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Melmetalin Pokémon Heart & Soul

steel
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Pokédex Entry

Hex Nut Pokémon

Revered long ago for its capacity to create iron from nothing, for some reason it has come back to life after 3,000 years.

Melmetal in Pokémon Heart & Soul

Melmetal is #809 in the Pokédex for Pokémon Heart & Soul. This page covers its steel typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Steel
Dex
#809
Abilities

Boosts punching moves.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
300
EV Yield
3 Attack
Wild Held Items
None
Weak To
fire ×2fighting ×2ground ×2
Resists
normal ×0.5grass ×0.5ice ×0.5flying ×0.5psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.5fairy ×0.5
Immune To
poison

How to Obtain

Melmetal has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

Thunder PunchLevel: 0electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Thunder PunchLevel: 1electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
HeadbuttLevel: 1normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Thunder WaveLevel: 24electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Acid ArmorLevel: 32poison
PWR0ACC0PP0
Liquifies the user's body to sharply raise Defense.
Flash CannonLevel: 40steel
PWR80ACC100PP10
Releases a blast of light that may lower Sp. Def.
Mega PunchLevel: 48normal
PWR80ACC85PP20
A strong punch thrown with incredible power.
ProtectLevel: 56normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
DischargeLevel: 64electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Dynamic PunchLevel: 72fighting
PWR100ACC50PP5
Powerful and sure to cause confusion, but inaccurate.
SuperpowerLevel: 80fighting
PWR120ACC100PP5
Boosts strength sharply, but lowers abilities.
Double Iron BashLevel: 88steel
PWR60ACC100PP5
The user spins and hits with its arms. May cause flinch.
Hyper BeamLevel: 96normal
PWR150ACC90PP5
Leaves the user immobile if target is not KO'd.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (16)

Thunder PunchLevel: 0electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Thunder PunchLevel: 1electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
HeadbuttLevel: 1normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Thunder WaveLevel: 24electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Acid ArmorLevel: 32poison
PWR0ACC0PP0
Liquifies the user's body to sharply raise Defense.
Flash CannonLevel: 40steel
PWR80ACC100PP10
Releases a blast of light that may lower Sp. Def.
Mega PunchLevel: 48normal
PWR80ACC85PP20
A strong punch thrown with incredible power.
ProtectLevel: 56normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
DischargeLevel: 64electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Dynamic PunchLevel: 72fighting
PWR100ACC50PP5
Powerful and sure to cause confusion, but inaccurate.
SuperpowerLevel: 80fighting
PWR120ACC100PP5
Boosts strength sharply, but lowers abilities.
Double Iron BashLevel: 88steel
PWR60ACC100PP5
The user spins and hits with its arms. May cause flinch.
Hyper BeamLevel: 96normal
PWR150ACC90PP5
Leaves the user immobile if target is not KO'd.

TM/HM Moves (25)

Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

3
Weaknesses
10
Resistances
1
Immunities
4
Neutral

Weaknesses

Types that deal increased damage to Melmetal. Use these types to counter it effectively.

Resistances & Immunities

Types that Melmetal resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Melmetal differs across the games we cover →

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