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Hoopain Pokémon Heart & Soul

psychicdark
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Pokédex Entry

Mischief Pokémon

In its true form, it possess a huge amount of power. When its powers are sealed away, it is transformed into a much smaller form. It teleports things to a secret place.

Hoopa in Pokémon Heart & Soul

Unbound Hoopa is #720 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic/dark typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
PsychicDark
Dex
#720
Abilities

Steals the foe's held item.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
300
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
bug ×4fairy ×2
Resists
None
Immune To
psychic

How to Obtain

This form of Hoopa has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (18)

Hyperspace FuryLevel: 1dark
PWR100ACC0PP5
Uses a warp hole to attack. Can't be evaded.
TrickLevel: 1psychic
PWR0ACC100PP10
Tricks the foe into trading held items.
Destiny BondLevel: 1ghost
PWR0ACC0PP5
If the user faints, the foe is also made to faint.
Ally SwitchLevel: 1psychic
PWR0ACC0PP15
The user switches places with its partner.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
AstonishLevel: 6ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
Magic CoatLevel: 10psychic
PWR0ACC0PP15
Reflects special effects back to the attacker.
Light ScreenLevel: 15psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
PsybeamLevel: 19psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Skill SwapLevel: 25psychic
PWR0ACC0PP10
The user swaps special abilities with the target.
Power SplitLevel: 29psychic
PWR0ACC0PP10
Averages changes to Attack and Sp. Atk with the foe.
Guard SplitLevel: 29psychic
PWR0ACC0PP10
Averages changes to Defense and Sp. Def with the foe.
Knock OffLevel: 46dark
PWR0ACC100PP20
Knocks down the foe's held item to prevent its use.
Wonder RoomLevel: 50psychic
PWR0ACC0PP10
Defense and Sp. Def stats are swapped for 5 turns.
Trick RoomLevel: 50psychic
PWR0ACC0PP5
Slower Pokémon get to move first for 5 turns.
Dark PulseLevel: 55dark
PWR80ACC100PP15
Attacks with a horrible aura. May cause flinching.
PsychicLevel: 75psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Hyperspace FuryLevel: 85dark
PWR100ACC0PP5
Uses a warp hole to attack. Can't be evaded.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (18)

Hyperspace FuryLevel: 1dark
PWR100ACC0PP5
Uses a warp hole to attack. Can't be evaded.
TrickLevel: 1psychic
PWR0ACC100PP10
Tricks the foe into trading held items.
Destiny BondLevel: 1ghost
PWR0ACC0PP5
If the user faints, the foe is also made to faint.
Ally SwitchLevel: 1psychic
PWR0ACC0PP15
The user switches places with its partner.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
AstonishLevel: 6ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
Magic CoatLevel: 10psychic
PWR0ACC0PP15
Reflects special effects back to the attacker.
Light ScreenLevel: 15psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
PsybeamLevel: 19psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Skill SwapLevel: 25psychic
PWR0ACC0PP10
The user swaps special abilities with the target.
Power SplitLevel: 29psychic
PWR0ACC0PP10
Averages changes to Attack and Sp. Atk with the foe.
Guard SplitLevel: 29psychic
PWR0ACC0PP10
Averages changes to Defense and Sp. Def with the foe.
Knock OffLevel: 46dark
PWR0ACC100PP20
Knocks down the foe's held item to prevent its use.
Wonder RoomLevel: 50psychic
PWR0ACC0PP10
Defense and Sp. Def stats are swapped for 5 turns.
Trick RoomLevel: 50psychic
PWR0ACC0PP5
Slower Pokémon get to move first for 5 turns.
Dark PulseLevel: 55dark
PWR80ACC100PP15
Attacks with a horrible aura. May cause flinching.
PsychicLevel: 75psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Hyperspace FuryLevel: 85dark
PWR100ACC0PP5
Uses a warp hole to attack. Can't be evaded.

TM/HM Moves (49)

Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Dark Pulsedark
PWR80ACC100PP15TM79
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Embargodark
PWR0ACC100PP15TM63
Prevents the foe from using any items.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

2
Weaknesses
0
Resistances
1
Immunities
15
Neutral

Weaknesses

Types that deal increased damage to Hoopa. Use these types to counter it effectively.

Resistances & Immunities

Types that Hoopa resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Hoopa differs across the games we cover →

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