Accent Image to accompany hero

Kommo-oin Pokémon Heart & Soul

dragonfighting
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Pokédex Entry

Scaly Pokémon

Its rigid scales function as offense and defense. In the past, its scales were processed and used to make weapons and other valuable commodities.

Kommo-o in Pokémon Heart & Soul

Kommo-o is #784 in the Pokédex for Pokémon Heart & Soul. This page covers its dragon/fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
DragonFighting
Dex
#784
Abilities
Bulletproof(Primary)

Avoids some projectiles.

Soundproof(Secondary)

Avoids sound-based moves.

Overcoat(Hidden)

Blocks weather and powder.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
300
EV Yield
3 Defense
Wild Held Items
Weak To
ice ×2flying ×2psychic ×2dragon ×2fairy ×4
Resists
fire ×0.5water ×0.5electric ×0.5grass ×0.5bug ×0.5rock ×0.5dark ×0.5

How to Obtain

Kommo-o has no wild encounters recorded in this game. Evolve hakamoo or jangmoo to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (23)

Clanging ScalesLevel: 0dragon
PWR110ACC100PP5
Makes a big noise with its scales. Drops Defense.
Clanging ScalesLevel: 1dragon
PWR110ACC100PP5
Makes a big noise with its scales. Drops Defense.
Sky UppercutLevel: 1fighting
PWR85ACC90PP15
An uppercut thrown as if leaping into the sky.
Belly DrumLevel: 1normal
PWR0ACC0PP10
Maximizes Attack while sacrificing half of max HP.
AutotomizeLevel: 1steel
PWR0ACC0PP15
Sheds additional weight to sharply boost Speed.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
BideLevel: 1normal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
ProtectLevel: 1normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
LeerLevel: 5normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
BideLevel: 9normal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
ProtectLevel: 13normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
Dragon TailLevel: 17dragon
PWR60ACC90PP10
Knocks foe away to switch it out or end wild battle.
Scary FaceLevel: 21normal
PWR0ACC0PP10
Frightens with a scary face to sharply reduce Speed.
HeadbuttLevel: 25normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Work UpLevel: 29normal
PWR0ACC0PP30
The user is roused. Ups Attack and Sp. Atk.
ScreechLevel: 33normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Iron DefenseLevel: 38steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Dragon ClawLevel: 43dragon
PWR80ACC100PP15
Slashes the foe with sharp claws.
Noble RoarLevel: 51normal
PWR0ACC100PP30
Intimidates the foe, to cut Attack and Sp. Atk.
Dragon DanceLevel: 59dragon
PWR0ACC0PP20
A mystical dance that ups Attack and Speed.
OutrageLevel: 67dragon
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Close CombatLevel: 75fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.

Egg Moves (3)

Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Reversalfighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Dragon Breathdragon
PWR60ACC100PP20
Strikes the foe with a blast of breath. May paralyze.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (23)

Clanging ScalesLevel: 0dragon
PWR110ACC100PP5
Makes a big noise with its scales. Drops Defense.
Clanging ScalesLevel: 1dragon
PWR110ACC100PP5
Makes a big noise with its scales. Drops Defense.
Sky UppercutLevel: 1fighting
PWR85ACC90PP15
An uppercut thrown as if leaping into the sky.
Belly DrumLevel: 1normal
PWR0ACC0PP10
Maximizes Attack while sacrificing half of max HP.
AutotomizeLevel: 1steel
PWR0ACC0PP15
Sheds additional weight to sharply boost Speed.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
BideLevel: 1normal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
ProtectLevel: 1normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
LeerLevel: 5normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
BideLevel: 9normal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
ProtectLevel: 13normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
Dragon TailLevel: 17dragon
PWR60ACC90PP10
Knocks foe away to switch it out or end wild battle.
Scary FaceLevel: 21normal
PWR0ACC0PP10
Frightens with a scary face to sharply reduce Speed.
HeadbuttLevel: 25normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Work UpLevel: 29normal
PWR0ACC0PP30
The user is roused. Ups Attack and Sp. Atk.
ScreechLevel: 33normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Iron DefenseLevel: 38steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Dragon ClawLevel: 43dragon
PWR80ACC100PP15
Slashes the foe with sharp claws.
Noble RoarLevel: 51normal
PWR0ACC100PP30
Intimidates the foe, to cut Attack and Sp. Atk.
Dragon DanceLevel: 59dragon
PWR0ACC0PP20
A mystical dance that ups Attack and Speed.
OutrageLevel: 67dragon
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Close CombatLevel: 75fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.

TM/HM Moves (48)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dragon Clawdragon
PWR80ACC100PP15TM02
Slashes the foe with sharp claws.
Dragon Pulsedragon
PWR0ACC100PP10TM59
Generates a shock wave to damage the foe.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Polishrock
PWR0ACC0PP20TM69
Polishes the body to sharply raise Speed.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Shadow Clawghost
PWR70ACC100PP15TM65
Strikes with a shadow claw. High critical-hit ratio.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
X Scissorbug
PWR80ACC100PP15TM81
Slashes the foe with crossed scythes, claws, etc.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

5
Weaknesses
7
Resistances
0
Immunities
6
Neutral

Weaknesses

Types that deal increased damage to Kommo-o. Use these types to counter it effectively.

Resistances & Immunities

Types that Kommo-o resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Kommo-o differs across the games we cover →

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