Accent Image to accompany hero

Thundurusin Pokémon Heart & Soul

electricflying

Pokédex Entry

Bolt Strike Pokémon

The spikes on its tail discharge immense bolts of lightning. Countless charred remains mar the landscape of places through which Thundurus has passed.

Thundurus in Pokémon Heart & Soul

Thundurus is #642 in the Pokédex for Pokémon Heart & Soul. This page covers its electric/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
ElectricFlying
Dex
#642
Abilities
Prankster(Primary)

Status moves go first.

Defiant(Secondary)

Lowered stats up Attack.

Growth Rate
slow
Gender Ratio
100% Male
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
290
EV Yield
3 Attack
Wild Held Items
None
Weak To
ice ×2rock ×2
Resists
grass ×0.5fighting ×0.5flying ×0.5bug ×0.5steel ×0.5
Immune To
ground

How to Obtain

Thundurus isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (20)

ThrashLevel: 1normal
01000
A rampage of 2 to 3 turns that confuses the user.
Hammer ArmLevel: 1fighting
1009010
A swinging fist attack that also lowers Speed.
Nasty PlotLevel: 1dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
UproarLevel: 1normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
AstonishLevel: 1ghost
3010015
Attack that may shock the foe into flinching.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
SwaggerLevel: 1normal
0015
Confuses the foe, but also sharply raises its Attack.
BiteLevel: 7dark
6010025
Bites with vicious fangs. May cause flinching.
RevengeLevel: 13fighting
6010010
Attack that moves last and gains power if hit.
Shock WaveLevel: 19electric
60020
A fast and unavoidable electric attack.
Heal BlockLevel: 25psychic
010015
Prevents the foes from recovering HP for 5 turns.
AgilityLevel: 31psychic
0030
Relaxes the body to sharply boost Speed.
DischargeLevel: 37electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
CrunchLevel: 43dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
ChargeLevel: 49electric
0020
Charges power to boost the Electric move used next.
Nasty PlotLevel: 55dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
ThunderLevel: 61electric
07010
A lightning attack that may cause paralysis.
Dark PulseLevel: 67dark
8010015
Attacks with a horrible aura. May cause flinching.
Hammer ArmLevel: 73fighting
1009010
A swinging fist attack that also lowers Speed.
ThrashLevel: 79normal
01000
A rampage of 2 to 3 turns that confuses the user.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (17)

UproarLevel: 1normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
AstonishLevel: 1ghost
3010015
Attack that may shock the foe into flinching.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
SwaggerLevel: 7normal
0015
Confuses the foe, but also sharply raises its Attack.
BiteLevel: 13dark
6010025
Bites with vicious fangs. May cause flinching.
RevengeLevel: 19fighting
6010010
Attack that moves last and gains power if hit.
Shock WaveLevel: 25electric
60020
A fast and unavoidable electric attack.
Heal BlockLevel: 31psychic
010015
Prevents the foes from recovering HP for 5 turns.
AgilityLevel: 37psychic
0030
Relaxes the body to sharply boost Speed.
DischargeLevel: 43electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
CrunchLevel: 49dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
ChargeLevel: 55electric
0020
Charges power to boost the Electric move used next.
Nasty PlotLevel: 61dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
ThunderLevel: 67electric
07010
A lightning attack that may cause paralysis.
Dark PulseLevel: 73dark
8010015
Attacks with a horrible aura. May cause flinching.
Hammer ArmLevel: 79fighting
1009010
A swinging fist attack that also lowers Speed.
ThrashLevel: 85normal
01000
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (43)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Embargodark
010015TM63
Prevents the foe from using any items.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.

Type Summary

2
Weaknesses
5
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Thundurus. Use these types to counter it effectively.

Resistances & Immunities

Types that Thundurus resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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