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Ursaringin Pokémon Heart & Soul

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Pokédex Entry

Hibernator Pokémon

In forests, it is said that there are many streams and towering trees where an Ursaring gathers food. It walks through its forest collecting food every day.

Ursaring in Pokémon Heart & Soul

Ursaring is #217 in the Pokédex for Pokémon ursaring. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 30 encounter locations.

Type
Normal
Dex
#217
Abilities
GUTS(Primary)

Ups Attack if suffering.

UNNERVE(Secondary)

Foes can't eat Berries.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
mon_egg_groups, p_updated_abilities
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
EV Yield
2 Attack
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Ursaring can be found in Mt Silver 1f Item Room Hns (uncommon), in Mt Silver 1f Waterfall Room Hns (uncommon), and in Mt Silver Mountain Side Hns (uncommon), among eight other areas. Wild ones range from level 30 to 69.

Wild Encounters (11)

Level Up Moves (12)

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
LickLevel: 1ghost
010030
Licks with a long tongue to injure. May also paralyze.
Fury SwipesLevel: 1normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
LickLevel: 7ghost
010030
Licks with a long tongue to injure. May also paralyze.
Fury SwipesLevel: 13normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Fake TearsLevel: 19dark
010020
Feigns crying to sharply lower the foe's Sp. Def.
Feint AttackLevel: 25dark
60020
Draws the foe close, then strikes without fail.
RestLevel: 31psychic
000
The user sleeps for 2 turns, restoring HP and status.
SlashLevel: 37normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
SnoreLevel: 43normal
010015
A loud attack that can only be used asleep. May flinch.
ThrashLevel: 49normal
01000
A rampage of 2 to 3 turns that confuses the user.

Egg Moves (8)

Crunchdark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Take Downnormal
908520
A reckless charge attack that also hurts the user.
Seismic Tossfighting
110020
Inflicts damage identical to the user's level.
Counterfighting
110020
Retaliates any physical hit with double the power.
Metal Clawsteel
509535
A claw attack that may raise the user's Attack.
Fake Tearsdark
010020
Feigns crying to sharply lower the foe's Sp. Def.
Yawnnormal
0010
Lulls the foe into yawning, then sleeping next turn.
Sleep Talknormal
0010
Uses an available move randomly while asleep.

TM/HM Moves (44)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Rock Climbnormal
908520TM70
A charging attack that may confuse the foe.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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