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Maschiffin Pokémon Heart & Soul

dark

Pokédex Entry

Rascal Pokémon

Its well-developed jaw and fangs are strong enough to crunch through boulders, and its thick fat makes for an excellent defense.

Maschiff in Pokémon Heart & Soul

Maschiff is #1330 in the Pokédex for Pokémon maschiff. This page covers its dark typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Dark
Dex
#1330
Abilities
INTIMIDATE(Primary)

Lowers the foe's Attack.

RUN AWAY(Secondary)

Makes escaping easier.

STAKEOUT(Hidden)

Stronger as foes switch in.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
150
pokeball
Poké Ball13.4%
greatball
Great Ball17.7%
ultraball
Ultra Ball22.3%
Base Exp
68
EV Yield
1 Attack
Wild Held Items
None
Weak To
fighting ×2bug ×2fairy ×2
Resists
ghost ×0.5dark ×0.5
Immune To
psychic

How to Obtain

Maschiff isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (15)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Scary FaceLevel: 1normal
0010
Frightens with a scary face to sharply reduce Speed.
LickLevel: 4ghost
010030
Licks with a long tongue to injure. May also paralyze.
SnarlLevel: 7dark
559515
Yells and rants at the foe lowering its Sp. Atk.
Hone ClawsLevel: 10dark
0015
Sharpens its claws to raise Attack and Accuracy.
BiteLevel: 14normal
6010025
Bites with vicious fangs. May cause flinching.
RoarLevel: 18normal
0020
Switches the foe out or ends wild battle.
HeadbuttLevel: 22normal
7010015
A ramming attack that may cause flinching.
PaybackLevel: 26dark
5010010
Attack that gains power if the user moves last.
CrunchLevel: 31dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
SwaggerLevel: 35normal
0015
Confuses the foe, but also sharply raises its Attack.
ReversalLevel: 39fighting
110015
Inflicts more damage when the user's HP is down.
Jaw LockLevel: 43dark
8010010
Prevents the user and the target from escaping.
Double EdgeLevel: 49normal
010015
A life-risking tackle that also hurts the user.

TM/HM Moves (20)

Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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