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Yamperin Pokémon Heart & Soul

electric

Pokédex Entry

Puppy Pokémon

This Pokémon is very popular as a herding dog in the Galar region. As it runs, it generates electricity from the base of its tail.

Yamper in Pokémon Heart & Soul

Yamper is #835 in the Pokédex for Pokémon yamper. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Electric
Dex
#835
Abilities
BALL FETCH(Primary)

Fetches failed Poké Ball.

RATTLED(Secondary)

Raises Speed when scared.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
54
EV Yield
1 Hp
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Yamper isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (11)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
NuzzleLevel: 5electric
2010020
Rubs its cheeks against the foe, paralyzing it.
BiteLevel: 10normal
6010025
Bites with vicious fangs. May cause flinching.
RoarLevel: 15normal
0020
Switches the foe out or ends wild battle.
SparkLevel: 20electric
6510020
An electrified tackle that may paralyze the foe.
CharmLevel: 26normal
010020
Charms the foe and sharply reduces its Attack.
CrunchLevel: 30dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
ChargeLevel: 35electric
0020
Charges power to boost the Electric move used next.
Wild ChargeLevel: 40electric
9010015
An electrical tackle that also hurts the user.
Play RoughLevel: 45fairy
909010
Plays rough with the foe. May lower Attack.

TM/HM Moves (17)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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