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Accent Image to accompany hero

Kommo-oin Pokémon Heart & Soul

dragonfighting

Pokédex Entry

Scaly Pokémon

Its rigid scales function as offense and defense. In the past, its scales were processed and used to make weapons and other valuable commodities.

Kommo-o in Pokémon Heart & Soul

Kommo-o is #784 in the Pokédex for Pokémon kommoo. This page covers its dragon/fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
DragonFighting
Dex
#784
Abilities
BULLETPROOF(Primary)

Avoids some projectiles.

SOUNDPROOF(Secondary)

Avoids sound-based moves.

OVERCOAT(Hidden)

Blocks weather and powder.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
EV Yield
3 Defense
Wild Held Items
Weak To
ice ×2flying ×2psychic ×2dragon ×2fairy ×4
Resists
fire ×0.5water ×0.5electric ×0.5grass ×0.5bug ×0.5rock ×0.5dark ×0.5

How to Obtain

Kommo-o isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (23)

Clanging ScalesLevel: 0dragon
1101005
Makes a big noise with its scales. Drops Defense.
Clanging ScalesLevel: 1dragon
1101005
Makes a big noise with its scales. Drops Defense.
Sky UppercutLevel: 1fighting
859015
An uppercut thrown as if leaping into the sky.
Belly DrumLevel: 1normal
0010
Maximizes Attack while sacrificing half of max HP.
AutotomizeLevel: 1steel
0015
Sheds additional weight to sharply boost Speed.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
BideLevel: 1normal
1010
Endures attack for 2 turns to retaliate double.
ProtectLevel: 1normal
0010
Evades attack, but may fail if used in succession.
LeerLevel: 5normal
010030
Frightens the foes with a leer to lower Defense.
BideLevel: 9normal
1010
Endures attack for 2 turns to retaliate double.
ProtectLevel: 13normal
0010
Evades attack, but may fail if used in succession.
Dragon TailLevel: 17dragon
609010
Knocks foe away to switch it out or end wild battle.
Scary FaceLevel: 21normal
0010
Frightens with a scary face to sharply reduce Speed.
HeadbuttLevel: 25normal
7010015
A ramming attack that may cause flinching.
Work UpLevel: 29normal
0030
The user is roused. Ups Attack and Sp. Atk.
ScreechLevel: 33normal
08540
Emits a screech to sharply reduce the foe's Defense.
Iron DefenseLevel: 38steel
0015
Hardens the body's surface to sharply raise Defense.
Dragon ClawLevel: 43dragon
8010015
Slashes the foe with sharp claws.
Noble RoarLevel: 51normal
010030
Intimidates the foe, to cut Attack and Sp. Atk.
Dragon DanceLevel: 59dragon
0020
A mystical dance that ups Attack and Speed.
OutrageLevel: 67dragon
01000
A rampage of 2 to 3 turns that confuses the user.
Close CombatLevel: 75fighting
1201005
A strong attack but lowers the defensive stats.

TM/HM Moves (48)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Rock Polishrock
0020TM69
Polishes the body to sharply raise Speed.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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