Indeedeein Pokémon Heart & Soul
Pokédex Entry
Emotion Pokémon
It uses the horns on its head to sense the emotions of others. Males will act as valets for those they serve, looking after their every need.
Indeedee in Pokémon Heart & Soul
Indeedee is #876 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic/normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Prevents flinching.
Passes on status problems.
Field becomes weird.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Stored PowerLevel: 1Stored Power | psychic | 20 | 100 | 10 | ||
| The higher the user's stats the more damage caused. | ||||||
| Play NiceLevel: 1Play Nice | normal | 0 | 0 | 20 | ||
| Befriend the foe, lowering its Attack without fail. | ||||||
| EncoreLevel: 5Encore | normal | 0 | 100 | 5 | ||
| Makes the foe repeat its last move over 3 turns. | ||||||
| Disarming VoiceLevel: 10Disarming Voice | fairy | 40 | 0 | 15 | ||
| Lets out a charming cry that cannot be evaded. | ||||||
| PsybeamLevel: 15Psybeam | psychic | 65 | 100 | 20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| Helping HandLevel: 20Helping Hand | normal | 0 | 0 | 20 | ||
| Boosts the power of ally recipient's moves. | ||||||
| After YouLevel: 25After You | normal | 0 | 0 | 15 | ||
| Helps out the target, letting it move next. | ||||||
| AromatherapyLevel: 30Aromatherapy | grass | 0 | 0 | 5 | ||
| Heals all status problems with a soothing scent. | ||||||
| PsychicLevel: 35Psychic | psychic | 90 | 100 | 10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Calm MindLevel: 40Calm Mind | psychic | 0 | 0 | 20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Power SplitLevel: 45Power Split | psychic | 0 | 0 | 10 | ||
| Averages changes to Attack and Sp. Atk with the foe. | ||||||
| Psychic TerrainLevel: 50Psychic Terrain | psychic | 0 | 0 | 10 | ||
| The ground turns weird for 5 turns. Blocks priority. | ||||||
| Last ResortLevel: 55Last Resort | normal | 0 | 100 | 5 | ||
| Can only be used if every other move has been used. |
Egg Moves (3)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Psych UpPsych Up | normal | 0 | 0 | 10 | |
| Copies foe's stat changes and gives to the user. | |||||
| Fake OutFake Out | normal | 40 | 100 | 10 | |
| Moves 1st and flinches. Only works on user's 1st turn. | |||||
| ExtrasensoryExtrasensory | psychic | 80 | 100 | 0 | |
| Attacks with a peculiar power. May cause flinching. |
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Stored PowerLevel: 1Stored Power | psychic | 20 | 100 | 10 | ||
| The higher the user's stats the more damage caused. | ||||||
| Play NiceLevel: 1Play Nice | normal | 0 | 0 | 20 | ||
| Befriend the foe, lowering its Attack without fail. | ||||||
| EncoreLevel: 5Encore | normal | 0 | 100 | 5 | ||
| Makes the foe repeat its last move over 3 turns. | ||||||
| Disarming VoiceLevel: 10Disarming Voice | fairy | 40 | 0 | 15 | ||
| Lets out a charming cry that cannot be evaded. | ||||||
| PsybeamLevel: 15Psybeam | psychic | 65 | 100 | 20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| Helping HandLevel: 20Helping Hand | normal | 0 | 0 | 20 | ||
| Boosts the power of ally recipient's moves. | ||||||
| After YouLevel: 25After You | normal | 0 | 0 | 15 | ||
| Helps out the target, letting it move next. | ||||||
| AromatherapyLevel: 30Aromatherapy | grass | 0 | 0 | 5 | ||
| Heals all status problems with a soothing scent. | ||||||
| PsychicLevel: 35Psychic | psychic | 90 | 100 | 10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Calm MindLevel: 40Calm Mind | psychic | 0 | 0 | 20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Power SplitLevel: 45Power Split | psychic | 0 | 0 | 10 | ||
| Averages changes to Attack and Sp. Atk with the foe. | ||||||
| Psychic TerrainLevel: 50Psychic Terrain | psychic | 0 | 0 | 10 | ||
| The ground turns weird for 5 turns. Blocks priority. | ||||||
| Last ResortLevel: 55Last Resort | normal | 0 | 100 | 5 | ||
| Can only be used if every other move has been used. |
TM/HM Moves (20)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Drain PunchDrain Punch | fighting | 0 | 100 | 0 | TM60TM60 | |
| Attack that absorbs half the damage inflicted. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | 0 | 100 | 10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | 0 | 0 | 10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Skill SwapSkill Swap | psychic | 0 | 0 | 10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Trick RoomTrick Room | psychic | 0 | 0 | 5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. |
Type Summary
Weaknesses
Types that deal increased damage to Indeedee. Use these types to counter it effectively.
Resistances & Immunities
Types that Indeedee resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Indeedee, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.