Cresseliain Pokémon SoulGold
psychic
Pokédex Entry
Lunar Pokémon
Those who sleep holding one of Cresselia's feathers are assured of joyful dreams. It is said to represent the crescent moon.
Cresselia in Pokémon SoulGold
Cresselia is #488 in the Pokédex for Pokémon SoulGold. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Psychic
Dex
#488
Abilities
Not hit by Ground attacks.
Growth Rate
slow
Gender Ratio
100% Female
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
Base Exp
290
EV Yield
3 SpecialDefense
Wild Held Items
None
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5
Evolution Chain
How to Obtain
Cresselia isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ConfusionLevel: 1Confusion | psychic | 50 | 100 | 25 | ||
| A psychic attack that may cause confusion. | ||||||
| Double TeamLevel: 1Double Team | normal | 0 | 0 | 15 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| MistLevel: 6Mist | ice | 0 | 0 | 30 | ||
| Creates a mist that stops reduction of stats. | ||||||
| Aurora BeamLevel: 12Aurora Beam | ice | 65 | 100 | 20 | ||
| Fires a rainbow-colored beam that may lower Attack. | ||||||
| PsybeamLevel: 18Psybeam | psychic | 65 | 100 | 20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| Ally SwitchLevel: 24Ally Switch | psychic | 0 | 0 | 15 | ||
| The user switches places with its partner. | ||||||
| SlashLevel: 30Slash | normal | 70 | 100 | 20 | ||
| Slashes with claws, etc. Has a high critical-hit ratio. | ||||||
| Psycho CutLevel: 36Psycho Cut | psychic | 70 | 100 | 20 | ||
| Tears with psychic blades. High critical-hit ratio. | ||||||
| MoonlightLevel: 42Moonlight | fairy | 0 | 0 | 5 | ||
| Restores HP. The amount varies with the weather. | ||||||
| SafeguardLevel: 48Safeguard | normal | 0 | 0 | 25 | ||
| Protects allies from status problems for 5 turns. | ||||||
| PsychicLevel: 54Psychic | psychic | 90 | 100 | 10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| MoonblastLevel: 60Moonblast | fairy | 95 | 100 | 15 | ||
| Attacks with the power of the moon. May lower Sp. Atk. | ||||||
| Future SightLevel: 66Future Sight | psychic | 80 | 0 | 0 | ||
| Heightens inner power to strike 2 turns later. | ||||||
| Lunar DanceLevel: 72Lunar Dance | psychic | 0 | 0 | 10 | ||
| The user faints to heal up the recipient. | ||||||
| Lunar BlessingLevel: 72Lunar Blessing | psychic | 0 | 0 | 10 | ||
| The user heals and cures itself and its ally. |
TM/HM Moves (33)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Charge BeamCharge Beam | electric | 50 | 90 | 10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Dazzling GleamDazzling Gleam | fairy | 80 | 100 | 10 | TM99TM99 | |
| Damages foes by emitting a bright flash. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Energy BallEnergy Ball | grass | 0 | 100 | 10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | 0 | 0 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Grass KnotGrass Knot | grass | 1 | 100 | 20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Ice BeamIce Beam | ice | 0 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| PsyshockPsyshock | psychic | 80 | 100 | 10 | TM03TM03 | |
| Attacks with a psychic wave that does physical damage. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| RoundRound | normal | 60 | 100 | 15 | TM48TM48 | |
| A song that inflicts damage. Others can join in too. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| ThunderThunder | electric | 0 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | 0 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 0 | 20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | 0 | 0 | 5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. |
Type Summary
3
Weaknesses
2
Resistances
0
Immunities
13
Neutral
Weaknesses
Types that deal increased damage to Cresselia. Use these types to counter it effectively.
Resistances & Immunities
Types that Cresselia resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Cresselia, either offensively or defensively.
Umbreon
dark
2× STAB damage • Immune to psychic
2×Good
Murkrow
darkflying
2× STAB damage • Immune to psychic
2×Good
Sneasel
darkice
2× STAB damage • Immune to psychic
2×Good
Houndour
darkfire
2× STAB damage • Immune to psychic
2×Good
Houndoom
darkfire
2× STAB damage • Immune to psychic
2×Good
Tyranitar
rockdark
2× STAB damage • Immune to psychic
2×Good
Sableye
darkghost
2× STAB damage • Immune to psychic
2×Good
Carvanha
waterdark
2× STAB damage • Immune to psychic
2×Good
Sharpedo
waterdark
2× STAB damage • Immune to psychic
2×Good
Cacturne
grassdark
2× STAB damage • Immune to psychic
2×Good
Absol
dark
2× STAB damage • Immune to psychic
2×Good
Honchkrow
darkflying
2× STAB damage • Immune to psychic
2×Good
Spiritomb
ghostdark
2× STAB damage • Immune to psychic
2×Good
Drapion
poisondark
2× STAB damage • Immune to psychic
2×Good
Weavile
darkice
2× STAB damage • Immune to psychic
2×Good
Darkrai
dark
2× STAB damage • Immune to psychic
2×Good
Sandile
grounddark
2× STAB damage • Immune to psychic
2×Good
Krokorok
grounddark
2× STAB damage • Immune to psychic
2×Good
Krookodile
grounddark
2× STAB damage • Immune to psychic
2×Good
Scraggy
darkfighting
2× STAB damage • Immune to psychic
2×Good
Related Guides
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
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