Accent Image to accompany hero

Hoopain Pokémon Ghost Grey

psychicghost

Pokédex Entry

Mischief Pokémon

It teleports through time, space, and reality to pull tricks on anyone conscious enough to comprehend anger.

Hoopa in Pokémon Ghost Grey

Hoopa is #720 in the Pokédex for Pokémon Ghost Grey. This page covers its psychic/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
PsychicGhost
Dex
#196 Regional Dex · #720 National
Abilities
Prankster(Primary)

Status moves hit first.

Pressure(Secondary)

Raises foe's PP usage.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
field
Hatch Rate
Slower (35 cycles)
Catch Rate
6
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball2.7%
Base Exp
197
EV Yield
None
Wild Held Items
None
Weak To
ghost ×4dark ×4
Resists
poison ×0.5psychic ×0.5
Immune To
normalfighting

Evolution Chain

How to Obtain

Hoopa isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (16)

ConfusionLevel: 1psychic
5010025
A weak telekinetic attack that may also leave the foe confused.
Destiny BondLevel: 1ghost
005
If the user faints, the foe delivering the final hit also faints.
U-turnLevel: 1bug
7010020
After attacking, the user switches places with a party Pokémon.
DirtyBarrageLevel: 6ghost
188515
The foe is hit with a flurry of spectral hands that hit 2-5 times.
TrickLevel: 10psychic
010010
A move that tricks the foe into trading held items with the user.
Light ScreenLevel: 15psychic
0030
A wall of light cuts damage from Sp. Atk attacks for five turns.
ExtrasensoryLevel: 19psychic
8010020
The user attacks with an odd power that may make the foe flinch.
Work UpLevel: 25normal
0020
The user rouses itself to raise its Attack and Sp. Atk stats.
Cursed RamLevel: 29ghost
6010010
The user sticks its head out and rams. It may make the foe flinch.
RestLevel: 35psychic
0010
The user sleeps for two turns to fully restore HP and heal any status problem.
Zen HeadbuttLevel: 46psychic
8010015
The user focuses and rams the foe. It may also make the foe flinch.
TauntLevel: 50dark
010020
The foe is taunted into a rage that allows it to use only attack moves.
Shadow BallLevel: 55ghost
8010010
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Nasty PlotLevel: 60dark
0020
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
PsychicLevel: 68psychic
9010010
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
H.Space HoleLevel: 72psychic
8010020
Using a Hyperspace hole, the user strikes behind the foe without fail and ignores Protect.

TM/HM Moves (29)

Play Roughfairy
909010TM01
The foe is roughed up by the user. This may lower the foe's Attack.
Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
0020TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bubblebeamwater
6510020TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Tauntdark
010020TM12
The foe is taunted into a rage that allows it to use only attack moves.
Hyper Beamnormal
150905TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
0030TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Dazzlefairy
8010010TM21
The user damages opposing Pokémon by emitting a powerful flash.
Iron Headsteel
8010015TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Tombstonerghost
7510015TM28
A devastating piledriver which may paralyze the foe.
Psychicpsychic
9010010TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
0020TM33
A wall of light cuts damage from physical attacks for five turns.
Mud Shotground
559515TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
12010020TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
4010010TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
0030TM49
The user relaxes and lightens its body to sharply boost its Speed.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
8010015HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (24)

Purifydark
1010020Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Knock Offdark
2010025Tutor
Knocks down the foe's held item to prevent its use during the battle.
Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Fire Punchfire
7510015Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Ice Punchice
7510015Tutor
The foe is punched with an icy fist. It may leave the foe frozen.
Thunderpunchelectric
7510015Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeamgrass
12010010Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Tormentdark
010015Tutor
It enrages the foe, making it incapable of using the same move successively.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Skill Swappsychic
010010Tutor
The user employs its psychic power to swap abilities with the foe.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Close Combatfighting
1201005Tutor
The foe is fought up close. It also cuts the user's Defensive stats.
Sky Uppercutfighting
859015Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punchfighting
7510010Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sightpsychic
12010015Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plotdark
0020Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Hoopa. Use these types to counter it effectively.

Resistances & Immunities

Types that Hoopa resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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