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Scream Tailin Pokémon Heart & Soul

fairypsychic
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Pokédex Entry

Paradox Pokémon

There has been only one reported sighting of this Pokémon. It resembles a mysterious creature depicted in an old expedition journal.

Scream Tail in Pokémon Heart & Soul

Scream Tail is #985 in the Pokédex for Pokémon Heart & Soul. This page covers its fairy/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
FairyPsychic
Dex
#985
Abilities

Sun boosts best stat.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
50
pokeball
Poké Ball6.1%
greatball
Great Ball8.2%
ultraball
Ultra Ball10.3%
Base Exp
285
EV Yield
3 Hp
Wild Held Items
Weak To
poison ×2ghost ×2steel ×2
Resists
fighting ×0.25psychic ×0.5
Immune To
dragon

How to Obtain

Scream Tail has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (17)

Sunny DayLevel: 1fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
SingLevel: 1normal
PWR0ACC55PP15
A soothing song lulls the foe into a deep slumber.
DisableLevel: 1normal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
HowlLevel: 7normal
PWR0ACC0PP40
Howls to raise the spirit and boosts Attack.
Noble RoarLevel: 14normal
PWR0ACC100PP30
Intimidates the foe, to cut Attack and Sp. Atk.
BiteLevel: 21dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Body SlamLevel: 28normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
RestLevel: 35psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
Play RoughLevel: 42fairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.
Hyper VoiceLevel: 49normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
Psychic FangsLevel: 56psychic
PWR85ACC100PP15
Chomps with psychic fangs. Destroys any barriers.
CrunchLevel: 63dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
WishLevel: 70normal
PWR0ACC0PP10
A wish that restores HP. It takes time to work.
Gyro BallLevel: 77steel
PWR1ACC100PP5
A high-speed spin that does more damage to faster foes.
Perish SongLevel: 84normal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.
BoomburstLevel: 91normal
PWR140ACC100PP10
Attacks everything with a destructive sound wave.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (17)

Sunny DayLevel: 1fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
SingLevel: 1normal
PWR0ACC55PP15
A soothing song lulls the foe into a deep slumber.
DisableLevel: 1normal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
HowlLevel: 7normal
PWR0ACC0PP40
Howls to raise the spirit and boosts Attack.
Noble RoarLevel: 14normal
PWR0ACC100PP30
Intimidates the foe, to cut Attack and Sp. Atk.
BiteLevel: 21dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Body SlamLevel: 28normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
RestLevel: 35psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
Play RoughLevel: 42fairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.
Hyper VoiceLevel: 49normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
Psychic FangsLevel: 56psychic
PWR85ACC100PP15
Chomps with psychic fangs. Destroys any barriers.
CrunchLevel: 63dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
WishLevel: 70normal
PWR0ACC0PP10
A wish that restores HP. It takes time to work.
Gyro BallLevel: 77steel
PWR1ACC100PP5
A high-speed spin that does more damage to faster foes.
Perish SongLevel: 84normal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.
BoomburstLevel: 91normal
PWR140ACC100PP10
Attacks everything with a destructive sound wave.

TM/HM Moves (40)

Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Scream Tail. Use these types to counter it effectively.

Resistances & Immunities

Types that Scream Tail resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Scream Tail differs across the games we cover →

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