Munnain Pokémon Heart & Soul
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Pokédex Entry
Dream Eater Pokémon
This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams. Munna always float in the air.
Munna in Pokémon Heart & Soul
Munna is #517 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Determines a foe's move.
Passes on status problems.
Can't be damaged by an ally.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PsywaveLevel: 1Psywave | psychic | PWR1 | ACC0 | PP15 | ||
| Attacks with a psychic wave of varying intensity. | ||||||
| Defense CurlLevel: 1Defense Curl | normal | PWR0 | ACC0 | PP40 | ||
| Curls up to conceal weak spots and raise Defense. | ||||||
| Lucky ChantLevel: 5Lucky Chant | normal | PWR0 | ACC0 | PP30 | ||
| Prevents the foe from landing critical hits. | ||||||
| YawnLevel: 7Yawn | normal | PWR0 | ACC0 | PP10 | ||
| Lulls the foe into yawning, then sleeping next turn. | ||||||
| PsybeamLevel: 11Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| ImprisonLevel: 13Imprison | psychic | PWR0 | ACC0 | PP10 | ||
| Prevents foes from using moves known by the user. | ||||||
| MoonlightLevel: 17Moonlight | fairy | PWR0 | ACC0 | PP5 | ||
| Restores HP. The amount varies with the weather. | ||||||
| HypnosisLevel: 19Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| A hypnotizing move that may induce sleep. | ||||||
| Zen HeadbuttLevel: 23Zen Headbutt | psychic | PWR80 | ACC90 | PP15 | ||
| Hits with a strong head- butt. May cause flinching. | ||||||
| SynchronoiseLevel: 25Synchronoise | psychic | PWR0 | ACC100 | PP0 | ||
| An odd shock wave that only damages same-type {PKMN}. | ||||||
| NightmareLevel: 29Nightmare | ghost | PWR0 | ACC0 | PP15 | ||
| Inflicts 1/4 damage on a sleeping foe every turn. | ||||||
| Future SightLevel: 31Future Sight | psychic | PWR80 | ACC0 | PP0 | ||
| Heightens inner power to strike 2 turns later. | ||||||
| Calm MindLevel: 35Calm Mind | psychic | PWR0 | ACC0 | PP20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| PsychicLevel: 37Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Dream EaterLevel: 41Dream Eater | psychic | PWR100 | ACC100 | PP15 | ||
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| TelekinesisLevel: 43Telekinesis | psychic | PWR0 | ACC0 | PP15 | ||
| Makes the foe float. It is easier to hit for 3 turns. | ||||||
| Stored PowerLevel: 47Stored Power | psychic | PWR20 | ACC100 | PP10 | ||
| The higher the user's stats the more damage caused. | ||||||
Egg Moves (10)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | |
| Uses an available move randomly while asleep. | |||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | |
| Attack with effects that vary by location. | |||||
| BarrierBarrier | psychic | PWR0 | ACC0 | PP0 | |
| Creates a barrier that sharply raises Defense. | |||||
| Magic CoatMagic Coat | psychic | PWR0 | ACC0 | PP15 | |
| Reflects special effects back to the attacker. | |||||
| Helping HandHelping Hand | normal | PWR0 | ACC0 | PP20 | |
| Boosts the power of ally recipient's moves. | |||||
| Baton PassBaton Pass | normal | PWR0 | ACC0 | PP40 | |
| Switches out the user while keeping effects in play. | |||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | |
| Sprays star-shaped rays that never miss. | |||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | |
| A move that functions differently for GHOSTS. | |||||
| Sonic BoomSonic Boom | normal | PWR1 | ACC90 | PP20 | |
| Launches shock waves that always inflict 20 HP damage. | |||||
| Healing WishHealing Wish | psychic | PWR0 | ACC0 | PP10 | |
| The user faints to heal up the recipient. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PsywaveLevel: 1Psywave | psychic | PWR1 | ACC0 | PP15 | ||
| Attacks with a psychic wave of varying intensity. | ||||||
| Defense CurlLevel: 1Defense Curl | normal | PWR0 | ACC0 | PP40 | ||
| Curls up to conceal weak spots and raise Defense. | ||||||
| Lucky ChantLevel: 5Lucky Chant | normal | PWR0 | ACC0 | PP30 | ||
| Prevents the foe from landing critical hits. | ||||||
| YawnLevel: 7Yawn | normal | PWR0 | ACC0 | PP10 | ||
| Lulls the foe into yawning, then sleeping next turn. | ||||||
| PsybeamLevel: 11Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| ImprisonLevel: 13Imprison | psychic | PWR0 | ACC0 | PP10 | ||
| Prevents foes from using moves known by the user. | ||||||
| MoonlightLevel: 17Moonlight | fairy | PWR0 | ACC0 | PP5 | ||
| Restores HP. The amount varies with the weather. | ||||||
| HypnosisLevel: 19Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| A hypnotizing move that may induce sleep. | ||||||
| Zen HeadbuttLevel: 23Zen Headbutt | psychic | PWR80 | ACC90 | PP15 | ||
| Hits with a strong head- butt. May cause flinching. | ||||||
| SynchronoiseLevel: 25Synchronoise | psychic | PWR0 | ACC100 | PP0 | ||
| An odd shock wave that only damages same-type {PKMN}. | ||||||
| NightmareLevel: 29Nightmare | ghost | PWR0 | ACC0 | PP15 | ||
| Inflicts 1/4 damage on a sleeping foe every turn. | ||||||
| Future SightLevel: 31Future Sight | psychic | PWR80 | ACC0 | PP0 | ||
| Heightens inner power to strike 2 turns later. | ||||||
| Calm MindLevel: 35Calm Mind | psychic | PWR0 | ACC0 | PP20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| PsychicLevel: 37Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Dream EaterLevel: 41Dream Eater | psychic | PWR100 | ACC100 | PP15 | ||
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| TelekinesisLevel: 43Telekinesis | psychic | PWR0 | ACC0 | PP15 | ||
| Makes the foe float. It is easier to hit for 3 turns. | ||||||
| Stored PowerLevel: 47Stored Power | psychic | PWR20 | ACC100 | PP10 | ||
| The higher the user's stats the more damage caused. | ||||||
TM/HM Moves (35)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM85TM85 | |
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | PWR0 | ACC100 | PP10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Gyro BallGyro Ball | steel | PWR1 | ACC100 | PP5 | TM74TM74 | |
| A high-speed spin that does more damage to faster foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC0 | PP10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| TormentTorment | dark | PWR0 | ACC100 | PP15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | PWR0 | ACC0 | PP5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Munna. Use these types to counter it effectively.
Resistances & Immunities
Types that Munna resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Munna, either offensively or defensively.