Melmetalin Pokémon SoulGold
steel
Pokédex Entry
Hex Nut Pokémon
Revered long ago for its capacity to create iron from nothing, for some reason it has come back to life after 3,000 years.
Melmetal in Pokémon SoulGold
Melmetal is #809 in the Pokédex for Pokémon SoulGold. This page covers its steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
2 Forms Available
Type
Steel
Dex
#809
Abilities
Boosts punching moves.
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
Base Exp
300
EV Yield
3 Attack
Wild Held Items
None
Weak To
fire ×2fighting ×2ground ×2
Resists
normal ×0.5grass ×0.5ice ×0.5flying ×0.5psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.5fairy ×0.5
Immune To
poison
Evolution Chain
How to Obtain
Melmetal isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Thunder PunchLevel: 0Thunder Punch | electric | 75 | 100 | 15 | ||
| An electrified punch that may paralyze the foe. | ||||||
| Thunder PunchLevel: 1Thunder Punch | electric | 75 | 100 | 15 | ||
| An electrified punch that may paralyze the foe. | ||||||
| Thunder ShockLevel: 1Thunder Shock | electric | 40 | 100 | 30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| HardenLevel: 1Harden | normal | 0 | 0 | 30 | ||
| Stiffens the body's muscles to raise Defense. | ||||||
| Tail WhipLevel: 1Tail Whip | normal | 0 | 100 | 30 | ||
| Wags the tail to lower the foe's Defense. | ||||||
| HeadbuttLevel: 1Headbutt | normal | 70 | 100 | 15 | ||
| A ramming attack that may cause flinching. | ||||||
| Thunder WaveLevel: 24Thunder Wave | electric | 0 | 0 | 20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Acid ArmorLevel: 32Acid Armor | poison | 0 | 0 | 0 | ||
| Liquifies the user's body to sharply raise Defense. | ||||||
| Flash CannonLevel: 40Flash Cannon | steel | 80 | 100 | 10 | ||
| Releases a blast of light that may lower Sp. Def. | ||||||
| Mega PunchLevel: 48Mega Punch | normal | 80 | 85 | 20 | ||
| A strong punch thrown with incredible power. | ||||||
| ProtectLevel: 56Protect | normal | 0 | 0 | 10 | ||
| Evades attack, but may fail if used in succession. | ||||||
| DischargeLevel: 64Discharge | electric | 80 | 100 | 15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| Dynamic PunchLevel: 72Dynamic Punch | fighting | 100 | 50 | 5 | ||
| Powerful and sure to cause confusion, but inaccurate. | ||||||
| SuperpowerLevel: 80Superpower | fighting | 120 | 100 | 5 | ||
| Boosts strength sharply, but lowers abilities. | ||||||
| Double Iron BashLevel: 88Double Iron Bash | steel | 60 | 100 | 5 | ||
| The user spins and hits with its arms. May cause flinch. | ||||||
| Hyper BeamLevel: 96Hyper Beam | normal | 150 | 90 | 5 | ||
| Leaves the user immobile if target is not KO'd. |
TM/HM Moves (25)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Brutal SwingBrutal Swing | dark | 60 | 100 | 20 | TM59TM59 | |
| Violently swings around to hurt everyone nearby. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake that hits all other Pokémon. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Gyro BallGyro Ball | steel | 1 | 100 | 5 | TM74TM74 | |
| A high-speed spin that does more damage to faster foes. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Ice BeamIce Beam | ice | 0 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| Ice PunchIce Punch | ice | 75 | 100 | 15 | TM100TM100 | |
| An icy punch that may leave the foe with frostbite.freeze the foe. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock TombRock Tomb | rock | 0 | 0 | 0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| RoundRound | normal | 60 | 100 | 15 | TM48TM48 | |
| A song that inflicts damage. Others can join in too. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| ThunderThunder | electric | 0 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | 0 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder PunchThunder Punch | electric | 75 | 100 | 15 | TM63TM63 | |
| An electrified punch that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 0 | 20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. |
Type Summary
3
Weaknesses
10
Resistances
1
Immunities
4
Neutral
Weaknesses
Types that deal increased damage to Melmetal. Use these types to counter it effectively.
Resistances & Immunities
Types that Melmetal resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Melmetal, either offensively or defensively.
Heatran
firesteel
2× STAB damage • Resists steel
2×Good
Volcanion
firewater
2× STAB damage • Resists steel
2×Good
Charmander
fire
2× STAB damage • Resists steel
2×Good
Charmeleon
fire
2× STAB damage • Resists steel
2×Good
Charizard
fireflying
2× STAB damage • Resists steel
2×Good
Vulpix
fire
2× STAB damage • Resists steel
2×Good
Ninetales
fire
2× STAB damage • Resists steel
2×Good
Growlithe
fire
2× STAB damage • Resists steel
2×Good
Arcanine
fire
2× STAB damage • Resists steel
2×Good
Poliwrath
waterfighting
2× STAB damage • Resists steel
2×Good
Ponyta
fire
2× STAB damage • Resists steel
2×Good
Rapidash
fire
2× STAB damage • Resists steel
2×Good
Magmar
fire
2× STAB damage • Resists steel
2×Good
Flareon
fire
2× STAB damage • Resists steel
2×Good
Moltres
fireflying
2× STAB damage • Resists steel
2×Good
Cyndaquil
fire
2× STAB damage • Resists steel
2×Good
Quilava
fire
2× STAB damage • Resists steel
2×Good
Typhlosion
fire
2× STAB damage • Resists steel
2×Good
Wooper
waterground
2× STAB damage • Resists steel
2×Good
Quagsire
waterground
2× STAB damage • Resists steel
2×Good
Related Guides
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
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