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Urshifurapidstrikein Pokémon Heart & Soul
fightingwater
Pokédex Entry
Wushu Pokémon
This form of Urshifu is a strong believer in defeating foes by raining many blows down on them. Its strikes are nonstop, flowing like a river.
Urshifurapidstrike in Pokémon Heart & Soul
Urshifurapidstrike is #1230 in the Pokédex for Pokémon urshifurapidstrike. This page covers its fighting/water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
FightingWater
Dex
#1230
Abilities
Contact evades protection.
Growth Rate
slow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
Base Exp
275
EV Yield
3 Attack
Wild Held Items
None
Weak To
electric ×2grass ×2psychic ×2fairy ×2
Resists
fire ×0.5water ×0.5ice ×0.5bug ×0.5rock ×0.5dark ×0.5steel ×0.5
Evolution Chain
Base form
• Script Trigger
• Use Scrollofdarkness on Kubfu
• Script Trigger (1)
• Use Scrollofwaters on Kubfu
How to Obtain
Urshifurapidstrike isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Surging StrikesLevel: 0Surging Strikes | water | 25 | 100 | 5 | ||
| Mastering the Water style, strikes with 3 critical hits. | ||||||
| Surging StrikesLevel: 1Surging Strikes | water | 25 | 100 | 5 | ||
| Mastering the Water style, strikes with 3 critical hits. | ||||||
| Aqua JetLevel: 1Aqua Jet | water | 40 | 100 | 20 | ||
| Strikes first by dashing at the foe at a high speed. | ||||||
| Rock SmashLevel: 1Rock Smash | fighting | 0 | 100 | 15 | ||
| A rock-crushing attack that may lower Defense. | ||||||
| LeerLevel: 1Leer | normal | 0 | 100 | 30 | ||
| Frightens the foes with a leer to lower Defense. | ||||||
| EndureLevel: 1Endure | normal | 0 | 0 | 10 | ||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Focus EnergyLevel: 1Focus Energy | normal | 0 | 0 | 30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| Aerial AceLevel: 12Aerial Ace | 60 | 0 | 20 | |||
| An extremely speedy and unavoidable attack. | ||||||
| Scary FaceLevel: 16Scary Face | normal | 0 | 0 | 10 | ||
| Frightens with a scary face to sharply reduce Speed. | ||||||
| HeadbuttLevel: 20Headbutt | normal | 70 | 100 | 15 | ||
| A ramming attack that may cause flinching. | ||||||
| Brick BreakLevel: 24Brick Break | fighting | 75 | 100 | 15 | ||
| Destroys barriers such as REFLECT and causes damage. | ||||||
| DetectLevel: 28Detect | fighting | 0 | 0 | 5 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Bulk UpLevel: 32Bulk Up | fighting | 0 | 0 | 20 | ||
| Bulks up the body to boost both Attack and Defense. | ||||||
| Iron HeadLevel: 36Iron Head | steel | 80 | 100 | 15 | ||
| Slams the foe with a hard head. May cause flinching. | ||||||
| Dynamic PunchLevel: 40Dynamic Punch | fighting | 100 | 50 | 5 | ||
| Powerful and sure to cause confusion, but inaccurate. | ||||||
| CounterLevel: 44Counter | fighting | 1 | 100 | 20 | ||
| Retaliates any physical hit with double the power. | ||||||
| Close CombatLevel: 48Close Combat | fighting | 120 | 100 | 5 | ||
| A strong attack but lowers the defensive stats. | ||||||
| Focus PunchLevel: 52Focus Punch | fighting | 150 | 100 | 20 | ||
| Powerful attack, moves last. The user flinches if hit. |
Related Guides
TM/HM Moves (34)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aerial AceAerial Ace | 60 | 0 | 20 | TM40TM40 | ||
| An extremely speedy and unavoidable attack. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| BrineBrine | water | 65 | 100 | 10 | TM55TM55 | |
| Does double damage to foes with half HP or less. | ||||||
| Bulk UpBulk Up | fighting | 0 | 0 | 20 | TM08TM08 | |
| Bulks up the body to boost both Attack and Defense. | ||||||
| DigDig | ground | 100 | 100 | 10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Drain PunchDrain Punch | fighting | 0 | 100 | 0 | TM60TM60 | |
| Attack that absorbs half the damage inflicted. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| False SwipeFalse Swipe | normal | 40 | 100 | 40 | TM54TM54 | |
| Attack that leaves the foe with at least 1 HP. | ||||||
| FlingFling | dark | 1 | 100 | 10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Focus PunchFocus Punch | fighting | 150 | 100 | 20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Poison JabPoison Jab | poison | 80 | 100 | 20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | 0 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | 0 | 0 | 0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Stone EdgeStone Edge | rock | 100 | 80 | 5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Swords DanceSwords Dance | normal | 0 | 0 | 0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| U TurnU Turn | bug | 70 | 100 | 20 | TM89TM89 | |
| Does damage then switches out the user. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM07HM07 | |
| Charges with speed to climb waterfalls. May flinch. | ||||||
| WhirlpoolWhirlpool | water | 0 | 0 | 15 | HM08HM08 | |
| Traps and hurts the foe in a whirlpool for turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. |
Base Stats
Related tools