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Girafarigin Pokémon Heart & Soul

normalpsychic

Pokédex Entry

Long Neck Pokémon

A Girafarig is an herbivore--it eats grass and tree shoots. While it is eating, its tail makes chewing and swallowing motions as if it were also eating.

Girafarig in Pokémon Heart & Soul

Girafarig is #203 in the Pokédex for Pokémon girafarig. This page covers its normal/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 10 encounter locations.

Type
NormalPsychic
Dex
#203
Abilities
INNER FOCUS(Primary)

Prevents flinching.

EARLY BIRD(Secondary)

Awakens quickly from sleep.

SAP SIPPER(Hidden)

Grass increases Attack.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
EV Yield
2 SpecialAttack
Wild Held Items
None
Weak To
bug ×2dark ×2
Resists
psychic ×0.5
Immune To
ghost

How to Obtain

You can catch Girafarig in Route 43 Hns (uncommon), in Safari Zone South (rare), and in Safari Zone Southwest (rare), among one other area. Wild ones range from level 22 to 27.

Wild Encounters (4)

Level Up Moves (11)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
AstonishLevel: 7ghost
3010015
Attack that may shock the foe into flinching.
ConfusionLevel: 13psychic
5010025
A psychic attack that may cause confusion.
StompLevel: 19normal
6510020
Stomps the enemy with a big foot. May cause flinching.
Odor SleuthLevel: 25normal
0040
Negate evasiveness and Ghost type's immunities.
AgilityLevel: 31psychic
0030
Relaxes the body to sharply boost Speed.
Twin BeamLevel: 32psychic
4010010
Mystical eye-beams that hit the target twice in a row.
Baton PassLevel: 37normal
0040
Switches out the user while keeping effects in play.
PsybeamLevel: 43psychic
6510020
Fires a peculiar ray that may confuse the foe.
CrunchLevel: 49dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.

Egg Moves (8)

Take Downnormal
908520
A reckless charge attack that also hurts the user.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Foresightnormal
0040
Negates the foe's efforts to heighten evasiveness.
Future Sightpsychic
8000
Heightens inner power to strike 2 turns later.
Beat Updark
010010
Summons party Pokémon to join in the attack.
Psych Upnormal
0010
Copies foe's stat changes and gives to the user.
Wishnormal
0010
A wish that restores HP. It takes time to work.
Magic Coatpsychic
0015
Reflects special effects back to the attacker.

TM/HM Moves (43)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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