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Boltundin Pokémon Heart & Soul

electric

Pokédex Entry

Dog Pokémon

This Pokémon generates electricity and channels it into its legs to keep them going strong. Boltund can run nonstop for three full days.

Boltund in Pokémon Heart & Soul

Boltund is #836 in the Pokédex for Pokémon boltund. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Electric
Dex
#836
Abilities
STRONG JAW(Primary)

Boosts biting moves.

COMPETITIVE(Secondary)

Lowered stats up Sp. Atk.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
172
EV Yield
2 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Boltund isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (13)

ElectrifyLevel: 1electric
0020
Electrifies the foe, making its next move Electric-type.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
NuzzleLevel: 1electric
2010020
Rubs its cheeks against the foe, paralyzing it.
BiteLevel: 1normal
6010025
Bites with vicious fangs. May cause flinching.
RoarLevel: 15normal
0020
Switches the foe out or ends wild battle.
SparkLevel: 20electric
6510020
An electrified tackle that may paralyze the foe.
CharmLevel: 28normal
010020
Charms the foe and sharply reduces its Attack.
CrunchLevel: 34dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
ChargeLevel: 41electric
0020
Charges power to boost the Electric move used next.
Wild ChargeLevel: 48electric
9010015
An electrical tackle that also hurts the user.
Play RoughLevel: 55fairy
909010
Plays rough with the foe. May lower Attack.
Electric TerrainLevel: 62electric
0010
Electrifies the ground for 5 turns. Prevents sleep.

TM/HM Moves (20)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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