Accent Image to accompany hero

Musharnain Pokémon Heart & Soul

psychic
Where am I?

Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.

Loading badge options…

Pokédex Entry

Drowsing Pokémon

The mist emanating from their foreheads is packed with the dreams of people and Pokémon. It changes into different colors depending on the dream that was eaten.

Musharna in Pokémon Heart & Soul

Musharna is #518 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Psychic
Dex
#518
Abilities
Forewarn(Primary)

Determines a foe's move.

Synchronize(Secondary)

Passes on status problems.

Telepathy(Hidden)

Can't be damaged by an ally.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
170
EV Yield
2 Hp
Wild Held Items
None
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Musharna has no wild encounters recorded in this game. Evolve munna to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (5)

Psychic TerrainLevel: 1psychic
PWR0ACC0PP10
The ground turns weird for 5 turns. Blocks priority.
Defense CurlLevel: 1normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
Lucky ChantLevel: 1normal
PWR0ACC0PP30
Prevents the foe from landing critical hits.
PsybeamLevel: 1psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
HypnosisLevel: 1psychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.

Egg Moves (10)

Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Secret Powernormal
PWR70ACC100PP20
Attack with effects that vary by location.
Barrierpsychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
Magic Coatpsychic
PWR0ACC0PP15
Reflects special effects back to the attacker.
Helping Handnormal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Baton Passnormal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
Swiftnormal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Sonic Boomnormal
PWR1ACC90PP20
Launches shock waves that always inflict 20 HP damage.
Healing Wishpsychic
PWR0ACC0PP10
The user faints to heal up the recipient.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (4)

Defense CurlLevel: 1normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
Lucky ChantLevel: 1normal
PWR0ACC0PP30
Prevents the foe from landing critical hits.
PsybeamLevel: 1psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
HypnosisLevel: 1psychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.

Pre-evolution-only Moves (10)

These moves must be learned before evolving; Musharna cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

PsywaveLevel: 1(Munna · Level 1)psychic
PWR1ACC0PP15
Attacks with a psychic wave of varying intensity.
YawnLevel: 7(Munna · Level 7)normal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
ImprisonLevel: 13(Munna · Level 13)psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
MoonlightLevel: 17(Munna · Level 17)fairy
PWR0ACC0PP5
Restores HP. The amount varies with the weather.
Zen HeadbuttLevel: 23(Munna · Level 23)psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
SynchronoiseLevel: 25(Munna · Level 25)psychic
PWR0ACC100PP0
An odd shock wave that only damages same-type {PKMN}.
NightmareLevel: 29(Munna · Level 29)ghost
PWR0ACC0PP15
Inflicts 1/4 damage on a sleeping foe every turn.
Future SightLevel: 31(Munna · Level 31)psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
TelekinesisLevel: 43(Munna · Level 43)psychic
PWR0ACC0PP15
Makes the foe float. It is easier to hit for 3 turns.
Stored PowerLevel: 47(Munna · Level 47)psychic
PWR20ACC100PP10
The higher the user's stats the more damage caused.

TM/HM Moves (37)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Musharna. Use these types to counter it effectively.

Resistances & Immunities

Types that Musharna resists or is immune to. Avoid using these types against it.

Related tools
Use ← → arrow keys to navigate