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Phionein Pokémon Heart & Soul

water

Pokédex Entry

Sea Drifter Pokémon

When the water warms, they inflate the flotation sac on their heads and drift languidly on the sea in packs. It always returns to where it was born.

Phione in Pokémon Heart & Soul

Phione is #489 in the Pokédex for Pokémon phione. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Water
Dex
#489
Abilities

Cures status in rain.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
water1, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
165
EV Yield
1 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Phione isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (11)

BubbleLevel: 1water
010030
Attack using bubbles. May lower the foe's Speed.
Water SportLevel: 1water
0015
The user becomes soaked to weaken all Fire moves.
CharmLevel: 9normal
010020
Charms the foe and sharply reduces its Attack.
SupersonicLevel: 16normal
05520
Emits bizarre sound waves that may confuse the foe.
Bubble BeamLevel: 24water
6510020
Forcefully sprays bubbles that may lower Speed.
Acid ArmorLevel: 31poison
000
Liquifies the user's body to sharply raise Defense.
WhirlpoolLevel: 39water
0015
Traps and hurts the foe in a whirlpool for turns.
Water PulseLevel: 46water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Aqua RingLevel: 54water
0020
Forms a veil of water that restores HP.
DiveLevel: 61water
010010
Dives underwater the first turn and strikes next turn.
Rain DanceLevel: 69water
005
Boosts the power of Water- type moves for 5 turns.

TM/HM Moves (29)

Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.
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