel: 10dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
RoarLevel: 15normal
PWR0ACC0PP20
Switches the foe out or ends wild battle.
SparkLevel: 20electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
CharmLevel: 26fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
CrunchLevel: 30dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
ChargeLevel: 35electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Wild ChargeLevel: 40electric
PWR90ACC100PP15
An electrical tackle that also hurts the user.
Play RoughLevel: 45fairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.

Egg Moves (5)

Double Edgenormal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Sand Attackground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
Flame Chargefire
PWR50ACC100PP20
Attacks in a cloak of flames. Raises Speed.
Dischargeelectric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Howlnormal
PWR0ACC0PP40
Howls to raise the spirit and boosts Attack.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (11)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
NuzzleLevel: 5electric
PWR20ACC100PP20
Rubs its cheeks against the foe, paralyzing it.
BiteLevel: 10dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
RoarLevel: 15normal
PWR0ACC0PP20
Switches the foe out or ends wild battle.
SparkLevel: 20electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
CharmLevel: 26fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
CrunchLevel: 30dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
ChargeLevel: 35electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Wild ChargeLevel: 40electric
PWR90ACC100PP15
An electrical tackle that also hurts the user.
Play RoughLevel: 45fairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.

TM/HM Moves (17)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Yamper. Use these types to counter it effectively.

Resistances & Immunities

Types that Yamper resists or is immune to. Avoid using these types against it.

Related tools
Use ← → arrow keys to navigate