Accent Image to accompany hero

Eiscuein Pokémon Heart & Soul

ice

Pokédex Entry

Penguin Pokémon

It drifted in on the flow of ocean waters from a frigid place. It keeps its head iced constantly to make sure it stays nice and cold.

Eiscue in Pokémon Heart & Soul

Eiscue is #875 in the Pokédex for Pokémon Heart & Soul. This page covers its ice typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Ice
Dex
#875
Abilities

Hail or Snow renew free hit.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
165
EV Yield
2 Defense
Wild Held Items
None
Weak To
fire ×2fighting ×2rock ×2steel ×2
Resists
ice ×0.5

How to Obtain

Eiscue isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (12)

Powder SnowLevel: 1ice
4010025
Blasts the foes with a snowy gust. May cause frostbite.gust. May cause freezing.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
MistLevel: 6ice
0030
Creates a mist that stops reduction of stats.
Weather BallLevel: 12normal
5010010
The move's type and power change with the weather.
Icy WindLevel: 18ice
559515
A chilling attack that lowers the foe's Speed.
HeadbuttLevel: 24normal
7010015
A ramming attack that may cause flinching.
AmnesiaLevel: 30psychic
0020
Forgets about something and sharply raises Sp. Def.
Freeze DryLevel: 36ice
7010020
Super effective on Water- types. May cause frostbite.types. May cause freezing.
HailLevel: 42ice
0010
Summons a hailstorm that strikes every turn.
Aurora VeilLevel: 48ice
0020
Weakens all attacks, but only usable with hail.
SurfLevel: 54water
010015
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
BlizzardLevel: 60ice
005
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.

Egg Moves (6)

Soakwater
010020
Sprays water at the foe, changing it to Water type.
Aqua Ringwater
0020
Forms a veil of water that restores HP.
Belly Drumnormal
0010
Maximizes Attack while sacrificing half of max HP.
Double Edgenormal
010015
A life-risking tackle that also hurts the user.
Icicle Crashice
859010
Drops large icicles on the foe. May cause flinching.
Head Smashrock
150805
A life-risking headbutt that seriously hurts the user.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (12)

Powder SnowLevel: 1ice
4010025
Blasts the foes with a snowy gust. May cause frostbite.gust. May cause freezing.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
MistLevel: 6ice
0030
Creates a mist that stops reduction of stats.
Weather BallLevel: 12normal
5010010
The move's type and power change with the weather.
Icy WindLevel: 18ice
559515
A chilling attack that lowers the foe's Speed.
HeadbuttLevel: 24normal
7010015
A ramming attack that may cause flinching.
AmnesiaLevel: 30psychic
0020
Forgets about something and sharply raises Sp. Def.
Freeze DryLevel: 36ice
7010020
Super effective on Water- types. May cause frostbite.types. May cause freezing.
HailLevel: 42ice
0010
Summons a hailstorm that strikes every turn.
Aurora VeilLevel: 48ice
0020
Weakens all attacks, but only usable with hail.
SurfLevel: 54water
010015
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
BlizzardLevel: 60ice
005
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.

TM/HM Moves (25)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.

Type Summary

4
Weaknesses
1
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Eiscue. Use these types to counter it effectively.

Resistances & Immunities

Types that Eiscue resists or is immune to. Avoid using these types against it.

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